Problem Connect Vault to Wasteland

Post » Sat Mar 05, 2011 11:56 pm

I can't get my vault to connect to the wasteland. I placed my cave entrance and door in the wasteland. Then I opened up the cave door reference window and checkmarked the teleport box, left the reference window open and then loaded the Vault interior, then opened up the reference window on the interior cave door and checked the teleport box. But, when I click the select reference in Render Window and move my cursor over the door, it stays red and will not turn white to let me select it. I've tried this several times. So, basically, it will not let me connect the vault to the wasteland. Does anybody know what the problem might be and how to solve it? Also, I got the following message a couple of times when loading the interior to connect the doors:

Assert

File:

c:\Fallout3\platforms\common\code\bsshader\bstexturemanager.c

PP

Line:1969

Thanks for any help or suggestions anyone might be able to offer.
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Jessie
 
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Post » Sun Mar 06, 2011 1:09 am

Hi,

I had this too. Not sure if it's a miss print in the tut, but it seems to be telling you to target the door youre teleporting from. Open reference window of one of the doors. keep open. load the connecting door. Dont open refence window for this door. Use the one thats already open, select reference and cursor should now go white.

This is what works for me. I dont even know if its right. If not, pretty sure someone will say.
Hope it works for you.

Sorry dont know about the other bit.
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Keeley Stevens
 
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Post » Sun Mar 06, 2011 4:36 am

Yea you go to the teleport tab, then select the reference of the door you want it to teleport TO. So on the inside door, select the outside door reference. And visa versa. It explains this pretty well in the vault tutorial >.> At least I thought. As for the error, not sure what it is, but it doesnt look like anything serious. Quite a few errors in the geck you just ignore and they don't really mean anything 'bad'.

Gunmaster95
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Karine laverre
 
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Post » Sun Mar 06, 2011 5:36 am

I get that error too on occasion after loading interior then exterior cells and visa-versa. It usually is a precursor to the Geck crashing or otherwise not responding as normal. I usually save my work at that point and close, then re-open the Geck. I have noticed that the Geck just doesn't like flipping back and forth between interior and exterior cells repeatedly.
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Queen
 
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Post » Sun Mar 06, 2011 7:51 am

I think i've just worked out what's wrong. I thought there was perhaps a slight error in the tuts because:
When you double click the second door to open up it's reference window, i thought that instead of opening a new window, it REPLACED the reference window already open for the first door. Thereby you would be trying to target the door your teleporting from.
However the first reference window is there, i had to move the windows about to find it. :facepalm:
Perhaps you've done the same thing?
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Brooke Turner
 
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Post » Sun Mar 06, 2011 6:46 am

Rather than trying to connect to the door by clicking on its' target, give each door a unique Reference Editor ID, then just link to that door by searching for and finding the door you want to link to (and have named) via the Teleport tab of the Reference window. I always do it this way now, after previously running into various problems, or confusion, when trying to switch cells, locate and finally click the target door.
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Vickytoria Vasquez
 
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Post » Sun Mar 06, 2011 5:57 am

Perhaps you've done the same thing?


No. For what I am talking about, linking doors is irrelevant. That Assertion error comes up no matter what. It just seems to be related to flipping back and forth between interior and exterior cells repeatedly, regardless of anything I am working on.
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Isabell Hoffmann
 
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Post » Sun Mar 06, 2011 5:13 pm

No. For what I am talking about, linking doors is irrelevant. That Assertion error comes up no matter what. It just seems to be related to flipping back and forth between interior and exterior cells repeatedly, regardless of anything I am working on.

Sorry for the misunderstanding. I was talking about the reference window itself. I'm afraid i have no idea about the error.
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Gill Mackin
 
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Post » Sun Mar 06, 2011 11:05 am

I am sorry for the misunderstanding too...
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Carolyne Bolt
 
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Post » Sun Mar 06, 2011 4:08 pm

I can't get my vault to connect to the wasteland. I placed my cave entrance and door in the wasteland. Then I opened up the cave door reference window and checkmarked the teleport box, left the reference window open and then loaded the Vault interior, then opened up the reference window on the interior cave door and checked the teleport box. But, when I click the select reference in Render Window and move my cursor over the door, it stays red and will not turn white to let me select it. I've tried this several times. So, basically, it will not let me connect the vault to the wasteland. Does anybody know what the problem might be and how to solve it? Also, I got the following message a couple of times when loading the interior to connect the doors:

Assert

File:

c:\Fallout3\platforms\common\code\bsshader\bstexturemanager.c

PP

Line:1969

Thanks for any help or suggestions anyone might be able to offer.

is a known bug related to the fact that ones u open the ref window of a activator/ door or any other item they temporarely lose the setting that allows u to select it as a target for the select in window option.
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Steven Nicholson
 
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