[WIP] Project Belisnor- Realistic Melee weapons

Post » Wed Jun 23, 2010 7:12 pm

This is my first mod in over 2 years... it might take a little while for me to get back in the groove.

After a few years of not playing oblivion, I finally popped the disk in a couple weeks ago. I couldn't stop playing. In my lengthy break, I picked up some new hobbies and collections, including weaponsmithing (I have a forge in my backyard) and collecting replica 12th-14th century weapons. Now that I'm playing oblivion, I'm realizing how ridiculous the current weapons are. They're clumsy, unbalanced, and dull. Some of the blades look like bludgeoning instruments.

Anyway, I'm in the process of making a number of balanced, realistic blades in blender. 5 to be exact. I have 4 of the models done. After that, I'll proceed to make a couple of warhammers and axes, and put them in-game as objects to be bought and found. They'll be general, mass produced weapons that you can find all over the place, like steel, silver, and all the way up to ebony. They won't replace anything, but will add a wider, more realistic variety of killing instruments to the game.

One important feature is a scripted effect that I'm working on. Weapons for slashing will have a penalty against plate armor (generalized in the script as heavy armor), while gaining a small percentage when faced with light armor. Stabbing/thrusting implements will have a smaller penalty against light armor, and a small advantage against heavy armor. This is to simulate getting the pointy end inbetween the cracks on plate armor. Unfortunately for the noblemen of that era rich enough to afford plate armor, gaps in plate armor are ALWAYS next to vital spots (eyes, neck, sides, crotch, etc).

You probably want screenshots, don't you?

note: These aren't textured yet. All you're seeing are procedural materials inside of blender. They will look similar though. The black areas will be replaced by various hardwoods or metals, while the silver areas are likely to remain silver, or some light colored metal.

All five swords:

http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordsunsheathed.jpg
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordssheathed.jpg

Individual shots:

The Belisnor Hand-and-a-Half:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BelisnorHandAndAHalf.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BelisnorHandAndAHalfS.jpg
-Half length fuller fading to a central ridge
-Rainguard
-Collared Hand-and-a-Half
-37 inch blade
-Large sweeping crossguard
-Strongly tapered point

The Broadsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/Broadsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/BroadswordS.jpg
-Full length broad fuller fading to a lenticular crossection
-Rainguard
-Vase shaped grip
-30 inch blade
-Oversized crossguard
-Mildly tapered point

The Colovian Hand-and-a-Half:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/ColovianHandAndAHalf.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/ColovianHandAndAHalfS.jpg
-Half length double-fuller fading to a single fuller fading to a central ridge
-No rainguard
-Straight hand-and-a-half
-38 inch blade
-Twisted crossguard
-Rounded point

The Fine Longsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/FineLongsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/FineLongswordS.jpg
-Half length deep fuller fading to strong central ridge
-Shallow rainguard
-Collared grip
-32 inch blade
-Elegant crossguard
-Semi-tapered point

The Infantry Longsword:
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/InfantryLongsword.jpg
http://i84.photobucket.com/albums/k37/aberneth/Belisnor/InfantryLongswordS.jpg
-Full length strong central ridge
-Rainguard
-Straight grip
-33 inch blade
-Standard crossguard
-Distinctively tapered blade with strongly tapered point

COMPLETED:
Models for all 5 swords
Base textures
Texture for Fine Longsword
Rigging for Fine Longsword
Placement for Fine Longsword

TO DO:
Models for 3 axes and a Mace
Textures for remaining models
Rigging for remaining models
Placement of remaining models
(note to self)REMOVE TEST BLADES FROM ICMD STATUE
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dell
 
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Post » Wed Jun 23, 2010 12:19 pm

Nice work. :goodjob:
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Kat Lehmann
 
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Post » Wed Jun 23, 2010 9:55 pm

Glad to see you back here. Everything is looking great!
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Madeleine Rose Walsh
 
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Post » Wed Jun 23, 2010 8:25 pm

Fantastic work!

Could we see some wireframes? I'd love to see how you're doing the poly layout (just a curiosity of mine now adays).

Can't wait to see em in game.
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BRIANNA
 
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Post » Wed Jun 23, 2010 9:53 pm

New one. Another hand-and-a-half, with a double fuller and an ornamental cross and pommel (the one farthest to the right):

http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorFIRST4unsheathed.jpg
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorFIRST4sheathed.jpg

closeup of detail:
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnornumber4.jpg
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Hilm Music
 
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Post » Wed Jun 23, 2010 3:24 pm

Can't stop looking at the pics, I want those blades so bad! :)
Good luck with this project, and the ones to come.
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Gwen
 
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Post » Wed Jun 23, 2010 3:00 pm

You know, I can pop one of these out every 2 hours. That makes them feel mass produced to me, which is the point I suppose.
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Sarah Kim
 
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Post » Wed Jun 23, 2010 9:44 am

They look really nice your doing a good job :D
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Kill Bill
 
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Post » Wed Jun 23, 2010 1:41 pm

Go ahead. Start with the... bright, shiny one ? ... :hehe:
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James Baldwin
 
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Post » Wed Jun 23, 2010 3:55 pm

All five swords. I have base textures made up as well (various woods, several metals, a marble texture, etc), though they are not applied yet.

http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordssheathed.jpg
http://i84.photobucket.com/albums/k37/aberneth/projectbelisnorall5swordsunsheathed.jpg
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Erin S
 
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Post » Wed Jun 23, 2010 1:48 pm

Wow! Thats crazy! Are you planning on doing any other kinds of swords, or just medieval weaponry?
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Nick Jase Mason
 
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Post » Wed Jun 23, 2010 1:06 pm

Added 10 individual shots with specs on each blade.

@IK: They'll all be realistic period weapons. (period meaning 12th-14th century)
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anna ley
 
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Post » Wed Jun 23, 2010 11:10 am

How about some of these? http://www.thearma.org/essays/weights/Rennswords1.JPG

Specifically the second one. They're 14th Century.
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Naomi Lastname
 
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Post » Wed Jun 23, 2010 1:46 pm

Those fall outside of http://en.wikipedia.org/wiki/Oakeshott_typology
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MR.BIGG
 
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Post » Wed Jun 23, 2010 6:18 pm

Well well, who do we have here! Long time no see. I have a weakness for Medieval weapons, especially if they look as good as these :goodjob:
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CSar L
 
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Post » Wed Jun 23, 2010 1:49 pm

I've run into a roadblock in nifskope. I'm unable to import .obj files to new or pre-existing NiTriStrips. It used to be that you right click on the nitristrip, select mesh, then select import .obj. The import .obj option does not appear in the menu. Is there a new method for importing an obj?

EDIT: SCRATCH THAT! It's in the file menu
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Pants
 
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Post » Wed Jun 23, 2010 2:23 pm

I am looking forward to this mod! NEVER SURRENDER!
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Krystal Wilson
 
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Post » Thu Jun 24, 2010 1:44 am

Wow, looking great.
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sophie
 
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Post » Wed Jun 23, 2010 11:53 am

Added 10 individual shots with specs on each blade.

@IK: They'll all be realistic period weapons. (period meaning 12th-14th century)



I think I love you. In a purely platonic, manly kind of way.

Will you just be doing European blades? Do you have plans for any Arabian weapons? Not requesting, just asking.
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Karl harris
 
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Post » Wed Jun 23, 2010 11:57 am

I think I love you. In a purely platonic, manly kind of way.

Will you just be doing European blades? Do you have plans for any Arabian weapons? Not requesting, just asking.


Probably just european weapons. If I start playing a Khajiit, I might just make a scimitar, assuming I can find an accurate diagram.
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Emma Parkinson
 
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Post » Wed Jun 23, 2010 11:19 pm

I'll put up some wireframes as requested soon, probably tonight.
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Alyna
 
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Post » Wed Jun 23, 2010 6:23 pm

A scimitar would be pretty nice.

How's the progress?
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Mrs. Patton
 
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Post » Wed Jun 23, 2010 11:12 am

i am more interested in a old mod of your's i dug up it is called Crossbows Rifles and Cannons. can you please re upload a version with the guns only? i really liked it.
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Rude_Bitch_420
 
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Post » Thu Jun 24, 2010 12:08 am

When I first saw those pictures, I just thought that the swords were real life swords. They look really realistic.
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Susan Elizabeth
 
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Post » Wed Jun 23, 2010 9:19 pm

Sorry I never got around to finishing it :\ Who knows what the future will hold?
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Isabell Hoffmann
 
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