I've "struck out" the lines irrelevant to me as they're either, not for console, issues I've not had or noticed; done with the mission, or I don't meet criteria (perk/companion).
"Problem areas" are Red.
Notable, distinct improvements, Green.
Explanation in Yellow.
New Features
Added status menu for settlers in your settlements - Some settlers not displaying this properly. Especially when being moved from one assignment to another.
Added ability to rotate an object you are holding with left/right triggers and pressing down on
left thumbstick lets you switch the rotating axis - So ? This feature doesn't exist in "workshop mode" and placed items outside of workshop mode don't "stick".
Dramatically increases object fading distance. - It's worse than it was. Now I have invisible enemies firing at me fro overpasses and brahmin popping up in the middle of a road. The visual quality at launch... Where'd that go ?
Gameplay Fixes
General memory and stability improvements - Items placed (from workshop mode) seem to stay. Other than that, no noticeable change.
Fixed an issue where subtitles would occasionally not update properly
MacReady’s Killshot perk now calculates headshot percentages properly - Unfortunately. Before this perk and since this patch, I could be in a hallway, 10 feet from an enemy and miss all attempts in VATS at upwards of 80 % headshot. All weapons.
Robotics expert is now usable in combat - Yes, but seemingly in an unintended manner, as the player can hack a robot from any distance where he/she can see it.
Workshop Fixes
Fixed a bug that would cause settler counts to appear incorrectly - ?These numbers are still inaccurate. In some cases the number is, seemingly too high. Settlers are missing. * I have found "the missing" in a few occasions, stuck somewhere else, in the wilderness. Other cases, the number is too low. I have 8 people in Sanctuary, plus Codsworth, Dogmeat and two junkyard dogs. Count is 7, both on map and in workshop.
Improvements to snapping pieces together while in Workshop mode - No.
Fixed an issue with settlement happiness calculations - Maybe explain this.. The numbers on the map, or...? The settlement(s) itself "attitudes" haven't changed and the necessary workarounds (building many clinics) are still necessary.
Settlers assigned to weapons stand will now stand next to it - No. And not just weapons. Many settlers seem to either REALLY wanna get that spot on the wall fixed or tend crops. Artillery and defense posts are common insubordinates as well.
Fixed an issue where companion would ignore commands at workshop locations - Marcy Long, Jun Long and Codsworth will ignore assignments. The Longs will increase the numbers when assigned to food or defense, but neither will stay at a stores they're assigned to, forcing you to look for them. Codsworth won't accept any assignment other than food and when given that task one plant (whichever one you point to when assigning) will highlight and nothing will be added to the resource count. Piper, when assigned to any store will not engage in store menu. Sheffield, when assigned to any store works 24/7, forcing the player to cancel his assignment to equip him with items. ALL named NPC's at settlements, when assigned to stores, force the player through their dialogues before doing business.