They felt a bit stupid in MW, not well thought of and simply but there for them to be there.
But if the doors/containers are trapped, we shouldn't know it unless we have a high enough skill in security/sneak.
Yup. But it seems Bethesda has actually thought things through a lot more now with Skyrim. I'm sure they've done so with lockpicking and traps and such as well.
Will be interesting to see what they've come up with
Anyway, I like probes and such, but I can't say if I want them in Skyrim or not. I know too little of how locks and such work in Skyrim.