Problem with Qwert's airship mod

Post » Sat Mar 09, 2013 1:45 am

http://morrowind.nexusmods.com/mods/6100

Basically, in order for the player to be able to exit the cabin and be in the right place, it requires this script

Begin _cabindoor

if ( OnActivate == 1 )
player->removespell "_shipmark"
player->addspell "_shiprecall"
player->removespell "_shiprecall"
playsound "Door Latched One Close"
endif

End

Now i know how the Script works, it is supposed to create a Mark spell and apply it when you enter the airship and then recall to it when you want to exit, the problem is that there can only be one Mark at a time, this means that i get recalled to a personaly placed Mark spell whenever i try to exit the airship (Balmora Fighter's guild in this case)

Is there any way i can fix this?
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Lisa
 
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