begin onTriggerEnter
if GetDeadCount CrFeralGhoul1A > 10
PlaceAtMe CrFeralGhoul1A 15, 10, 1
Endif
if GetDeadCount CrFeralGhoul2A > 10
PlaceAtMe CrFeralGhoul2A 12, 10, 1
Endif
End
Long story short its not working.They are supposed to spawn 12 for every 10 killed but when in-game its not working