Problem with the sky.

Post » Thu Jul 01, 2010 6:58 am

Whenever i'm even not near an oblivion gate, the sky turns red. Usually occurs when I move from cell to another. I can get it back with a console command, but then it just happens again. I'm not sure if this is caused by a mod or something. Load order below.

Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]04  Armamentarium.esm05  Kvatch Rebuilt.esm06  Better Cities Resources.esm07  HorseCombatMaster.esm08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  DLCShiveringIsles.esp0A  Better Cities .esp0B  All Natural - Real Lights.esp  [Version 0.9.9.5]0C  All Natural.esp  [Version 0.9.9.5]0D  All Natural - SI.esp  [Version 0.9.9.5]0E  WindowLightingSystem.esp0F  CharGenAmulet.esp10  Living Economy.esp11  MaleBodyReplacerV4.esp12  ArmamentariumVendors.esp13  Dread Knight Armor.esp14  Slitterblade - Talon of the Wood.esp15  Talon of Akatosh Longsword.esp16  Dude Wheres My Horse.esp17  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]18  OOO-Water_Weeds.esp  [Version 1.33]19  OOO-DLT_Remover.esp  [Version 1.33]1A  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]1B  Kvatch Rebuilt.esp1C  Kvatch Rebuilt - OOO Compatibility.esp1D  Harvest [Flora].esp  [Version 3.0.0]1E  Alternative Start by Robert Evrae.esp1F  SupremeMagicka.esp  [Version 0.89]20  SM_OOO.esp  [Version 0.89]21  DeadlyReflex 5 - Combat Moves.esp22  SM_DeadlyReflex.esp  [Version 0.86]23  CreeperJones.esp24  Better Cities - Full City Defences.esp25  Better Cities Full.esp26  ScreenControls.esp27  FearsomeMagicka.esp

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Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Jul 01, 2010 6:14 pm

Well, you're using a weather mod, so it might be a good idea to post in its thread, no? Or at least read up its thread, at least the one on Nexus, to see if anyone has been reporting anything similar. That would have shown you > 10 messages all saying the same thing, and my replies.

To spare you the effort, it is in fact caused by a bug in All Natural, and I've got a fix in the works for it that should be out fairly soon. :)
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Sammygirl
 
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Joined: Fri Jun 16, 2006 6:15 pm

Post » Thu Jul 01, 2010 8:54 pm

Oh, heh... Well yeah, thanks for the reply. =)
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Brandon Wilson
 
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Joined: Sat Oct 13, 2007 1:31 am


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