Problem with Qarl's textures

Post » Thu Sep 02, 2010 12:31 am

Hey

I downloaded this file http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813

In OBMM I selected "create" then "add archive" when all the files had loaded I selected "create omod"

I successfully created the omod and activated it, it compressed, which took quite a while.

In the right window of OBMM I have an omod called Qarl's Texture with a blue box left of the name. In the leftside window it doesn't show up, don't know if that's normal.

In game the textures look like this:

http://img696.imageshack.us/i/obliviony.jpg/
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Big mike
 
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Post » Wed Sep 01, 2010 12:24 pm

Hey

I downloaded this file http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813

In OBMM I selected "create" then "add archive" when all the files had loaded I selected "create omod"

I successfully created the omod and activated it, it compressed, which took quite a while.

In the right window of OBMM I have an omod called Qarl's Texture with a blue box left of the name. In the leftside window it doesn't show up, don't know if that's normal.

In game the textures look like this:

http://img696.imageshack.us/i/obliviony.jpg/


There is no esp with QTP, so it's quite normal. Just make sure you use BSA Redirection (either from http://tesnexus.com/downloads/file.php?id=10724 or via OBMM/Wrye Bash installer tab) so that the textures show up ingame. From that screenshot it seems needed. :) (Also make sure texture size is Large, can check that via the ingame option menu)
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Vivien
 
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Post » Thu Sep 02, 2010 1:38 am

BSA Redirection? Not quite sure what that is...

When I deactivate it the game just look vanilla and when I activate I get what you see on the screenshot, so something does happen, just not the right thing.
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Sophh
 
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Post » Wed Sep 01, 2010 11:38 am

BSA Redirection? Not quite sure what that is...

When I deactivate it the game just look vanilla and when I activate I get what you see on the screenshot, so something does happen, just not the right thing.


I edited my first reply with some more info on where to get BSA Redirection. Should solve the issue, most likely.
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Melissa De Thomasis
 
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Post » Thu Sep 02, 2010 2:06 am

Oh, one other thing...when I was finishing creating the omod it asked if I wanted to overwrite A LOT, and I mean A LOT of files. I did, but why I had to do that, I don't know.
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lauraa
 
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Post » Wed Sep 01, 2010 4:28 pm

Oh, one other thing...when I was finishing creating the omod it asked if I wanted to overwrite A LOT, and I mean A LOT of files. I did, but why I had to do that, I don't know.


Well, depends what you had installed before. QTP will overwrite a lot of files from the Unofficial Patch for example if that was installed first.
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Facebook me
 
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Post » Wed Sep 01, 2010 9:45 pm

Well, depends what you had installed before. QTP will overwrite a lot of files from the Unofficial Patch for example if that was installed first.


Ok, so that's not a problem, then I wonder what the problem is, then.
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gandalf
 
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Post » Wed Sep 01, 2010 10:43 pm

BSA Redirection? Not quite sure what that is...

When I deactivate it the game just look vanilla and when I activate I get what you see on the screenshot, so something does happen, just not the right thing.


Did you try opening Oblivion Mod Manager, going to Utilities -> Archive Invalidation -> make sure box is checked for BSA Alteration -> make sure box is checked for Textures -> make sure box is checked for generate Archive invalidation entries on hash collision -> click on update now
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Jonathan Braz
 
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Post » Thu Sep 02, 2010 1:05 am

Did you try opening Oblivion Mod Manager, going to Utilities -> Archive Invalidation -> make sure box is checked for BSA Alteration -> make sure box is checked for Textures -> make sure box is checked for generate Archive invalidation entries on hash collision -> click on update now


Noooo! - Please people stop suggesting BSA Alteration especially to new people who dont even know what it is. BSA Redirection is the safe option that works.

If the OP now decides the machine these are being used on cant cope and decides to un-install QTP3, the Oblivion - Textures - Compressed.BSA which is now ALTERED will not be referenced by the game for those textures, ever again, without a clean re-install of the original games BSA. Result = Lots of textures missing replaced by pink everywhere.

Oblivion looks in "Oblivion - Textures - Compressed.BSA" file for its textures (its like a zip full of files), if you install replacer textures like QTP3 you need to use an archive invalidation method... so far so good.

There are two that work. Alteration, and Redirection.

Alteration is only good if you know 6 months down the line exactly how many and which textures you invalidated with this method (and maybe complicated that even further by overwriting those overwrites with individual files from other mods), and how to reverse the process (and just in case it all goes pete tong have a backup of your original bsas' before using Alteration)

Redirection is the safest method and works.

Its also the default method in OBMM and Wrye Bash, for this very reason.

Reference here - http://devnull.sweetdanger.net/archiveinvalidation.html
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FirDaus LOVe farhana
 
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Post » Wed Sep 01, 2010 9:35 am

Thanks alt3rn1ty, I'll have a look at that. I have reinstalled the game to start all over.
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sam westover
 
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