A quest mod by Gunmaster95
RELEASE IS IMMINENT! Unless my house spontaniously explodes, it will be released on the 19th!!!
Mod Completion
Story writing: 100%
Cluttering: 100%
Voice Acting: 100%
Overall Level Design: 100%
Overall: 100%
Just to give a quick breakdown of what the mod adds:
* 19 interior cells.
* One small exterior worldspace.
* 3-5 Hours of gameplay.
* 5 unique new characters, who are entirely or partially voice acted.
* 5 new quests.
Synopsis
Project Genesis is a mod that focuses on adding a new quest chain to the game. I have been working on it since the start of February, mostly writing the story, and have since created a somewhat expansive mod that so far adds 8 new cells to the game, and an estimated 30-45 minutes of gameplay. By completion the mod should add over 15-20 new cells to the game, 2 worldspaces, 5-6 unique characters, each with their own part in the story, and of course the quest chain telling the story of Dr. Christopher O'Neil.
The Story (without spoiling much )
The mod starts while you're wandering through the wasteland. You pick up a radio beacon, and upon listening to it, find out its being broadcast by a man named Andrew Hauss, who is trapped in the Vault-Tec personal fallout shelter he had built into the basemant of his house. Searching his house, leads you to find clues about his neighbor, Christopher O'Neil, who went missing just days before the Great War. O'Neils house contains notes detailing a project he worked on with a man named Gerard Bishop. It is codenamed Project Genesis. It was a plan to create genetically altered 'supersoldiers' in case a war did occur, and the US needed extra help against other countries in the war. But of course, like all cliche genetic experiments, something went wrong. In his notes, Dr. O'Neil mentions that mutants have broken free, and need to be contained, but after leaving for the labs, he is never heard of again. You also find notes from his wife, detailing that she left to search for him and where she thinks he is. A trail of clues eventually leads you to the Gene-Tec building, just outside of downtown DC where you find Christopher O'Neil, but not how you would expect to. Follow the quest line while you work with Christopher O'Neil, and National Guardsman Johnathan Palmer, in searching for what happened the day the mutants were released, and just what happened in that building. Where is Dr. O'Neils wife, Sarah O'Neil? Is she dead? She must be, as its been 200 years, but you would also have thought Dr. O'Neil would be dead. You find out ultimately that someone has turned Project Genesis into much more than it was originally intended. Did Dr. Bishop have something to do with the mutants attack, and if so was he stopped?
Anywho, I am starting to sound like one of those book reviews you see on reading rainbow. I hope that gives you all a general idea of what the story is about. I have tried to work in a little something for everyone in this story. By completion it should have comedy, drama, love (its not bad), revenge, and even one of those super awesome slow motion endings you wish every Fallout 3 quest mod had. It already contains 1 entirely scripted 'cutscene' and by the end will contain 2-5 more. I have left out alot of major plot elements, as its very difficult to tell the story in an interesting manor without ruining for anyone who plays it when it is released. But hopefully this gives you a good look at it without coming off corny or odd in anyway. (And pointing that out helps...)
ScreenShots
A http://i885.photobucket.com/albums/ac56/Gunmaster95/PGMainChars01.png of the main character, Dr. Christopher O'Neil and his wife, Sarah O'Neil infront of their house.
Christopher and Sarah O'Neils house exterior/basemant.
http://i885.photobucket.com/albums/ac56/Gunmaster95/HouseEx2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/ONeilHouse1.png
Andrew Hauss's house exterior/interior/basemant vault.
http://i885.photobucket.com/albums/ac56/Gunmaster95/HouseEx1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/HaussHouse3.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/HaussHouse1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/HaussHouse2.png
The Gene-Tec building lobby, present day.
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTL2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTL1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTL3.png
Gene-Tec Commercial Labs
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTCM1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTCM2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/GTCM3.png
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The Blue Ridge Pass Exterior Worldspace
http://i885.photobucket.com/albums/ac56/Gunmaster95/BRP1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/BRP2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/BRP3.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/BRP4.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/BRP5.png
Fort Verdict Interior Areas
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior1.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior2.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior3.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior4.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior5.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior6.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior7.png
http://i885.photobucket.com/albums/ac56/Gunmaster95/FVInterior8.png
Trailers
No really good ones yet. :shrug:
Notes
Send me a PM if you wish to Beta test this mod, as once it is complete it will be rather large and bothersom to make sure it is bug free.
I also could use some voice actors. If you have a good voice, can actually act, and have a good microphone (i.e. Studio Condenser or Shotgun Mic) and would like to do voice acting for me, let me know! I currently have all roles filled by myself, or friends and family, but could use some other people. I do however have the incredibly talented Mauri "Darkblade" Majanoja playing the main antagonist (Yes, its Gerard Bishop.) so all his voicing will be top notch.
I got into level design and modding first when playing Age of Empires 2: Age of Kings. I spent many a days creating my own custom maps and campaigns, and after years of working with that, I eventually moved up to CnC:G, then Oblivion briefly, and finally Fallout 3. When I graduate College I want to be a Professional Level Designer for a big company, like Bethesda or Obsidian, or Arena Net. (Ok so maybe not BIG) So making a few really high profile fantastic professional mods will help. I do plan on making a sequal to this mod, perhaps not with the same exact story, but with the same characters, for Fallout: New Vegas, and will begin on that the second I get the game. (That is provided they release a CS for it.)
Thanks for reading all this, and I hope some of you can look forward to playing my mod when it is completed. Feel free to ask me anything about the mod. Simply post on this thread, send me a PM on the forums, or send me a PM over at the Nexus. (Username also Gunmaster95)
Gunmaster95