Probably useless Dawnguard speculation...

Post » Wed May 30, 2012 9:02 pm

And by "i wonder" i mean I bet.
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Arrogant SId
 
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Post » Thu May 31, 2012 7:56 am

http://www.gamesas.com/topic/1364289-dominion-tendrilite-6th-shell-congress-de-rerum-descent-of-nu-mannoid/
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Hilm Music
 
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Post » Wed May 30, 2012 6:00 pm

http://www.gamesas.com/topic/1364289-dominion-tendrilite-6th-shell-congress-de-rerum-descent-of-nu-mannoid/

That one was clearly not MK. It relies too heavily on [censored] I know non-dev forumites were responsible for.

Literally the time before time. I love that concept. Mundus has only existed for 7000-7500 years but the time when time was non-linear allows for a much longer history than normally possible. It's genius. I want a glimpse of what happened then.
Not the time before time, but the time before time was bound to serve human needs. Back when time was its own master, and the master of all else, and could move freely, swaying back and forth and left and right as it chose.
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Alexandra walker
 
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Post » Thu May 31, 2012 12:48 am

Well, I'm expecting the Dawn Era to play a large part. I don't see how vampires have anything to do with that.
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Annika Marziniak
 
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Post » Wed May 30, 2012 10:11 pm

That one was clearly not MK. It relies too heavily on [censored] I know non-dev forumites were responsible for.


Not the time before time, but the time before time was bound to serve human needs. Back when time was its own master, and the master of all else, and could move freely, swaying back and forth and left and right as it chose.

I know but time before time sounds way cooler.
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Channing
 
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Post » Thu May 31, 2012 7:45 am

http://fc04.deviantart.net/fs70/f/2010/129/2/7/Time_lord_brofist_by_Malicious_Alice.jpg

Couldn't resist....sue me.

Anyways, to actually contribute something to a thread for once instead of my usual [censored], I have somewhat low expectations for this DLC, as Bethesda will probably be pandering to the plebs who don't understand what a Vehkian CHIMinfluenced Dracochysalized Varliapowered Muatra is (not that they should have to; that [censored] is really obtuse. On that note, Beth is probably adding in weapons and features that we've wanted since day one but were too lazy to actually put them in)

My biggest theory is that the Snow Prince will probably be a vampire-ized (or something like that) Falmeri prince. And that the expansion will greatly expand vampirism (like how Bloodmoon expanded/added lycanthropy). And he will be attacking the dawn (literal dawn, as in the start of day/end of night; which is where the mortals dwell). The falmer want to lead an attack on the surface world, so I'd say it fits.

Lastly, I want to know if MK was hired to do any work for the expansion.
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Ann Church
 
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Post » Wed May 30, 2012 7:08 pm

Well, I'm expecting the Dawn Era to play a large part. I don't see how vampires have anything to do with that.

It's the new files that came with patch 1.6

Tons of files relating to new vampire combat. Vampires (apparently) get to feed on waking targets now. It might be a killcam that lets you hop on and feed. At least thats what I think some of them are.
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hannah sillery
 
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Post » Thu May 31, 2012 12:30 am

A story involving the Dawn Era has so much more potential than this vampire crap everyone keeps harping about.
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Your Mum
 
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Post » Thu May 31, 2012 8:48 am

Did I mention some of the files were Elder Scroll animations? That might mean more of that time travel crap. Which might mean the Snow Prince before he died/while he died, or the Dawn era.
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Janette Segura
 
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Post » Thu May 31, 2012 1:29 am

I would change this to Dawnguard, one who guards against the Dawn.

I like.
Evidence seems to point vampires by the look of it... But something involving the Dawn Era would be more interesting. Could be that the vampire files are just a bonus, on par with horse armour and the like, and we don't know what the main part of the DLC will be. Actually, could be that these files people are finding are from different DLCs altogether.
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Harry Leon
 
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Post » Wed May 30, 2012 7:31 pm

I like.
Evidence seems to point vampires by the look of it... But something involving the Dawn Era would be more interesting. Could be that the vampire files are just a bonus, on par with horse armour and the like, and we don't know what the main part of the DLC will be. Actually, could be that these files people are finding are from different DLCs altogether.
The Vampire parts might also be the prelude to gamesas patching in new features, which they've shown themselves willing to do by patching in mounted combat.
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bonita mathews
 
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Post » Thu May 31, 2012 6:43 am

Edit.
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Sabrina garzotto
 
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Post » Wed May 30, 2012 6:07 pm

probably not true but i would certainly welcome a Thalmor based DLC maybe as second after Dawnguard with luck.
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Daddy Cool!
 
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Post » Thu May 31, 2012 4:03 am

I think Dawnguard will have something to do with the Thalmor--Lots of things seen in Skyrim foreshadow another war. Anyways, I have no proof of this, but I think it will also have something to do with the 'Void Nights', or when Masser and Secunda disappeared. I can't remember which book specifically, but one says that the Thalmor took credit for their return by saying they had worked unknown 'Dawn' magicks. The cause of their disappearance was unknown, and thus I think this foreshadows that it will happen again. Maybe the Thalmor were planning something the first time?
Maybe the moons have some vital significance we aren't aware of yet?
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Cccurly
 
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Post » Wed May 30, 2012 5:38 pm

I don't know why people are complaining about a Vampire Questline, since they've been done before and never been interesting.

But how many times have Dragons been done? Or Evil Demons (Daedra) from Hell (Oblivion) or Vikings (Nords) etc

TES seems to put an interesting twist to them (or pull it off well). That is why I'll be interested in the DLC be it Vampire-Related or not and if it is horse-[censored] then you don't have to play it.
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Stat Wrecker
 
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Post » Wed May 30, 2012 8:12 pm

I don't know why people are complaining about a Vampire Questline, since they've been done before and never been interesting.

But how many times have Dragons been done? Or Evil Demons (Daedra) from Hell (Oblivion) or Vikings (Nords) etc

TES seems to put an interesting twist to them (or pull it off well). That is why I'll be interested in the DLC be it Vampire-Related or not and if it is horse-[censored] then you don't have to play it.
With the recent influx of vampire crap that spawned from Stephanie Meye's horrific fairy-tale teen fappin' material, people are getting sick of vampires. In a way, I do not blame them. I even get tired of seeing my favorite dark creatures get soiled with emo/gothic teenage books that are too countless to number them all. But then again, I will find Dawnguard extremely boring of they talk about metaphysics, science, bacteria, kalpa and all those things. If I wanted to things, I could go to class and try to study rocket science. This is fantasy, not a medieval world where we can all study the intricate details of the cosmos. Sure, if that floats your boat, alright then by all means have fun.

But as you said, if they don't like it, don't play it. While they were having fun playing as the Nerevarine, no one complained. There was so much to do than to play as the generic hero to save the world. When we had to fight off hordes of demons, there was plenty of other things to do. Same for Skyrim. Don't like vampires? Get in line like everybody else. Bethesda might release some ingame books where they talk about germs and micro-material within a Khajiit's whisker.
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Heather Kush
 
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Post » Thu May 31, 2012 2:20 am

With the recent influx of vampire crap that spawned from Stephanie Meye's horrific fairy-tale teen fappin' material, people are getting sick of vampires. In a way, I do not blame them. I even get tired of seeing my favorite dark creatures get soiled with emo/gothic teenage books that are too countless to number them all. But then again, I will find Dawnguard extremely boring of they talk about metaphysics, science, bacteria, kalpa and all those things. If I wanted to things, I could go to class and try to study rocket science. This is fantasy, not a medieval world where we can all study the intricate details of the cosmos. Sure, if that floats your boat, alright then by all means have fun.

This is an extremely debatable point, and has been debated before elsewhere, very recently. I will just say that sci-fantasy elements have been in place for a long time, although they've gotten much more attention relatively recently.

But as you said, if they don't like it, don't play it. While they were having fun playing as the Nerevarine, no one complained. There was so much to do than to play as the generic hero to save the world. When we had to fight off hordes of demons, there was plenty of other things to do. Same for Skyrim. Don't like vampires? Get in line like everybody else. Bethesda might release some ingame books where they talk about germs and micro-material within a Khajiit's whisker.

Nobody complained about being the Nerevarine because that story was compelling, and as you said, even if you didn't want to go through the main quest, there was a wide range of other things to get involved in. I don't care if some of the side quests (I mean legitimate side quests, not Skyrim's Miscellaneous tasks) revolve around vampirism or develop it further, as long as they don't put out Shivering Isles-sized DLC packs about a tired, dull topic. I don't think that it would pique the interests of the majority of players, casual or lore-fiends. Maybe if they did something like Bloodmoon, where you can avoid actually being a vampire, but still. Expanding the lore in a unique direction would be much better. I think that exploring the Arcturian Heresy, or the Thalmor disassembling Mundus (and actually giving them a new, meaningful motive), or, I dunno, the continents of Nirn going on strike would be much better than vampires.
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flora
 
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Post » Thu May 31, 2012 3:36 am

This is an extremely debatable point, and has been debated before elsewhere, very recently. I will just say that sci-fantasy elements have been in place for a long time, although they've gotten much more attention relatively recently.

No...they haven't?
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Melanie
 
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Post » Thu May 31, 2012 3:18 am

This is an extremely debatable point, and has been debated before elsewhere, very recently. I will just say that sci-fantasy elements have been in place for a long time, although they've gotten much more attention relatively recently.



Nobody complained about being the Nerevarine because that story was compelling, and as you said, even if you didn't want to go through the main quest, there was a wide range of other things to get involved in. I don't care if some of the side quests (I mean legitimate side quests, not Skyrim's Miscellaneous tasks) revolve around vampirism or develop it further, as long as they don't put out Shivering Isles-sized DLC packs about a tired, dull topic. I don't think that it would pique the interests of the majority of players, casual or lore-fiends. Maybe if they did something like Bloodmoon, where you can avoid actually being a vampire, but still. Expanding the lore in a unique direction would be much better. I think that exploring the Arcturian Heresy, or the Thalmor disassembling Mundus (and actually giving them a new, meaningful motive), or, I dunno, the continents of Nirn going on strike would be much better than vampires.
See, those are matters of opinion right there. And you are perfectly entitled to them. And I recall some people complaining about the Nerevarine questline before. I just think vampirism should be developed more and given a proper story, thus ending it while other stuff can be focused on like the Thalmor or whatever. As I said, it should be balanced. While some of those stuff you mentioned may be interesting for some people, it may be boring and just plain tiresome for others.
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Bedford White
 
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Post » Wed May 30, 2012 10:00 pm

No...they haven't?

Yes...they have? What with MK's Numinatus and that most of the apocrypha is presented as Dreamsleeve transmission.

See, those are matters of opinion right there. And you are perfectly entitled to them. And I recall some people complaining about the Nerevarine questline before. I just think vampirism should be developed more and given a proper story, thus ending it while other stuff can be focused on like the Thalmor or whatever. As I said, it should be balanced. While some of those stuff you mentioned may be interesting for some people, it may be boring and just plain tiresome for others.

Skyrim is pretty heavily pointing in the direction of another big conflict with the Thalmor, whose motives have to do with the metaphysics of TES. Releasing a DLC pack that has a bit of the metaphysics involved or mentioned, or even some fleeting mytho-babble would be better. There were vampire factions in Morrowind, but in the two most recent games, it has been relegated to simply being a disease with stat boosts, and no quests. Aside from the relation to Daedric Princes, I don't think vampirism or lycanthropy are important parts of the lore, and I don't think that releasing a DLC pack the size of Shivering Isles would serve to make the TES universe a more creative place.
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Dina Boudreau
 
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Post » Thu May 31, 2012 12:51 am

Yes...they have? What with MK's Numinatus and that most of the apocrypha is presented as Dreamsleeve transmission.

Numinatus is really the only recent thing that's referenced the science fiction elements of the Elder Scrolls, and it's external to the series. Ever since Morrowind, we've been getting further away from the sci-fi stuff. Skyrim is pretty much straight-up fantasy.

Apocrypha and external material have always been weird. You can hardly attribute a fad in recent fan-fiction to a trend in the actual series.
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jadie kell
 
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Post » Thu May 31, 2012 7:55 am

Yes...they have? What with MK's Numinatus and that most of the apocrypha is presented as Dreamsleeve transmission.



Skyrim is pretty heavily pointing in the direction of another big conflict with the Thalmor, whose motives have to do with the metaphysics of TES. Releasing a DLC pack that has a bit of the metaphysics involved or mentioned, or even some fleeting mytho-babble would be better. There were vampire factions in Morrowind, but in the two most recent games, it has been relegated to simply being a disease with stat boosts, and no quests. Aside from the relation to Daedric Princes, I don't think vampirism or lycanthropy are important parts of the lore, and I don't think that releasing a DLC pack the size of Shivering Isles would serve to make the TES universe a more creative place.
Which is why Dawnguard could rectify the situation by adding meaningful quests. The rest is your opinion on the Thalmor being more interesting. But in the end, it is what Bethesda decides to do.

Edit: Is there a reason you have two profiles with two of the same avatar facing opposite directions?
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Emily Graham
 
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Post » Thu May 31, 2012 4:43 am

...We're not the same person.

Have you not noticed that this face is being worn by about half the regulars on this forum?
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Izzy Coleman
 
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Post » Wed May 30, 2012 9:47 pm

Yeah, I came to notice it now. I just never stopped to gaze upon the profile name. Not until recently. Better to see apes as avatars than ponies, I suppose. But anyways..
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Karen anwyn Green
 
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Post » Wed May 30, 2012 7:16 pm

I've always felt that the werewolves and vampires in TES were a bit generic and dull, even with Bloodmoon. But maybe, Dawnguard will change my mind. I was rather hoping for a Thalmor/rewinding to the Dawn/DESTROY THE ENTIRE UNIVERSE sort of thing. But maybe vampires will be as interesting... Ahem.
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Princess Johnson
 
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