Problem with Vampiric Hunger ancient blood goblets.

Post » Sat May 28, 2011 7:24 pm

I recently started playing my Morrowind character again and ran into crashes whenever trying to drink an Ancient Blood Goblet. All the other blood vials work correctly. It happens on new vampire characters as well. I haven't added any new mods save for pluginless texture replacers and updates to the code patch. I have no new errors in the Warnings.txt, Wrye Mash doesn't see anything wrong with the save, and mlox says the load order is right. I'm thinking I used a patch I shouldn't have.

These are the patches I have installed:
http://img51.imageshack.us/img51/9015/mcp1.jpg
http://img691.imageshack.us/img691/1346/mcp2.jpg
http://img641.imageshack.us/img641/3653/mcp3i.jpg

And here's the script tied to the goblet:

Spoiler
begin VH_Local_Goblet

short OnPCEquip

if ( PCVampire != 1 )
if ( OnPCEquip == 1 )
set OnPCEquip to 0
endif
return
endif

if ( OnPCEquip == 1 )
set OnPCEquip to 0
player->PlaySound3D VH_Drinking
MessageBox "Your have gained the temprorary ability to walk in the sunlight."
set VH_VampireBonusHandler.tim_sunprotection to 24
set VH_DrinkedPackedBlood to ( VH_DrinkedPackedBlood + 3000 )
player->ModCurrentHealth 32000
player->ModCurrentMagicka 32000
player->ModCurrentFatigue 32000
StartScript VH_DecHunger2
set VH_ChoosedContainer to 4
StartScript VH_RemoveContainer
endif

end


Anyone have an idea which one I should uncheck?
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Sat May 28, 2011 8:17 am

Just popping into the Forums after a bit of a hiatus but do you have the latest mlox_data.txt (October I think)? Just that I did do a raft of rules for loads of vampire mods that got wrapped up into that release, if it was a load order thing and in one of the readmes then I should've caught it.

What's your current mod list look like? Load order would be ideal.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Sat May 28, 2011 5:34 pm

I figured it out. I must have did something stupid a while back to cause it to crash. Don't sell back scripted items to get more quantity. :banghead: When I started a new character it was after I loaded the problematic save. I didn't think it would affect anything but I guess it did.

Wasn't anything to do the MCP like I thought. Sorry for the accusation.

This can be closed now.
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No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am


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