Prisoners

Post » Fri May 27, 2011 7:56 am

Hi. I wonder if anyone could run through the steps I would need, to create a couple of prisoners who would be locked in a cell/room until I let them out, and would then make their way to a specific location, where they would take up some form of normal game life (Sleep/ wander etc)

The plan is that the player will question someone (before killing them for money), and during the conversation the 'victim' would blab about some prisoners at a certain location. If the player then chooses to do so, they can go there and release the prisoners, who should be very thankful and then return to their homes (which of course will be pre-made for them) and carry on with some standard sleep and wander packages. They would have their own dialog, which would naturally reflect the service done to them by the player, should he speak to them at a later time.

Cheers

MVK
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Guinevere Wood
 
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Post » Sat May 28, 2011 12:06 am

Assuming you're comfortable with creating the AI packages for their normal lives, all you need is an extra package for the time they're in the cell(s). Make it a small radius wander in the cell, and conditional on the stage of the quest to release them not having been reached. Move it to the top of the prisoner's list, and it will take precedence over the normal life ones, until released. That keeps them in the cell until you're ready.

The quest stage can advance either when you open the cell door with a "do once" piece of object script, or else when you talk to the prisoner as you free him/her as result script of a topic. The latter is preferable if you want to add a reward immediately you release them, and the former would work if you visit them at home later for the reward.
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Rachel Cafferty
 
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Post » Fri May 27, 2011 11:38 am

Thats excellent, thanks.

MVK
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Kira! :)))
 
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