Procedural Deformation and Multiplayer - The Issue

Post » Thu Dec 10, 2009 2:04 pm

Okay, you know how Crytek has been touting procedural deformation for Crysis 2? Well according to a liscencing partner of CryEngine 3, procedural deformation only works in Singleplayer.

http://www.forgedbychaos.com/forum/viewtopic.php?f=5
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adam holden
 
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Post » Fri Dec 11, 2009 2:00 am

Okay, the forums glitched on me.

Will there be a Crytek response to this? I find this highly disturbing on what else Crytek is keeping hidden from us on the multiplayer.
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Phillip Brunyee
 
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Post » Thu Dec 10, 2009 2:19 pm

unbroken link here:

http://www.forgedbychaos.com/forum/viewtopic.php?f=5&t=245&start=20
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Chris Duncan
 
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Post » Fri Dec 11, 2009 2:27 am

Well Battlefield Bad Company 2 had it, so hard could it be to implement, does anyone care enough to make this a big issue?
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Eve(G)
 
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Post » Thu Dec 10, 2009 6:06 pm

how hard*
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NO suckers In Here
 
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Post » Thu Dec 10, 2009 8:00 pm

Procedural deformation has been advertised and it is an essential part of many games. It would be essential 'for me' in the multiplayer, it would really enhance the experience.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Dec 10, 2009 9:14 pm

Since I play MP only, yeah, its a big deal to me!
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Elina
 
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Post » Thu Dec 10, 2009 7:10 pm

It would be a nice feature.
Come to think of it, we haven't seen much Multiplayer gameplay at all so let's just wait and see. I'm sure that users will find more things to rant about when more footage is released.
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Melissa De Thomasis
 
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Post » Thu Dec 10, 2009 7:33 pm

Out of curiosity, when has Crytek been touting procedural deformation for Crysis 2? I can't remember any instances so any links would be appreciated =)


@Detrimus
I didn't realise BC2 has procedural deformation? :S Any links to that as well would be appreciated.
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suniti
 
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Post » Thu Dec 10, 2009 7:45 pm

*realise BC2 had
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Crystal Clarke
 
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Post » Fri Dec 11, 2009 1:32 am

[quote]Out of curiosity, when has Crytek been touting procedural deformation for Crysis 2? I can't remember any instances so any links would be appreciated =)

@Detrimus
I didn't realise BC2 has procedural deformation? :S Any links to that as well would be appreciated.[/quote]

Search GDC 2010 Crysis 2. It was also featured in Gamescon 2009 in the CE3 trailer.

I don't know how many of you actually clicked the link, but he clearly said it is not possible in Multiplayer. The partner company is Russian, so excuse his broken English. ;)

Procedural Deformation is what allows the bullets to chew up cement, go through substances, and more. Without this in Multiplayer, I see myself really not enjoying not being able to shoot through 1 inch metal sheets like in Crysis Wars.

Crytek must patch the engine so that client and server side functions can perform as quick as possible, which would allow procedural deformation to take place. I can't see how such a vital feature could be so clearly neglected for the multiplayer portion of the game. This gives me serious doubts about the other features Crytek hasn't showed in multiplayer yet.

Bad Company 2 has procedural deformation as well as Modern Warfare 2. Just look up any multiplayer of Bad Company 2 and you will see.

Crytek response would be appreciated!
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BEl J
 
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Post » Thu Dec 10, 2009 5:37 pm

Talon, I think you're mistaking Procedural Deformation with Bullet Penetration. The deformation allows metal to bend, basically. It's just some pretty physics feature.

And the only video that promoted it so far is the GDC10 trailer and at gdc one of ther engineers said that it's been implented since january. Neither MW2 nor BC 2 have it.

Bullet Penetration is a whole different thing and won't be a problem, most likely. Although I hope they've at least Procedural Destruction in MP - would be awesome.
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Greg Swan
 
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Post » Thu Dec 10, 2009 6:22 pm

The GDC 2010 trailer was more of an engine tech demo really, I wouldn't really call an engine demonstration touting the feature for Crysis 2.


I was also under the impression procedural deformation meant the following (as taken from Tom's Hardware):
"Procedural deformation means that an e.g flat or 'normally' shaped object changes its shape with a special procedure. This can be dynamic (in most cases) as well as static"

To be honest, I can't see that happening at all in BC2 or MW2, can someone link to a definite video that shows the feature, if it is present? In addition in almost all cases I've seen, cement being 'chewed up' by bullets in games can be attributed to (sometimes procedural) destruction, and not deformation.
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Emily Rose
 
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Post » Fri Dec 11, 2009 1:14 am

Even if it isnt bullet penetration, I still think it would be vital to the multiplayer. Bad Company 2 has terrain deformation - its slightly different.

I think it is vital that it is included in the multiplayer and that Crytek patches the engine to allow this. When a feature is advertised, I expect it to be in all aspects of the game. -_-

You have never wanted to tear up a barrel or bend some metal playing with 32 players? That would be awesome, and I was expecting this from Crytek. :(

I hope Crytek can clear up what their "procedural deformation" entails, confirm or deny if it is Singleplayer only, and say if they are working on it. Im not angry at Crytek, I am just confused and would like some clear cut answers. =/
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aisha jamil
 
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Post » Fri Dec 11, 2009 3:14 am

[quote]Even if it isnt bullet penetration, I still think it would be vital to the multiplayer. Bad Company 2 has terrain deformation - its slightly different.

I think it is vital that it is included in the multiplayer and that Crytek patches the engine to allow this. When a feature is advertised, I expect it to be in all aspects of the game. -_-

You have never wanted to tear up a barrel or bend some metal playing with 32 players? That would be awesome, and I was expecting this from Crytek. :(

I hope Crytek can clear up what their "procedural deformation" entails, confirm or deny if it is Singleplayer only, and say if they are working on it. Im not angry at Crytek, I am just confused and would like some clear cut answers. =/[/quote]Damm your good mate,
So there you are with 32 players, trying to take an objective, and you still got time to go bending metal and tearing up barrels.
What about shootin the enemy.
lmao :-)
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LuBiE LoU
 
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Post » Thu Dec 10, 2009 9:46 pm

[quote]The destruction in Bad Company 2 was not full. The buildings have pre-selected segmens that each have a 'destroyed' model and a 'not destroyed' model. When you blow a hole at that segment, alot of smoke will appear and rocks will fly out, and the segment will change to the segment that is destroyed. There are some parts in the houses that can't be destroyed. Mostly inside the houses such as stairs.

Eg. if it is a 2-storey building, you can't blow a hole in the floor on the 2nd storey.

The destructibility in Bad Company 2 is large, but not complete.

I have tried countless of times- you CAN'T deform the terrain in Bad Company 2. Sadly :(

Wait 10 years, and terrain deformation will most likely be standard in games :)[/quote]

Yes you can deform the terrain. Just rack up some C4 in a pile, explode them, and there will be a hole on the ground lol. I've noticed there are very few servers where this doesnt happen (Server option?). Also i've noticed not all explosive weapons deform terrain, n00btube doesn't.
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Misty lt
 
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Post » Thu Dec 10, 2009 2:36 pm

[quote]
Yes you can deform the terrain. Just rack up some C4 in a pile, explode them, and there will be a hole on the ground lol. I've noticed there are very few servers where this doesnt happen (Server option?). Also i've noticed not all explosive weapons deform terrain, n00btube doesn't.[/quote]

Also i forgot to mention, as far as i know CryEngine supports terrain deformation, but it is very slow ingame. I think i saw a mod on Crymod that enables the terrain deformation.
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Pete Schmitzer
 
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Post » Thu Dec 10, 2009 7:46 pm

I think it wasn't terrain deformation. But it was done on a Barrel (Object deformation). James-Ryan was able to do it. Check the link:

http://crymod.com/thread.php?threadid=60830&hilight=deformation

As for the procedural deformation, well, its probably available in CryEngine, but I don't know about Crysis 2. I can see it being a big possibility, especially since we're in an urban environment.

If it doesn't come on MP, I wouldn't care, but it would definitely make the experience more real. Also, games that have deformation now aren't really procedural, there all pre-defined. Like animation.
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Queen of Spades
 
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Post » Fri Dec 11, 2009 2:19 am

Further discussion with the partner developer revealed that Crytek has no plans on updating the engine to include Procedural Deformation in Multiplayer. Check the above posts for links to the discussion, it should be on the last page.

I was wrong as to what Procedural Deformation actually entails. It is the damaging of an object before it is destroyed. When it is showed off, it shows a Taxi Cab roof being smashed in by a piece of ceiling, and the denting of an armoured vehicle with bullets before it is blown up.

It is still very, very disappointing that Crytek has no plans to add this feature to the Multiplayer, as it could enhance the experience so much to make for a more immersive game.
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Danny Warner
 
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Post » Thu Dec 10, 2009 3:01 pm

[quote]I think it wasn't terrain deformation. But it was done on a Barrel (Object deformation). James-Ryan was able to do it. Check the link:

http://crymod.com/thread.php?threadid=60830&hilight=deformation[/quote]

Actually, there was a terrain deformation mod as well =)

http://www.crymod.com/thread.php?threadid=39041
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Sudah mati ini Keparat
 
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Post » Fri Dec 11, 2009 12:54 am

Sorry for not being clear. The third post down of mine is the correct link to the discussion. The linked discussion continues onto the next page of the thread.
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Laura Cartwright
 
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Post » Thu Dec 10, 2009 8:02 pm

[quote]Don't worry. Our game is not about breaking things. It's just a cool feature. 8[/quote]
QFT
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Kelly James
 
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Post » Thu Dec 10, 2009 10:49 pm

I'm sad that it won't be in multiplayer, but not really bummed about it. Maybe a workaround will be found.

Their decision makes sense. Just imagine lag plus procedural destruction. All physics would have to be determined server side. Server computational nightmare. I'd rather leave it disabled than the entire world jittering and teleporting.

Though hopefully physics will be enabled in multi.
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Queen of Spades
 
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