So how did they do this? I know the reason rain went thru roofs and over hangs before was because it was an animated sprite that surrounded the player to create the illusion of it raining in the world. So a player would walk under the overhang and the rain would still be falling thru the structure.
So how do you think Bethesda finally fixed this (after 10 years of this being an issue in their games)?
I mean it is still basically gameboy engine. Could it be a particle effect where the particle is disabled from the game once it hits a surface?
I did notice some rain popping through the edge of roofs as I slowly moved from outside to under the roof.
But then the rain drops disappeared immediately before traveling more than a few inches under the roof.
Also, the ground got WET!
I could even see reflections of light sources on the pavement and ground as it got wet!
GOOD JOB Bethesda!