Hi
I'm trying to use in SCK my own, custom made textures for my new worldspace mod. I'm going to build a big continent with huge,rocky desert inside. I tried to do my own "red rocks" 1024 and 512 versions textures according to some tutorials -I've made difuse.dds and normal map_n.dds, imported it to SCK (added new texture and landscape),then added those textures to some mountain cliff model (new ID form of course).
And it works, in SCK it looks good. But when I cow into my world in the game,thereis a problem:
from distant it looks good:
http://pl.tinypic.com/view.php?pic=16nsdj&s=8#.Uu-Pc_tRe9s
but when I approach to these rocks, or jump on them they look awful, like 256 or lower resolution textures;?
where is the problem?
should I make higher resolution textures?
or maybe it's problem with weak normal map for texture ?
http://pl.tinypic.com/view.php?pic=34sgpiv&s=8#.Uu-PL_tRe9s
Thanks for any advice how to solve it