[WIP] Project Genesis

Post » Fri Feb 18, 2011 10:31 pm

Yea I think I will. Between not wanting to mess up the ending by rushing it, the hope that as many people will keep playing Fo3 as did Morrowind or other prequals, and just wanting to have fun making the rest of it, I have decided I think I will take as much time as I need. :D

Also, I will be making the first trailer within about a week. It will be a Fallout series style debut trailer. So my mod fits in with the rest of the game. It will be done in the same manner as the http://www.youtube.com/watch?v=zPt08UYmyMo&feature=fvw and http://www.youtube.com/watch?v=epFupigyIN8 debut trailers. Just it wont be a prerender, it will be ingame, so not as high quality, but that doesnt matter. :)
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Katie Louise Ingram
 
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Post » Sat Feb 19, 2011 2:30 am

The trailer is coming along nicely. If the rest goes as planned and we can pull it off, I'll have a Debut trailer up by the end of next weekend. I just hope you all enjoy it. As for the actual mod, I have been planning things out for the remainder of it, though progress is slow due too school.
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Scott Clemmons
 
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Post » Fri Feb 18, 2011 11:56 pm

Not much has gotten done in the last week. I was moving, but now I'm done so I can focus on working some more.

The trailer is almost complete and planned to be done next Saturday, on the 11th, and should be up on youtube then. For those of you (And I know there are just a ton of you :rolleyes:) who want to know what it looks like and can't wait, watch the Fo2 intro, it looks like the part where it pans from the speaker on the wall to the projector screen. Imagine that, but higher quality models and textures. I think it will really please the older fallout fans.
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Karl harris
 
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Post » Sat Feb 19, 2011 11:09 am

Can't wait see what you have managed to cook up. :)

Bring on the trailer!
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Jessica Lloyd
 
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Post » Fri Feb 18, 2011 10:07 pm

Well this trailer is getting frustrating. My friend has rendered many parts of it several times. The issue is it takes very long. He render all 2000 frames and it took about 24 hours. But due to technical issues he had to rerender it in two blocks of 1000 frames, which messed up too. So we tweaked some things and tonight he is rendering it again... hopefully now it can work. I still should have it up before the end of the weekend. I also had to cut out the ending of the trailer and replace it with ingame footage due to render times and it just looked bad. :P So it makes for an interesting cut from prerender to ingame footage, which should make for a nice contrast and look really cool.

As for the actual mod, not much has gotten done. Between school, moving, and other things I have had very little time to work on it. Hopefully I can start getting alot of work done. Luckly I am about to the part of the mod where work should be very easy, allowing me to complete things at a much faster pace than before. The mod will definitly not be out before NV is released as I hoped, but I will still try and make it not take too long. I will balance time with quality of completion to hopefully make something everyone will like.
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Sara Johanna Scenariste
 
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Post » Fri Feb 18, 2011 9:48 pm

Well, sorry to dissapoint the, like... 4 people waiting for the trailer, but it has not been completed. My friend is having many very annoying issues with the prerender, and is working on solutions. Until then, it wont be done. I have given up on trying to say when it will be done by as its one annoying issue after another that slows us down. On a better note, I have gotten alot of work done on the mod and have resumed working on it fairly regularely. Its new scheduled release date ,instead of the old one (before NV came out) is before the turn of the year. (aka January 1st, 2011) It should be out mid December or so. I will be more specific as I'm closer to finishing. So all of you who are going to play NV, check here and try out the mod when its done. :)
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Lexy Corpsey
 
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Post » Sat Feb 19, 2011 5:32 am

The trailer is finally complete. Its not exactly what I was going for, but I still think its pretty good. Feel free to discuss or whatever. :P

*Link is dis-owned. A better trailer is in the works. One that better reflects the quality of the mod.*
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Rodney C
 
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Post » Sat Feb 19, 2011 8:17 am

That fortress looks absolutely insane, in a good way. :)

The trailer itself was decent, the flickering on the chairs looked a bit amateurish but what can you do? Features of game engine is hard to avoid. :)
Other than that, top notch.
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Sophie Morrell
 
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Post » Sat Feb 19, 2011 1:22 am

I'm glad you liked the fort. Its your characters evil lair. :D I was going for insane and crazy looking with it.

The chairs were something we simply could not seem to find a solution for. Plus, we are amatures. :P We tried many many solutions and none ofthem seemed to work, so after weeks of delays I decided I might as well simply use them as is. :/
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Tammie Flint
 
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Post » Sat Feb 19, 2011 5:05 am

Well I have picked up progress again, after honestly not working much in the last month. However, I know have alotted time each day, so I should be making alot of progress. Plus I am coming around to the part of the mod that will move much more smoothly (the part without those damned NPC's in it all the time) so I can make it at a much faster rate as the first half of the mod. So far it appears to add 1.5-4 hrs of gameplay, and the story is roughly 3/5 done. Once I complete the story (hopefully in a month, maybe two) I can work on voice acting. My new release date for the game is somewhere at the end of 2010, or first week or two of 2011. As I get closer I will probably make an official release date.

Also, it appears all my testers have dropped off the map. So, once again, if you want to test, let me know.
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kirsty williams
 
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Post » Fri Feb 18, 2011 10:06 pm

I have delved into the part of the mod I find much more interested. The part with 'puzzles'. It is the start of the 4th quest, out of 5. So the breakdown of completion is below. Also, if you have any ideas for puzzles, send me a PM. Me and my friends have come up with a few, but I could always add more. If any puzzles are used, you will be notified, and credit will be given in the credits.

Mod completion--

Story writing: ~75%
Cluttering: 55-60%
Voice Acting: <1%
Overall Level Design: 60%

Overall: 45%
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TOYA toys
 
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Post » Sat Feb 19, 2011 12:43 am

Well over the last month or two all but 1 or 2 of my testers have pretty much dropped off the radar. I need a few more to continue testing, and possibly start some early compatability testing. If you want to test the mod, let me know. All it requires is about 2 hours of time you can devote to testing, once every week or two. I hope to get like 3-5 more people so I can get a broader perspective on things, and find more of the issues wrong with it. (As I am self testing about 90% of it, and I'm sure I miss plenty)
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M!KkI
 
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Post » Sat Feb 19, 2011 8:15 am

Well, I have worked out the rest of the story, only a few minor kinks and dialog areas remain to be resolved. I have begun working on the final stretch as far as level design and story. Once complete, I will focus on voice acting it all for a few weeks, as well as bug testing during that time. Then, it will be ready for you all. My target/planned release and completion time is the beginning of Christmas break. So roughly the 10th-20th of December. Now that the main story chunks are done, the rest will fall in quickly, and the closer I am to finishing, the faster I will work, as there is less 'figuring out' and more doing.

Updated breakdown of completion:

Story writing: 95%
Cluttering: 60%
Voice Acting: 1-3%
Overall Level Design: 65%

Overall: 55%

If anyone has any questions, feel free to ask here. Also, if you want to test it (I will need like 20-30 people for final beta testing in about a month) send me a PM or ask right here and I'll contact you via PM.
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Sophie Louise Edge
 
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Post » Sat Feb 19, 2011 7:41 am

As the mod nears completion I cannot stress enough my need for testers. I will need about 20 people to test the mod from start to finish once its just about done in a few weeks. If you would like to test, please send me a message! So far I only have a few people, and need to get more on standby so once I am ready I can do final testing and release the mod as soon as possible.

Update:

Story writing: 97%
Cluttering: 62%
Voice Acting: 5%
Overall Level Design: 70%

Overall: 65%
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OnlyDumazzapplyhere
 
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Post » Sat Feb 19, 2011 10:59 am

This mod looks unreal, its very intricate. I'm just beginning to design a large mod for fallout 3 myself. Would you have any tips? I've got the storyline and most of the locations complete (on paper). Also, the trailer was class.
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Eoh
 
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Post » Sat Feb 19, 2011 5:08 am

I will have some screenshots soon of all the new areas I have made in the last few months later today, or in the next few days. There are many new places and they are pretty crazy. The mod is nearing completion and should add approximately 2-5hrs of gameplay. Its somewhat like a mid/small sized DLC.

This mod looks unreal, its very intricate. I'm just beginning to design a large mod for fallout 3 myself. Would you have any tips? I've got the storyline and most of the locations complete (on paper). Also, the trailer was class.

Thanks! The main tip I can give you is having it planned out ahead of time is the key to success. Most people fail at large mods like this because they dont plan anything. They start making random stuff not knowing what any of its for, and it all falls apart and they stop making it. If you have it all planned out you have done the most crucial thing already.

The trailer was put together poorly, and mostly an experiment, but on paper sure looked good. :P For the theatrical trailer I have planned, one of my friends is helping and he has some very good video making/editing experience, so it will actually really good.

One more tip, dont give up. At worst stop working for a few days and clear your head, then start up again. I stopped working and almost quit on this mod probably... at least 10 times. But I jumped back in after a break and kept going. Now I'm near the end so that motivated me. Plus I have the story practically done.
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kasia
 
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Post » Sat Feb 19, 2011 2:07 am

Well a new batch of screenshots are in order once I remember to do them when I have the time. -_- I estimate the mod will be done in about two weeks +\- one week. Then I will do a week or two of severe beta testing and bug fixing before releasing it sometime in mid December. Its been a crazy 11 months, but its almost over. :)
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James Smart
 
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Post » Sat Feb 19, 2011 5:35 am

Props to your work and conviction! Can't wait to try it.
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Christine Pane
 
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Post » Sat Feb 19, 2011 10:51 am

Well I finally have some new screenshots for you guys. These areas are done for the most part. Theres some minor work to do but overall they are complete. Let me know what you think.

Fort Verdict Interior Areas

http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior3.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior4.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior5.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior6.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior7.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior8.png

A http://i885.photobucket.com/albums/ac56/Gunmaster95/PGMainChars01.png of the main character, Dr. Christopher O'Neil and his wife, Sarah O'Neil infront of their house.

Props to your work and conviction! Can't wait to try it.


Thanks! I sure have been working hard on it. I really hope you all like it. :)
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trisha punch
 
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Post » Sat Feb 19, 2011 4:52 am

am new to these forums but am very impressed with this mod any idea when its likely to be finished cos ill be in the queue to download it

visuals look great have you done any others i could d/load and take a look at ?

please keep it up
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Kelvin
 
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Post » Fri Feb 18, 2011 11:39 pm

am new to these forums but am very impressed with this mod any idea when its likely to be finished cos ill be in the queue to download it

visuals look great have you done any others i could d/load and take a look at ?

please keep it up

Thanks! I am actually pretty close to finishing it. If all goes as planned and I work really hard it should be 100% done and released within about 1 month; I plan to release sometime during christmas break, so from like the 10th-20th of December.

I actually have not done any other mods. This is my first mod ever.

On a more general note, I have started heavily voice acting it, and have either myself or another voice actor over every day to do some of their part. Once I finish the main story (which I'm SO close to finishing) and have it fully voiced I will do brief and heavy testing, then release it.
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Mrs Pooh
 
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Post » Fri Feb 18, 2011 10:49 pm

Hey everyone. I just thought I would pop in and let you all know I have the full week off of school for Thanksgiving. I plan on getting alot done, possibly even (if I am lucky and work hard at it) finishing the main storyline, or coming very close. That would be ideal. If not I should at least get close, then I can focus on fixing up everything, do a week of beta, and have the mod out in just a few weeks.
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Cameron Garrod
 
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Post » Fri Feb 18, 2011 9:41 pm

Well, I have finished writing the final story elements, and I am in the last stretch of actually making the story. I should 'finish' the mod on Friday, but no matter what I will be done by the start of next week. Then I will fill things in, do a massive beta test, finish voice acting it, and have it officially released in the first week or two of December. :laugh:

Story writing: 100%
Cluttering: 63%
Voice Acting: 9%
Overall Level Design: 80%

Overall: 75%
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Del Arte
 
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Post » Fri Feb 18, 2011 11:55 pm

Well, some how I managed to focus for like 6 hours straight today, and I have gotten to the very final cutscene. I will finish that either later tonight, or tomorrow. That said, I think I will move the mod into beta next week. If you want to test, PLEASE let me know. I would really love to have like 30-50 testers for this.

Story writing: 100%
Cluttering: 65%
Voice Acting: 11%
Overall Level Design: 97%

Overall: 80%

The mod adds about 3-5 hours of gameplay.
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Ashley Clifft
 
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Post » Sat Feb 19, 2011 12:48 am

The mod sounds great! And kudos for working so hard and consistently on it.

You don't really need 30-50 playtesters... or 20. And you're not going to get that many either. You just need a handful of intelligent players who are willing to try to break things.

Looking forward to release!
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alicia hillier
 
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