Problems with Nevena's TLSH

Post » Tue May 17, 2011 5:29 am

Right, so I've only encountered one problem so far since I started my new game (again), and I've run into a dialogue blip. One of the slaves in Addamasartus is supposed to know of a safehouse according to the readme. He doesn't. Playing with no other mods active, he does. Since I'm not very far into the game, I don't know what other dialogue bugs might be happening, and I'm willing to bet there will be some.

Here is my load order:
Spoiler
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_005_ abotWaterLife.esm
_006_ Texture Fix 1.8.esm
_007_ Book Rotate.esm
_008_ GDR_MasterFile.esm
_009_ Hilgya the Seamstress.esm
_010_ Rise of House Telvanni.esm
_011_ TR_Data.esm
_012_ TR_Map1.esm
_013_ TR_Map2.esm
_014_ Improved Caldera.esp
_015_ Vivec Expansion 2.0.esp
_016_ Dagger of Symmachus.esp
_017_ Clear Ice.esp
_018_ Ice_GownOfAzura.esp
_019_ Clean BB2_Falconer_Leather.esp
_020_ Clear Glass.esp
_021_ AscendedSleeperSFX.esp
_022_ adamantiumarmor.esp
_023_ BAR_PackRat_upgrade.esp
_024_ Balmora Un-Mod.esp
_025_ Healers.esp
_026_ Balance - game settings.esp
_027_ mel_teleportPlugin_1_2.esp
_028_ UAR_Bloodworm_v2.esp
_029_ Balance - Magic Effects.esp
_030_ Balance - NPC Spellcasting.esp
_031_ Balance - spells.esp
_032_ Scripted_Spells.esp
_033_ Book Rotate - Tribunal v5.3.esp
_034_ Book Rotate - Bloodmoon v5.3.esp
_035_ PW_Cait_Moose.esp
_036_ Dwemer Book's-TR.esp
_037_ ale_clothing_v0.esp
_038_ Realistic Pelts v1.1.esp
_039_ Unique Banners and Signs.esp
_040_ LOCH_Red_Velvet_Dress_1.1.esp
_041_ GovernerMansionReplacer.esp
_042_ Syc_AtHomeAlchemy.esp
_043_ Universal Companion Share.esp
_044_ PhijamaWeaponsCompanions_FreeArrows.esp
_045_ Improved Bartering.esp
_046_ Name Change v0.2.esp
_047_ Clean Sol-Fox The Mod.esp
_048_ Key Replacer Trib & BM.esp
_049_ Illuminated Windows.esp
_050_ Illuminated Windows - Bloodmoon.esp
_051_ New Suran.esp
_052_ Protective Guards.esp
_053_ Clean Key Replacer MW Renamer.esp
_054_ Statue Replacer - Normal.esp
_055_ bones.esp
_056_ Clean EB_FemaleVampireOutfit.esp
_057_ Merchant Investments.esp
_058_ Natural Attribute Restoration - messageboxes.esp
_059_ Texture Fix -TR -1.0.esp
_060_ Dragans Renaissance Clothes and more.esp
_061_ Sm_longspears.esp
_062_ OR_Fang.esp
_063_ New Argonian Bodies - Clean.esp
_064_ New Khajiit Bodies - Clean.esp
_065_ Less_Generic_Tribunal.esp
_066_ Unique Ghosts - M - T.esp
_067_ Clean Glowing Atronachs.esp
_068_ LeftGloves_Addon_v2.esp
_069_ Hilgya the Seamstress Expansion 1.esp
_070_ BalMagesGuild Storage.ESP
_071_ CI_Global.esp
_072_ Useful Summoned Creatures.esp
_073_ UAR_EbonySarano_v2.esp
_074_ abotGuars.esp
_075_ Better Clothes_v1.1.esp
_076_ NewBlood_MwTbBm1.1.esp
_077_ Vampire_Embrace.esp
_078_ Clean Better Balmora river_v2.esp
_079_ UF_HortRobeF001.esp
_080_ UniqueFinery_NoRobe.esp
_081_ Sixth House Advanced 2.1.esp
_082_ Less_Generic_Bloodmoon.esp
_083_ KO_Bugmusk.esp
_084_ RingsUnique_1C.esp
_085_ Enhanced Detection.esp
_086_ EBQ_Artifact.esp
_087_ Odai-Cascade V2.5.esp
_088_ Master Index 2.0.ESP
_089_ Neo's Unique Creatures.esp
_090_ W300_ArtReplace.ESP
_091_ DN_AshVampires.esp
_092_ Syc_HerbalismforPurists (Pearl Bug Edit).esp
_093_ Creatures.esp
_094_ Syc_HerbalismforPurists_BM.esp
_095_ Syc_HerbalismforPurists_TB.esp
_096_ ale_clothing_v1.esp
_097_ LOCH_Felsaad_Revamped.esp
_098_ Galsiahs Character Development.esp
_099_ GCD StartScript for Trib or Bloodmoon.esp
_100_ BUUG Alchemy- Bloodmoon.esp
_101_ BUUG Alchemy- Tribunal.esp
_102_ GCD better balanced birthsigns.esp
_103_ GCD Restore Potions Fix.esp
_104_ Cali's_BB_Mannequins.esp
_105_ True Gems V1.05.esp
_106_ Less_Generic_Nerevarine.esp
_107_ Clean Caits Cats On Solstheim.esp
_108_ WA_Signy_Signposts(!)_TR.ESP
_109_ NewMageBaneClaymore.esp
_110_ Alakazar's Lamp_no_music.esp
_111_ belladonna.esp
_112_ correctUV Ore Replacer 1.0.esp
_113_ GCD_SS_patch.esp
_114_ OR_SpiritEat.esp
_115_ Clean Blighted_Kwama_Workers.esp
_116_ Book Jackets - Morrowind - BookRotate.esp
_117_ Book Jackets - Tribunal - BookRotate.esp
_118_ Book Jackets - Bloodmoon - BookRotate.esp
_119_ KRS_VG2.1.esp
_120_ Clean Caits Bloodmoon Goldfinches.esp
_121_ Mushroom Lights.esp
_122_ Tribunal Relighted.esp
_123_ Bloodmoon Relighted.esp
_124_ Morrowind Relighted exVivec.esp
_125_ Loot Sack.esp
_126_ KS_Julan_Ashlander Companion_1.3.esp
_127_ Psy_UniqueDremora_T.esp
_128_ Visceral Discernment.esp
_129_ Particle Arrows.esp
_130_ Animated Soulgems.esp
_131_ Mournhold Overhaul - No NPC's.ESP
_132_ Clean CB-illusionbolt1.0a.esp
_133_ LGNPC_NoLore_v0_83.esp
_134_ Lgnpc_SN.esp
_135_ LGNPC_GnaarMok_v1_10.esp
_136_ LGNPC_AldVelothi_v1_20.esp
_137_ LGNPC_MaarGan_v1_20.esp
_138_ LGNPC_HlaOad_v1_32.esp
_139_ LGNPC_Aldruhn_v1_20.esp
_140_ NPC Replace Final+Hold.ESP
_141_ New Khajiit Diversity(BEAST).esp
_142_ Nevena's Twin Lamps & Slave Hunters 1.5.esp
_143_ RoHT TLSH Patch.esp
_144_ TLSH Canton Patch.ESP
_145_ Alighiere's Blood Thirst Fix.ESP
_146_ Vurt's Solstheim Trees & Bushes Replacer.ESP
_147_ Vivec+MM Canton Replace Final.ESP
_148_ FemaleLordsMail_TB.ESP
_149_ Psy_IronMeshImprove_Uniques_BME.esp
_150_ LGNPC_Aldruhn_v1_20_suppl.esp
_151_ LGNPC_Pelagiad_v1_22.esp
_152_ LGNPC_TelMora_v1_20.esp
_153_ LGNPC_Khuul_v2_10.esp
_154_ LGNPC_VivecFQ_v2_10.esp
_155_ LGNPC_TelUvirith_v1_20_UI.esp
_156_ LGNPC_SecretMasters_v1_30.esp
_157_ LGNPC_IndarysManor_v1_51.esp
_158_ LGNPC_VivecRedoran_v1_50.esp
_159_ LGNPC_PaxRedoran_v1_20.esp
_160_ LGNPC_SoulSicknessPatch_v1_00.esp
_161_ Uvirith's Legacy_Final_2.0.esp
_162_ SNR_ThievesStep_Standart.esp
_163_ Water Level Fix - Full.esp
_164_ Unique Tombs.esp
_165_ Vurt's Grazelands Trees Bushy.esp
_166_ Westly_Presents_Unique_Corprus_Stalkers.esp
_167_ Westly_Presents_Unique_Winged_Twilights.esp
_168_ More Better Clothes.ESP
_169_ New Voices.esp
_170_ Merged_Objects_PTE.esp
_171_ UL_RoHT_1.3_Compatibility.esp
_172_ Uvirith's Legacy Book Jackets Add-on.esp
_173_ UL_MWSE_patch.esp
_174_ k7_auriels_bow_TRIB.ESP
_175_ mel_teleportPlugin_1_2_Patches.esp
_176_ Fast Eddie Fix v .0001.esp
_177_ mel_teleportPlugin_1_2_JulanAddon.esp
_178_ WA_Signy_Signposts(!).ESP
_179_ Improved Skilled Magicka.esp
_180_ New Veloth's Judgement.esp
_181_ Better Cursed Items.esp
_182_ Ice_ElegantGowns.esp
_183_ Better Skulls.ESP
_184_ TF_longboat_replacer.esp
_185_ Building Up Uvirith's Legacy1.1.ESP
_186_ UAR_ChodalaBoots.esp
_187_ Herbalism+Vurt Patch.esp
_188_ Vurt's AI Trees Replacer.ESP
_189_ ShockCenturionCompanion_TB_V12.esp
_190_ tharlennis.esp
_191_ Piratelords Trade Enhancements.ESP
_192_ Merged_NPCs.esp
_193_ PTE - BC Patch.esp
_194_ IceNioLivRobeReplacerALL.esp
_195_ Mashed Lists.esp


"Merged_NPCs" is to allow my head and clothing replacers to work with other NPC-altering mods. I did it myself and it doesn't touch any dialogue and doesn't touch any slaves. Any idea what could be up?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Tue May 17, 2011 2:49 pm

Use this technique: Disable the bottom half of the mods (leaving out TLSH of course), and see if the problem persists. If it does then disable the top half instead. Then, disable half the mod group that does have the problem in it to see which half the problem is in. Keep doing this until you find out exactly which mod is conflicting with it.
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Tue May 17, 2011 1:04 am

I'm fishing in murky waters here, so the following things are only wild guesses:
Baadargo's dialogue for the topic "safehouse" is filtered for the local variable slaveStatus. Maybe some other mod contains a version of the slaveScript that doesn't contain this variable. You can easily check if another mod contains this script by having http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=24 test all active mods agains each other.
Or maybe the topic just hasn't been added to his dialogue in your game: try to add it manually. You can do so by opening the Console, clicking on Baadargo, and entering AddTopic safehouse into it. Then talk to him again.
Hope something of this helps.

B
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Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Tue May 17, 2011 3:18 am

A WinGrep search coupled with Enchanted Editor examination reveals that TLSH is the only mod with changes to SlaveScript. Dang.
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helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Tue May 17, 2011 2:15 am

Have you found out which Mod is conflicting with TLSH?
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Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Tue May 17, 2011 3:39 am

A WinGrep search coupled with Enchanted Editor examination reveals that TLSH is the only mod with changes to SlaveScript. Dang.

That's one theory down, how about the other? Did you try to manually add the topic to Baadargo? If you did and it didn't work, try to manually set his local variable slaveStatus to 3. To do so, open the Console, click on Baadargo - the Console title should now read "Baadargo" - and enter Set slaveStatus to 3). If that still doesn't work, there may be a case of dialogue overbranding: does any other mod feature the dialogue topic "safehouse" or a something similar, e.g. "safehouses" or "my safehouse"?
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Annick Charron
 
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Joined: Fri Dec 29, 2006 3:03 pm

Post » Tue May 17, 2011 4:52 am

That's one theory down, how about the other? Did you try to manually add the topic to Baadargo? If you did and it didn't work, try to manually set his local variable slaveStatus to 3. To do so, open the Console, click on Baadargo - the Console title should now read "Baadargo" - and enter Set slaveStatus to 3). If that still doesn't work, there may be a case of dialogue overbranding: does any other mod feature the dialogue topic "safehouse" or a something similar, e.g. "safehouses" or "my safehouse"?


He has the topic, he just doesn't tell me about Ambika's place when I ask him about it. I just get the default "A safehouse seems like a good place etc etc" default response for slaves that don't know about any specific one.

EDIT: Also, WinGrep finds no other mods containing the word "safehouse."

EDIT: Also possibly relevant, Khajiit give the response referencing Argonia instead of the one referencing Elsweyr when asked about the Twin Lamps prior to receiving the password. Looking at the dialogue in the CS shows that the Argonian response has not been changed, while the Khajiit response has.
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lexy
 
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Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue May 17, 2011 11:40 am

Update: I have discovered the conflict! Disabling New Khajiit Diversity(BEAST).esp fixes the dialogue issues - I'm guessing it's because of the "diversified" Khajiit being technically different races. I think I can patch this.
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Marcin Tomkow
 
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Post » Tue May 17, 2011 4:45 am

I'm glad you figured it out. :thumbsup: I was running out of ideas.
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Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Tue May 17, 2011 6:32 am

The dialogue patch worked, and now my Asperger's syndrome is leading me to patch ALL the dialogue and voices that Khajiit have in the vanilla game that I somehow never noticed was missing until now. Have you ever looked at how many voice files there are? I must be crazy.
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SWagg KId
 
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Post » Tue May 17, 2011 2:24 pm

I just looked: 225 voice files for Khajiite men and 226 for Khajiiti women... :shocking: I hope not all of those need to be patched? Before you start such a task, better check if someone did it before - you could be spending weeks on this task.
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Juliet
 
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Post » Tue May 17, 2011 12:45 am

Every single one, unless there's some way to define a dialogue response as being used by several races other than to simply copy it as many times as required (three, in this case; the absence of Ohmes NPCs means I can skip them) while changing the race it's assigned to. And nope... it hasn't been done.
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electro_fantics
 
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