Now that the NDA is over, I'd like to have a real discussion about what I felt was wrong with the game. This isn't meant to be a flame post, or "This [censored] SUX" kinda thing. I'm just interested if other peoples experiences were different and if I maybe missed something.
So I played in the AD, which is what some people said was the best one. I also played a sorc with destro staff and light armor. I got to level 41 in the beta (only to level 16 legit, there was an exploit in one of the PvP quests that I /reported.) So I'm pretty sure I saw most of the BETA content.
So on to my problems with the game I think number one was that it was too easy. Combat never made me pause for a second, I was never really worried about dying. Things that other people in zone chat commented as hard didn't really seem hard to me. Maybe it was the class I was playing (most likely) cause I could just spam "2" which was my crystal shards and finish with the bolt "1" when their health was below 20%. The 4 man dungeon is soloable, actually when I did it, it was one of the few actually challenging things in the game. I actually had to drink potions, kite, and manage my tactics. When you run the dungeon with a group it becomes way to easy, basically just zerg tactics. I can overlook all of this though considering I'm sure as time progresses things will get harder.
My next problem the game is that it's farrrr to linear. Almost to the point were you can partition the map into levels, and everything you find within the partitions are the same level. "Look it's a level 10 this, and a level ten that" then you move up a little bit on the third tutorial island and now everything is level 11. It just keeps going in that style. It doesn't feel like the world is alive with anything interesting to explore or areas within the zone that might be too dangerous. I can basically tell what level the mobs will be by looking at the map. Like one commenter said a while ago, I'd rather see ecosystems of monsters and more variety throughout the zone instead of the themepark on rails. Theres no reason to explore anything outside your level partition unless you specifically need to do so for crafting. I just the world was open, with killable NPC's and factions that could change, several newbie zones, boat rides, forests with [censored] that will eat you if you enter. It's hard to explain.
Quests. The quests are kind of boring. Especially since quests markers show up and tell you exactly where to go. If you can't get rid of quests marker entirely at least give me the option of turning them off so I can gimp myself and have directions provided for some of the quests in dialogue. I disagree when people say the quests aren't "Go get these" or "Kill x of these" because they are, just well hidden.
I'm not a PvP guy, but PvP is kind of interesting in the game. Good job.
Skills. To streamline the game and make each skill "Worthy" I think they removed a lot of variety in the game. They could have done schools of magic and what not, and allow melee characters weapon skills instead of magic based attacks. Melee chars that want to be a "battlemage" or whatever could still learn spells. I don't know how to put it into words other than It feels overly optimized. With more variety of magic you could more utility type spells like light when you're in a dark dungeon.
Overpowering skills is also a problem to me. I put every point I got into magic. The game then decided it didn't like what I was doing and gimped my choice by stating "Your magic skill is over powered, please think about changing your skills or gear to be more balanced" wtf man. I wanted my magic to be overpowered, I'm a mage.
Flame antonachs. The fact that I could kill them with a fire staff was kind of lame. Giving certain creatures and invulnerability against certain magic types would go a ways into making you think more about encounters. They are supposed to be creatures totally comprised of fire right?
There's other stuff too, I just can't remember that much about it now. Anyway, if you can point me to how I'm wrong with gameplay and convince me I just missed a bunch of stuff than I'd consider giving the game a second chance.