ProJared's Reveiw

Post » Wed Feb 12, 2014 4:15 pm

After watching Pro Jared's Reveiw on the beta, https://www.youtube.com/watch?v=NTQMINsV170

I started to wonder what are some other's people's thoughts about the reveiw?

Personally, I agree with most of what he said about the beta and the game in general, and I hope they make a few changes, especally on the instanceing in general. (You feel less important when 23 other jackoffs are standing around waiting for that same mob to spawn so you can all goonsquad bumrush the "elite" mob while playing in a "dungen" part of a quest.)

What do you all think?

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Jodie Bardgett
 
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Post » Wed Feb 12, 2014 9:54 am

how to post a link

copy the text off the address bar then paste it on the reply text box on the forums -- that is all one have to do to post a link.

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Ashley Campos
 
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Post » Wed Feb 12, 2014 4:30 pm

You can't post links with only 1 post to your name.

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Dina Boudreau
 
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Post » Wed Feb 12, 2014 10:20 am

We don't have permission to post links until after a few more posts...

I'm certain we know how to post a link.

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LuBiE LoU
 
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Post » Wed Feb 12, 2014 8:10 am

Thanks, for some reason when I tried adding the link to the post when I first made the topic it gave me an error.

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josie treuberg
 
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Post » Wed Feb 12, 2014 4:37 pm

Can we talk about the instancing and dungeons ?

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Daniel Lozano
 
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Post » Wed Feb 12, 2014 4:27 am

after watching this video quite honestly there is no real reason to maintain a NDA at this point lol he pretty much opens up everything

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Sierra Ritsuka
 
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Post » Wed Feb 12, 2014 2:14 pm

It's a pretty good review.

I think he said Bethesda gave him permission in the video, but I could be mistaken...

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Louise Andrew
 
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Post » Wed Feb 12, 2014 9:13 am

he said they did and if its the case :P we are free to talk about his video which pretty much covered everything in ESO except the pvp :P cats out of the bag on this one

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Blackdrak
 
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Post » Wed Feb 12, 2014 2:47 pm

Good review, he brings up a lot of good points about the gameplay and survivability of the game. No one likes pay to play. ;D Lol
Thanks for giving him permission to do the video even though it's NDA guys. =]

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Laura-Jayne Lee
 
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Post » Wed Feb 12, 2014 6:42 pm

im not discussing the game though im discussing his video :)

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Alexander Horton
 
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Post » Wed Feb 12, 2014 6:20 am

Do we have a link? Thanks

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Romy Welsch
 
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Post » Wed Feb 12, 2014 1:30 pm

link is in the OP's post

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Nuno Castro
 
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Post » Wed Feb 12, 2014 2:02 pm

Various "press" representatives, including some bloggers, podcasters and youtubers, had access to a special press beta (not on the servers the stress testers were using) last weekend and the one before. They had the NDA lifted last Friday.

I can't listen to people like this though... when they get stuff wrong I want to yell at them, but that doesn't work with a talking head :wink:

If the issue is layering/phasing, let me make this point: what are the alternatives? This is not an exhaustive list, just the approaches I am familiar with:

a) Nothing you do is ever going to affect the world in any way (WoW and most other MMOs). Downside: not engaging. It's like you're an ant on the surface of the world but not IN it.

B) You are the central figure in your own storyline, but that storyline appears in special instances where you don't see anybody you're not grouped with (and your group are just spectators)... and as for all the REST of the world, nothing you do has any effect, rendering all main-world quests trivial and bland (SWTOR). Downside: there are really two games, a single player game and an MMO, and there is very little integration between them.

c) ESO's approach, which is sort of a hybrid of those: every quest you do has the potential to affect the world as you see it, and you are not taken out of the gameworld for this to happen. Downside: you're going to see other people running around who may be experiencing a different world than you, which can be disconcerting.

They all have drawbacks, but personally, I prefer the ESO solution. To me it strikes the right balance between making the world feel responsive to your actions, and not splitting the game into two unconnected pieces. I do get why people dislike it, but I don't think a solution exists which doesn't fall into the traps in either (a) or (B) above.

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James Wilson
 
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Post » Wed Feb 12, 2014 5:26 am

You can talk about the video but not your own experience from the beta.

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Katey Meyer
 
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Post » Wed Feb 12, 2014 6:58 pm

Maybe you should have that looked up ;)

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Stephy Beck
 
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Post » Wed Feb 12, 2014 8:51 am

I agree with his assesment of power gamers in ESO. No numbers or combat log will take some getting used to.

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Travis
 
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Post » Wed Feb 12, 2014 2:59 pm

I thought this was a good review. I disagree with a few things but overall agree. Especially with the power players part. Wish he would of made it to PvP and the first instanced dungeon though to see the game alittle more. Also I find it strange someone would buy the game pretty much knowing they wouldnt play past the included 30 days. Is that strange to others or am I alone here?

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Nomee
 
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Post » Wed Feb 12, 2014 8:57 am

not really I dont know that I will play past the first 30 days I have mixed feelings on that but I will support the developers because the little tiny piece i was teased with is decent

that happened ot me in rift and ff14 i bought both those games and then i cancelled my sub before my free 30 days was even up because they were just too dumbed down and too easy if TESO gets dumbed down and made easier I wont play it either for long

also for me there is a HUGE game breaking issue which is still under the NDA since I havent seen it discussed and it depends on if its fixed or not

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emily grieve
 
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Post » Wed Feb 12, 2014 10:32 am

The reason for not share quests that each player will make his or her way of doing the quest -- in other words:

Player A can save a town from a werewolf attack

Player B can let everyone be eaten by the werewolves

Every time one returns to the town, the people will react to you depends what you did to the quest (Player A version or Player B version of the said quest) They don't step on each other toes doing so. Also, a player is not forced to do a quest a certain way based on the group he or she is with.

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Jordan Fletcher
 
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Post » Wed Feb 12, 2014 8:22 am

He is a review and game critic after all so to me it makes sense. Now if someone that doesn't have those kind of obligations it would seem strange.

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Auguste Bartholdi
 
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Post » Wed Feb 12, 2014 6:31 pm

Two words: UI mods. Or is that three words? ;)

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Big Homie
 
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Post » Wed Feb 12, 2014 4:22 pm

Followed by LFM must have gear score / dps addon, please link score for invite.

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Elina
 
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Post » Wed Feb 12, 2014 2:51 pm

I agree. I think they did it this way so the World evolves a certain way for each player.

Reminds me a lot of Fable.

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Sweet Blighty
 
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Post » Wed Feb 12, 2014 5:16 am

The instancing in (most) dungeons like the video states and the short comings of stealth in those situations is clearly a con of the game.

When it is encouraged to group in certain dungeons where randoms won't spoil it... they need so much more of this because reasons.

And as mentioned in Angry Joes preview, loot chests being forever looted by the hundreds of other players passing through in the starter dungeon is kinda [censored]. And he is right, there is a reason mmos stopped doing that.

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Tai Scott
 
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