Problem with sound file

Post » Sat May 28, 2011 4:37 am

I made a teahouse with a bell at the entrance, and I would like to link it to a pleasant sounding ring. I used a Sixth House bell for the model, and it has a script on it that plays the default off-key sound. I made a new script to a .wav file for a nice (Burmese Buddhist) bell. I simply copied the contents of the Sixth House bell script, and changed the path of to the new .wav file, but the CS is not letting me do that. It keeps saying the sound is "not found." I placed it in the same folder as the Sixth House bell (Data Files\Sound\Fx\envrn), placed it in a separate (custom) folder, and tried it both with and without the .wav extension, but none of those work. I get the same message each time telling me the sound cannot be found. Here is the original Sixth House script:

Begin Sixth_Bell_03if ( MenuMode == 1 )	Returnendifif ( OnActivate == 0 )	ReturnendifPlaySound3D "bell3"End



And here is my modified script:

Begin Teahouse_Bellif ( MenuMode == 1 )	Returnendifif ( OnActivate == 0 )	ReturnendifPlaySound3D "FW_gong-burmese"End


They are both .wav files, so I don't know why this doesn't work...? Any assistnace would be appreciated. Thanks in advance.
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Trevor Bostwick
 
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Post » Fri May 27, 2011 6:57 pm

In order to use a sound with the PlaySound(3DVP) command, you need to introduce it to your mod first. To do so, go to the Gameplay->Sounds... menu, and create a new entry for your sound file.
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Robert Garcia
 
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Post » Sat May 28, 2011 4:09 am

In order to use a sound with the PlaySound(3DVP) command, you need to introduce it to your mod first. To do so, go to the Gameplay->Sounds... menu, and create a new entry for your sound file.


I see...! I would have never figured that one out. Thank you very much bhl for solving that for me!
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BRIANNA
 
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