A premise: I'm using the 5.0.3 version at present.
You should try and find crashing texture(s)/mesh(es) and temporarily move them.
Try examining the Ordenador.log that should be present in same directory as Ordenador.exe and temporarily move to a temp folder last files processed before the crash.
Also, you can just run the program on textures folder without changing the .nif, the game will automatically load .dds before .bmp or .tga so changing texture.bmp to textures\texture.dds inside .nif is not essential.
[EDIT]OK, just installed last 0.5.0.4 version, I've noticed it makes no more unnecessary changes from texture.dds to Textures\texture.dds when texture is in standard Data Files\textures folder :foodndrink:
I will need more time to test the new Fix .esp .esm feature.
[EDIT2] ok, I too have experienced a crash, and it is difficult to find the problem because the log is not updated enough.
I think a way would be looking in the log for last Data Files\meshes\subdirectory scanned correctly and choose as plugin/start directories the remainining Data Files\meshes\subdirectories, one each time, until you find where is the problem.
Not ideal, but still worth the effort IMHO.
Another possible problem. I am not sure MGE can load automatically .dds instead of .tga, so it is better to make a backup copy of/reinstall Data Files\Textures\MGE (at least, I have not found yet a way to automatically exclude that directory from scanning)