Project Hierophant

Post » Wed Aug 18, 2010 12:09 pm

Project Hierophant (WIP) attempts to blend medieval and modern combat, and enviornment into a new type of playing field. However, Hierophant does not stop there. Insted of having a storyline like most games, Hierophant will use more of a story-net. The most the initial story is ment to do is to give the player direction, it is then up to the player to choose to follow it or not.

The game takes place in the world of Agartha, a world torn apart by war. There are many nations at war, and you can choose to fight alongside any of them.

The nations to choose from include:

  • Order of the Iron Cross
  • The Cistinian Empire
  • The Noppelesse Empire
  • The Takenobu
  • Borgeleiss Kingdom
  • Cschineasichi Empire

*

The Iron Cross, the Noppelesse Empire, and the Takenobu have formed an alliance in order to overthrow the Cistinian empire.

The Borgeleiss Kingdom, and the Cshineasichi Empire have joined with the Cistinian Empire in order to protect their ally and ensure their own survival.

Full history and lore concerning the nations and their past will be found on my website soon


As stated before, the player will be able to choose any nation to fight for (if any at all) and change the world to their liking. No matter which side or nation you choose be prepaired for consequences for nearly every action you take. Before the end much of the physical world and characters would have changed drasticly no matter which path you take.

The blending of medieval and semi-modern combat will be done by adding modern vehicles of war (tanks, motorcycles, airplanes, and submarines(maybe?)), semi-modern explosives (mines, rocket launchers, and possibly grenades). The balance between medieval and modern will be preserved be keeping and encreasing the power of melee weapons, and bows. Making modern weapons very rare, and limiting limiting amuniton.
*More information on past\present balancing will be found on the website*

FEATURES

1. No level Scaling (No character, or creature's difficulty will change depending on your level.)

2. New world to explore.

3. Plenty of new weapons\armor.

4. Several new races

5. New modern and explosive weaponry

6. Mechanical vehicles

7. Hopefully, new music for ambiant, dungeon and combat specific to the new world.

8. Hopefully, full voice acting.

9. Many others that will be kept secret untill later!

*More nations will be added later.

Feel free to add comments, sudgestions, and questions.

A poll will be added and changed every week.
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jessica Villacis
 
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Post » Wed Aug 18, 2010 9:52 am

Whoa! A Total Conversion. All the best man, you need it! :foodndrink:
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Siidney
 
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Post » Wed Aug 18, 2010 12:56 am

How do you pronounce "Cschineasichi"?
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Colton Idonthavealastna
 
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Post » Wed Aug 18, 2010 3:34 am

This is pretty silly.
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Anne marie
 
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Post » Wed Aug 18, 2010 10:57 am

How do you pronounce "Cschineasichi"?


Cschineasichi :P

But seriously, I have no idea ;)
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Sophh
 
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Post » Wed Aug 18, 2010 8:00 am

Good Luck but not many Conversion survive for long
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Alisia Lisha
 
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Post » Wed Aug 18, 2010 4:39 am

Glad people are finaly reading this thread!

My website is still being constructed, but you can go see it if you like www.obscurbus.webs.com

on the matter of Cshineasichi...

its pronounced like this (k-shi-nais-i-chi). You need to roll the shi of the k a little bit.
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mimi_lys
 
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Post » Wed Aug 18, 2010 2:25 am

I wish you luck on this but I hope you are not intending to do this all by yourself or it is almost certainly doomed to failure.
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lexy
 
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Post » Wed Aug 18, 2010 11:14 am

Mount&Blade: Warband is only $10 on Steam right now. I think you'd have better luck making this mod for it. lol. Not that I think many people want to play swords vs. bazookas.
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Robert DeLarosa
 
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Post » Wed Aug 18, 2010 3:58 pm

I have played Mount&Blade for 2 years now. It is a good game with alot of mod-ability, but I have started this mod specificaly for Oblivion.

There will be balancing between the medieval and modern weapons. I will not include portable machine guns, because they would be too game breaking. I am including rocket launchers but in extreamly limited quanaties. Going up against a rocket toting enemy would be a rare boss like experience. Medieval weapons would be balanced to do more damage, it will go from the vanilla 6-8 hits to kill, to about 2-3 hits.
*However, this will not effect vanilla weapons*


I am currently building a team to help with this very extensive mod, however I would gladly accept volunteers.
Currently I am looking for someone who can unwrap meshes, and make textures
I am also looking for someone who is good at making buildings.
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Amy Masters
 
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Post » Wed Aug 18, 2010 9:52 am

I have played Mount&Blade for 2 years now. It is a good game with alot of mod-ability, but I have started this mod specificaly for Oblivion.

There will be balancing between the medieval and modern weapons. I will not include portable machine guns, because they would be too game breaking. I am including rocket launchers but in extreamly limited quanaties. Going up against a rocket toting enemy would be a rare boss like experience. Medieval weapons would be balanced to do more damage, it will go from the vanilla 6-8 hits to kill, to about 2-3 hits.
*However, this will not effect vanilla weapons*


I am currently building a team to help with this very extensive mod, however I would gladly except volunteers.


Sorry, but the idea of balancing modern weaponry with medival weaponry is just laughable. The only way you could do this is to restrict yourself to modern refinements of weapons (high-tech composite bows, crossbows, etc.) which were around back then, anythng more advanced than a cannon (as in the artillery, so not something the player can cart around) would just produce a slaughter. Even then, the advances made would still almost negate the need for anything more than basic skill on the part of the weilders of modern weaponry.

Also, you're on your own. That's how you should approach this. Expect that you have to do everything, because you probably will, and you'll be lucky to get any decent help.

EDIT: And that's not even mentioning the technical difficulties of getting workable guns in Oblivion. Sure, after a number of years we've had some progress, but it's still really difficult and not really worth the effort. You might as well go chop up FO3, and add Middle Ages stuff to that, it would most likely be easier.
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Donatus Uwasomba
 
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Post » Wed Aug 18, 2010 11:09 am

Sorry, but the idea of balancing modern weaponry with medival weaponry is just laughable. The only way you could do this is to restrict yourself to modern refinements of weapons (high-tech composite bows, crossbows, etc.) which were around back then, anythng more advanced than a cannon (as in the artillery, so not something the player can cart around) would just produce a slaughter. Even then, the advances made would still almost negate the need for anything more than basic skill on the part of the weilders of modern weaponry.

Also, you're on your own. That's how you should approach this. Expect that you have to do everything, because you probably will, and you'll be lucky to get any decent help.

EDIT: And that's not even mentioning the technical difficulties of getting workable guns in Oblivion. Sure, after a number of years we've had some progress, but it's still really difficult and not really worth the effort. You might as well go chop up FO3, and add Middle Ages stuff to that, it would most likely be easier.


Thank you for your criticism, I understand the points you are trying to make, but I have already worked out the mechanics that I will need to get this to work.

I will have some more pictures of completed work on my website. In case you did not see it its at (www.obscurbus.webs.com) Come by and check it out!
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Darlene DIllow
 
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Post » Wed Aug 18, 2010 1:09 pm

Obscurbus,

Sorry dude, I'm going to have to do a little bit of criticism here.

The idea is very vague; I don't know what's going on except for four factions (or however many there will be) waging war with modern and medieval weaponry. Very generic.

What you might want to consider is adding more details before putting out a call for modders. Tell us what the mod is about.

And, honestly, the idea of modern weaponry vs. medieval is a bit unrealistic. Bolt-action rifles and tanks vs heavy cavalry? In a singe battle, it may be heroic and inspiring, but a campaign full of it is just kind of (sorry to use this word) silly.

Take my advice, cuz I've tried this plenty of times: Modders want pictures, details, and videos before they jump on the bandwagon. Judging from what I've seen on your website, you might want to add more before asking for help.

Anyway, sorry for being harsh, and good luck! :goodjob:

Kroot
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Nick Tyler
 
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Post » Wed Aug 18, 2010 5:14 pm

One might also call a amusemant park in Cyrodiil silly :whistling:
But truthfully from feedback so far it doesn't look like this will make it far :dead: :shrug:
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louise fortin
 
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Post » Wed Aug 18, 2010 4:51 pm

*Glares at br0sk1*

Yeah, but like I said, I'm kinda aiming for the "unrealistic" part of putting modern against medieval. Perhaps silly was the wrong word. Let's just stick with unrealistic.

Edit: I know dude, just playing too
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RaeAnne
 
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Post » Wed Aug 18, 2010 1:23 pm

*takes cover from kroot's wrath*

Yeah I know what you meant I was just poking fun at your choice of words :P not taking a hit at your mod.
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Nomee
 
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Post » Wed Aug 18, 2010 4:40 pm

Thanks, but like I have said several times before I have a system worked out that will solve these common issues. You will just have to see it for yourself once I get videos out.

This project has not been in the works for long, so I do not have much media, or pictures of it yet, but I highly recomend you read the lore and history section on Hierophant. Actualy, I have a large reserve of concept art I have drawn myself that I am using as references. However, since I do not have a scanner hooked up to this computer, it will be hard to present them.

I know it is easy to be sceptical about something that has little evidence supporting it, and I am not asking you to be enthusiastic about this WIP, all that I am asking is that you is to at least hold on through this embryonic stage in development.

Ill see If I can upload the concept art from another computer, so you can see the general feel of what I am going for.

*sorry for the post timing br0sk, this was not aimed at you*
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Unstoppable Judge
 
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Post » Wed Aug 18, 2010 11:53 am

No worry's, but I'm wondering why you plan to create such a mod for oblivion? This is something much better suited to Fallout 3 which already has explosive and guns and melee weapons, which would completely bypass the ridiculous amount of work you would need to do to make functional modern weaponry.
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No Name
 
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Post » Wed Aug 18, 2010 8:46 am

I don't see any lore and history section, lol. (I was only looking to make fun of it, I'm sorry) Don't upload 2.25MB bmp screenshots. Get Paint.NET or something, jpeg and resize 'em before you upload.
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Brooks Hardison
 
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Post » Wed Aug 18, 2010 8:51 am

Thanks, but like I have said several times before I have a system worked out that will solve these common issues. You will just have to see it for yourself once I get videos out.

This project has not been in the works for long, so I do not have much media, or pictures of it yet, but I highly recomend you read the lore and history section on Hierophant. Actualy, I have a large reserve of concept art I have drawn myself that I am using as references. However, since I do not have a scanner hooked up to this computer, it will be hard to present them.

I know it is easy to be sceptical about something that has little evidence supporting it, and I am not asking you to be enthusiastic about this WIP, all that I am asking is that you is to at least hold on through this embryonic stage in development.

Ill see If I can upload the concept art from another computer, so you can see the general feel of what I am going for.



Uh...that's not exactly what I was trying to say.

Here's the main problem with your mod, and br0sk1 previous comment reiterates it: It just doesn't work with Oblivion. I completely agree that this mod would work much better for Fallout 3. I know you say that you can work it out, but after reading your description, it perfectly fits Fallout, not Oblivion.

And, you need to understand how risky such a move is. For example, some people hate my Amusemant Park, cuz they think it kills the feel of Oblivion. With this, the majority of people will cry false, because the mod lacks even a remote feel to Oblivion. I know it's a total conversion, but take a look at every other TC. Every single one included at least some part of oblivion (i.e. no guns in MERP). Trying to be too radical is never a good thing. Your proposition is far to controversial for most people to download.

If I were to suggest something: Remove the modern and medieval combination. It's too unrealistic, no matter how much you may try to make it work, and too controversial. Try finding another way to make the mod unique, and people who doubt you will begin to seriously consider the mod.

But it's your mod. It's your choice. And best of luck again.

Thanks,

Kroot
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Heather Stewart
 
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Post » Wed Aug 18, 2010 5:25 am

^And I have never seen a mod that added guns and/or projectile weapons to a game that does not have them natively in a way that was not really, really lame. But what do I know.

edit~
All of us are, of course, aiming for the Dream Crusher perk. My Speech skill might be a wee bit low, but I am optimistic.
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GPMG
 
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Post » Wed Aug 18, 2010 4:38 pm

I have to agree with the others here: Fallout 3 is a much better platform to start your mod (considering you want firearms). I won't talk much about your premise (aside from giggling at the thought of cavalry going up against even a World War I era tank, let alone something like an Abrams).

It would be much simpler to create new weapons in FO3 than Oblivion, surely. It would also be easier from the standpoint that NPCs in FO3 know how to use firearms.

Making vehicles would also be easier in FO3 - I haven't kept up with that modding scene, but I'm sure someone has gotten it to work well enough. Vehicles may be relatively easy to create in both games, I don't know.

What I do know is that making your NPCs fight with firearms would basically be near impossible in Oblivion. They just simply aren't designed to use firearms. Bows are kinda like firearms, so you might have half a chance. You would need to modify the combat style of just about every actor in the game, though. And, again, the biggest problem with using medieval weaponry against modern weapons is because, 99% of the time, it would result in the utter slaughter of the people using medieval weaponry. Even if you limited the ammo and gave the weapons crap for accuracy, it would still be heavily favored for the people using the modern weapons to win decisively.

But anyway, it's your total conversion. Good luck with it. :)
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Bethany Watkin
 
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Post » Wed Aug 18, 2010 7:06 pm

Thanks for explaining, im glad that your not being negative.

A thing I like to think when I am making a mod that I know some people will have a problem with is "If it's not your thing, just dount download it"
The whole story that I am working with I have been developing for years before I began on this mod. The Idea of blending the different eras was recently made.
I would like to make this into it's own game. I have some experience with heavier coding, but at this point I wanted to start slowly. Actualy I have been thinking of scraping the mod so far, and puting the resources I have made so far into the origional game.

I dount know, I realy want to finish what I have started, but right now I am looking to work on the idea that makes the most logical sence.
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Hot
 
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