Problem with NOM3 mix script in Tel Mora, Branwen cell

Post » Mon Mar 10, 2014 12:03 pm

Hey guys, I don't normally like to make new topics like this, but this time I stumbled upon a glitch in my setup that almost made the game unplayable for me.

EDIT: Sorry the cell name is "Tel Mora, Berwen: Trader" and the trader name is Berwen instead of Branwen. Sorry for the confusing thread title.

Problem description:

I got to Tel Mora, after walking there from Sadrith Mora, with the objective to do the FG quest win which you have to kill the Corprus Stalker in Berwen's Shop.
When I entered the cell, immediately, a message box popups asking me what I wanted to cook. Choosing "-Nothing-" would make the message pop up again, repeatedly, without end. And choosing the only other option available: "Fuit salad", I think, would simply tell I don't have the ingredients and repeat the message again.

Here's the relevant code snippet (for the message box):
	elseif ( NOM_cook_base == 1 )		messagebox "What kind of food do you want to cook?"  "Fruit Salad" "-Nothing-"		set button_max to 1		set state to 18
Ok, until now is just the description of the behaviour I saw. From now on, is just a step by step of what I did to research the problem, in order to help you guys check it on your own...
* First I reverted to an earlier game, and went again to Tel Mora, Berwen cell => The same happened.
* Then, I opened NoM30.esp in the Construction Set and looked for the message string in the scripts.
* Found it in the script NOM_mix (cutting board script).
* Looked for references to that script (using the Enchanted Editor, IDK how to search using the CS) and found that it's called from two other scripts and only those (withing that esp, at least) -> NOM_mix01LS and NOM_mix02LS.
* Found that those are the scripts used by the Cutting Board activators.
* Then searched the Brawnen cell to look for placed activators (I remembered that in OB, sometimes AI made NPCs activate objects that were intended to be used by the PC only... don't know if that's the case in MW, though) but found none... NOM just places a merchant container there (NOM_merchant_fp, which curiously is used just in that cell)
* Then, looked in my save game with EE, searching for a stale NOM_mix script data... but it was none up until that time.
* Looked for info on that cell in my SG, again it wasn't any data yet -> I never visited that cell before.
* At this point, I tried to use the console to stop the script -> didn't make any difference, the problem continued, which to me implied that the script is constantly started back again.
* Tried to use the console to disable NPCs (there was some "Commoner" standing there, from MCA I guess), but that didn't change anything.
* I tried using the cutting board just before entering the cell (with the thought that maybe some state was left from a previous use...), it behave normally, didn't have any effect on the problem.
* I also checked seemingly dependent mods like the Nom3fix.esp, or the compatibility patches... they doesn't seem to have anything related to that script in them.
* I tested disabling the patches, the merged objects and the NOMfix esp -> Didn't change anything.
* Finally, just for testing, disabled NOM3.esp and the problem stopped happening (of course... but... one never knows! :smile:)

At this point I didn't have any other ideas to look for... so, I tried to find a workaround that let me continue playing... so I did this:
* Entered Berwen cell
* When the message box popped up, opened console and entered "enabledplayercontrols"
* With that I was able to move around and interact with the environment while the script was busy processing (by selecting the "Cook Fruit salad" option): It gave me just about two seconds for moving around and doing stuff before the message box popped up again.
* I was able to interact with Berwen and advance the quest, then go up the stairs and kill the stalker and get back again, talk with Berwen again and then exit the cell.
* As soon as I exited the cell the popup never happened again, which tells me that something inside that cell is messing around with the script :S

So luckily I was able to continue playing the game after that, but if I enter the cell again, the popup re-appears.

After that, saved and went to the EE to check what was left behind in the cell. My save game now has the script "NOM_mix" attached, and the cell doesn't have anything suspicious that I'm able to detect.

So, at this point I decided to post this info here, since I'm not fond of continue playing from this point forward with fear that some other kind of SG corruption can creep up in the future. I already had to discard my previous playthrough because of mod caused corruption... so, I don't look forward to starting again so soon :(

In case it helps here's my current load order (as sorted by Mlox):

Spoiler


Active Mods001  Morrowind.esm002  Tribunal.esm003  Bloodmoon.esm004  Morrowind Patch 1.6.5 Beta (BTB Edit).esm005  Texture Fix - Bloodmoon 1.1.esm006  Poorly Placed Object Fix 1.2.esm007  Texture Fix 2.0.esm008  Lexa's Dwemer Alchemy V2 (EN).esm009  TR_Data.esm010  TR_Mainland.esm011  MCA.esm012  GDR_MasterFile.esm013  BT_Whitewolf_2_0.esm014  Merged_Objects.esm015  Passive_Healthy_Wildlife.esp016  Cloak of Three.esp017  LGNPC_NoLore.esp018  Wrye Base.esp019  Wrye Travel.esp020  Canton Bridge1.2.esp021  abotGuars.esp022  PSsorticon.esp023  Divine_domina_part_1.esp024  Divine_domina_part_2.esp025  Divine_domina_part_3_Tribunal.esp026  SirLuthor-Tools.esp027  Unique Banners and Signs.esp028  Better Bodies.esp029  Windows Glow.esp030  Nymeria's Monthly Respawn.esp031  Key Replacer Trib & BM.esp032  Divine_domina_part_4.esp033  JEB_muffin_fix.esp034  Nymeria's Faster Walk.esp035  Wrye Luggage.esp036  Barabus' fireplaces 2.esp037  Blight Bounties.esp038  Windows Glow - Tribunal Eng.esp039  Windows Glow - Bloodmoon Eng.esp040  Alchemist's Arsenal v1.0.esp041  Windows Glow - Raven Rock Eng.esp042  abotTakeMyPlace.esp043  WA_Signy_Signposts(!).esp044  Better Skulls.esp045  Particle Arrow Replacer.esp046  Psy_VGR_Armour.esp047  ASH 2.0.esp048  Princess Pocket Homes.esp049  Blighted Animals.esp050  MA_snowprincetomb_v3.esp051  Vurt's Grazelands Trees.esp052  AtmosphericSoundEffects-3.0-Tribunal.esp053  New Icons - Basic.esp054  New Icons - Trib Add-on.esp055  New Icons - BM Add-on.esp056  abotWindowsGlow.esp057  Statue Replacer - Normal.esp058  Morrowind Crafting 2-1.esp059  Morrowind Crafting Equipment.esp060  bones.esp061  Less_Generic_Bloodmoon.esp062  Map - Deluxe.esp063  KS_Julan_Ashlander Companion_2.0.esp064  Shieldfx.esp065  Indarys Unleashed.esp066  Book Jackets - Morrowind.esp067  Book Jackets - Tribunal.esp068  LGNPC_SeydaNeen.esp069  LGNPC_GnaarMok_v1_20.esp070  LGNPC_AldVelothi_v1_20.esp071  Book Jackets - Bloodmoon.esp072  More Quick-Keys.esp073  +5 Modifyers Always.esp074  Better Clothes_v1.1.esp075  Westly's Master Headpack X.esp076  LGNPC_MaarGan.esp077  LGNPC_HlaOad.esp078  LGNPC_Aldruhn_v1_20.esp079  Clean Weapon Sheaths Ultimate-GS edition.esp080  LGNPC_Aldruhn_suppl.esp081  LGNPC_Pelagiad.esp082  LGNPC_TelMora_v1_30.esp083  LGNPC_Khuul_v2_21.esp084  Improved Gold Weight.esp085  LGNPC_VivecFQ.esp086  Less_Generic_Nerevarine.esp087  MQE_MainQuestEnhancers.esp088  A Strange Plant.esp089  LGNPC_TelUvirith_v1_20.esp090  abotWhereAreAllBirdsGoing.esp091  abotThunders&Lightnings.esp092  LGNPC_SecretMasters_v1_30.esp093  LGNPC_IndarysManor_v1_51.esp094  LGNPC_VivecRedoran.esp095  LGNPC_PaxRedoran_v1_20.esp096  LGNPC_SoulSicknessPatch_v1_00.esp097  NewBlood_MwTbBm1.1.esp098  Less_Generic_Tribunal.esp099  Neo's Unique Creatures.esp100  abotSiltStridersTR.esp101  BetterClothesForTB.esp102  correctUV Ore Replacer 1.0.esp103  Bloated Caves.esp104  Better_Sounds.esp105  DN-GDRv1_NOM.esp106  Graphic Herbalism.esp107  mel_teleportPlugin_1_3.esp108  mel_teleportPlugin_1_3_Patches.esp109  mel_teleportPlugin_1_3_JulanAddon.esp110  ExcellentMagicSounds.esp111  abotBoatsTR.esp112  abotRiverStridersTR.esp113  almalexia armor.esp114  NoM_Creatures Loot PHW.esp115  Psy_UniqueDremora_T.esp116  Advanced Alchemy.esp117  MasteringMagicka.esp118  MM_MagicArtifacts.ESP119  Sleepers, Awake!.esp120  guarskin_drum_replacer.esp121  More Better Clothes.esp122  Time Display.esp123  LeftGloves_Addon_v2.esp124  abotFreeFellowSlaves.esp125  Sea Rover Tent.esp126  imperial chain fix.esp127  True_Lights_And_Darkness_1.0-NoDaylight.esp128  Clean MCFC_1.0.esp129  Vurt's BC Tree Replacer II.esp130  New Bodies - Clean.esp131  Female Armor - Complete.esp132  Better Weapons and Armors.esp133  The Imperial Legion Badge.esp134  MW Containers Animated.esp135  MCA - TR Addon.esp136  OTR_Coast_Variety.esp137  STA_guides_replacer.esp138  TR_alpha-7-Jan-2014.esp139  Better Robes.esp140  Better Robes TR.esp141  Better Robes TR_Patch.esp142  Better Robes_v0.3.1 Patch.esp143  UFR_v3dot2.esp144  UFR_v3dot2_Patch.esp145  UF_HortRobeF001.esp146  Unique Jewelry and Accessories.esp147  InventoryHelpers.esp148  Luscious Levelled Lists.esp149  GH MC Patch.esp150  Propylons_1.2.esp151  Enhanced Economics 1.5.esp152  Advanced Alchemy - LDA Patch.esp153  abotShrines0GoldFix.esp154  Golden Gold.esp155  Animated Morrowind.esp156  More Magicka Potions.esp157  ExpansionIntegration_1.1.esp158  MCA - Divine Domina Addon.esp159  Trainer Log.esp160  New Voices.esp161  Vurt's Ashlands Overhaul.esp162  DN-GDRv1+Dreamers.esp163  Better Morrowind Armor.esp164  Better Morrowind Armor DeFemm(o).ESP165  BT_Whitewolf_2_0NOMaddon.esp166  NoM 3.0.esp167  NOM3fix.esp168  NoM_MC Compatibility Patch.esp169  NoM_BF Compatibility Patch.esp170  Merged_Objects.esp171  Mashed Lists.esp172  Advanced Alchemy - Default GMSTs.esp173  HeightOverride.ESP


So, any of this ring any bell to any of you? Also, any other things I could do to debug this? I would want to find the cause of this problem :smile:

Best regards to all,
Leandro.

PS: Sorry for the long post :smile:


EDIT:
* Confused about the trader's name, is Berwen and not Branwen... should've checked before posing :wallbash:
* Added the code snipped for the actual messagebox.
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