problem with WME, Project NV, and EVE

Post » Sun Aug 14, 2011 9:29 am

I get the new texture and model that EVE gives with the Laser RCW but when I add a mod it changes to the old one. Wasn't that big of a deal till I got the AER14 and it did not have the new skin at all. Also the weapon mods are not working for the unique weapons like they should in WME for the Q-35. I know its gotta be a problem with my load order. I use wyre flash and FOMM. Could someone help me out with this problem. Here is my load order

FalloutNV.esm
Caliber.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Weapon Mod Expansion.esm
Reload.esp
Primary Needs HUD.esm
Realistic Weight Overhaul.esp
RX-Auto Incremental Save.esp
UniversalPerkRequirements.esp
Weekend Never Dies.esp
ACF Brighter Days and Darker Nights v5 - Medium .esp
VanGraff Vendor Fix.esp
Improved Throwing1.esp
Static Battery Replacer.esp
norepairneeded.esp
StimpakGivesSyringe.esp
NoRepairWithoutWorkbench.esp
The Need For Speed.esp
40mmKit.esp
ECR Energy Cells Recharged.esp
KillingKarmaFix.esp
Immersive Karma.esp
Boon of the Boomers.esp
Remove Mine Warnings.esp
iAssist.esp
FPSWeaponWheel.esp
Grenade Physics.esp
Perception_NoDumpStat.esp
More Realistic Aiming.esp
NoQuestItems.esp
The Mod Configuration Menu.esp
Project Nevada - Cyberware.esp
Project Nevada - Rebalance.esp
SkillBalancingMod.esp
Shotgun Commando.esp
Weapon Mod Expansion.esp
Project Nevada - WME.esp
EVE FNV.esp
Bashed Patch, 0.esp
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Sun Aug 14, 2011 1:32 am

There's a compatibility patch between Eve and WME. Check WME's page.

As for Project Nevada, one of the settings in the Mod Config Menu is "Chargeable Weapons." This option, if turned on, replaces the default Aer14 and Q35 with PN-specific, charge-script enabled versions. Turn off the option, and you get the WME/EVE-enabled versions back.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm


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