There should be, in a Fallout New Vegas\Data\Backup folder, versions of your file to revert to. In the event a plugin ceases to open, try changing the latest .bak to .esp and you shouldn't have to redo too much provided you save often. I'm NavMeshing a cave for FOOK by another team member and the GECK seems to crash periodically, sometimes leaving an inoperable file. Thankfully, those .bak's are there or I'd have pulled my hair out by now.
If you don't have any backups, link the broken plugin and I'll try to operate on it with FNVEdit, if you'd like.