[RELz] Project Nevada

Post » Fri Jul 16, 2010 10:49 am

Zealotlee's SVD will be making a unique appearence as a "Chinese Sniper Rifle." It's look and feel will differ from the standard russian weapon.

I believe I will add an amendment to the Laws, the fact that original/non-IRL weapons that fit with the lore of Bethesda Fallout will be allowed on striking occasions.

Nice! And what about the railgun? :)
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Sheila Esmailka
 
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Post » Thu Jul 15, 2010 11:46 pm

Will we be seeing the return of the Chinese Assault Rifle? :D
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Enny Labinjo
 
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Post » Fri Jul 16, 2010 12:18 am

Zealotlee's SVD will be making a unique appearence as a "Chinese Sniper Rifle." It's look and feel will differ from the standard russian weapon.

I believe I will add an amendment to the Laws, the fact that original/non-IRL weapons that fit with the lore of Bethesda Fallout will be allowed on striking occasions.


I'll be making the SVD look more like the Chinese Assault Rifle, and appropriately naming it the Chinese Sniper Rifle. The magazine will only be 5 rounds now, but with a mod kit to extend the magazine most likely.

As for the rail gun, I'm thinking of what I would consider an anti-material rifle for energy weapons. The gauss rifle may fit that category, but energy weapons need more variety too! I'm collecting some reference material now and coming up with a design for it.

EDIT: We are planning to bring back some of the vanilla weapons for FO3. There's a modders resource that already has the properly iron-sighted models so we're good to go.
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Helen Quill
 
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Post » Fri Jul 16, 2010 5:35 am

No rush.

I don't but I'll give it a try if I get the chance.

Thanks

Hm, yes you're right, those two helmets should get some additional vision modes as well. Consider it an oversight and it will be added in the next version/first patch. I don't know when that'll come out though, there haven't been any serious bugs so far to justify a patch.
If you have some GECK experience you can fix it yourself for now, the form lists PNxCVisionModeNightList, PNxCVisionModeHeatList and PNxCVisionModeEMList contain all items that get the respective vision mode. You just have to add those items to the lists.

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lillian luna
 
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Post » Fri Jul 16, 2010 12:34 am

I'll be making the SVD look more like the Chinese Assault Rifle, and appropriately naming it the Chinese Sniper Rifle. The magazine will only be 5 rounds now, but with a mod kit to extend the magazine most likely.

I congratulate you with penetration of this wall :celebration:
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Micah Judaeah
 
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Post » Fri Jul 16, 2010 11:48 am

Will we be seeing the return of the Chinese Assault Rifle? :D


This! The files are already in the game, just unused, so it's legal - as are those of many other Fallout 3 weapons - Chinese pistol, combat shotgun etc. People have already made meshes with working iron sight functionality - the only thing they're missing is integration into the game and mods.
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RObert loVes MOmmy
 
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Post » Fri Jul 16, 2010 7:31 am

As for the rail gun, I'm thinking of what I would consider an anti-material rifle for energy weapons. The gauss rifle may fit that category, but energy weapons need more variety too! I'm collecting some reference material now and coming up with a design for it.

They definitely need more variety, which is why I think you should perhaps look for a different role for that gun. As is the gauss rifle is the AMR of Energy weapons. Might be nice to have lower tier option or an automatic gauss rifle.
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ezra
 
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Post » Fri Jul 16, 2010 2:16 pm

They definitely need more variety, which is why I think you should perhaps look for a different role for that gun. As is the gauss rifle is the AMR of Energy weapons. Might be nice to have lower tier option or an automatic gauss rifle.


We do plan to add some other energy weapons too. Daishi's classic Gauss Rifle will be an automatic one most likely, if not fire faster than the regular one. We still have to implement all of these into the game before we can test and balance them properly.
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Laurenn Doylee
 
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Post » Fri Jul 16, 2010 12:16 am

Do you plan to include some from CFW? (sorry if already asked/answered, I've been away from NV for a couple of weeks).
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Hannah Barnard
 
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Post » Fri Jul 16, 2010 8:46 am

This! The files are already in the game, just unused, so it's legal - as are those of many other Fallout 3 weapons - Chinese pistol, combat shotgun etc. People have already made meshes with working iron sight functionality - the only thing they're missing is integration into the game and mods.


This http://newvegasnexus.com/downloads/file.php?id=40007 does just that - and it adds all the weapons via leveled lists. It adds a majority of the Fallout 3 weapons, although not all of them - just the ones that make sense or were present in the GECK for New Vegas.

The guy that made that mod has some serious modding credentials - he's the same guy who made the http://sites.google.com/site/yukichigai/shifter mod for Deus Ex. The scripts he wrote in the restoration mod are really clean and well done, too. Maybe worth getting in contact with him, T3T.
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Elizabeth Falvey
 
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Post » Fri Jul 16, 2010 7:59 am

The guy that made that mod has some serious modding credentials - he's the same guy who made the http://sites.google.com/site/yukichigai/shifter mod for Deus Ex.

Wow, serious man. I used this mod- very good indeed
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Bethany Watkin
 
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Post » Fri Jul 16, 2010 7:50 am

The high poly for the 5mm Submachine Gun is complete!
http://img156.imageshack.us/img156/3439/p90render05.jpg
http://img26.imageshack.us/img26/8825/p90render04.jpg
http://img201.imageshack.us/img201/9521/p90render06.jpg

I've started working on the low poly "cage mesh" now. I don't think it will take as long as the high poly but I have to make sure it's done correctly.
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Jimmie Allen
 
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Post » Fri Jul 16, 2010 9:50 am

This is by far the most seamlessly integrated mod I've ever seen. It looks like you guys are out doing yourselves from FWE too. Anyway, I was wondering if there was a way to completely replace the static crosshair with the dynamic one even when not in combat.
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An Lor
 
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Post » Fri Jul 16, 2010 7:16 am

The high poly for the 5mm Submachine Gun is complete!
http://img156.imageshack.us/img156/3439/p90render05.jpg
http://img26.imageshack.us/img26/8825/p90render04.jpg
http://img201.imageshack.us/img201/9521/p90render06.jpg

I've started working on the low poly "cage mesh" now. I don't think it will take as long as the high poly but I have to make sure it's done correctly.


HOT DAMN Zealotlee, that looks good. Can't wait to see some more (and other weapons as well).
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Raymond J. Ramirez
 
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Post » Fri Jul 16, 2010 1:40 am

I love Shifter, did not know he was the same guy. Huh.
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jessica sonny
 
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Post » Fri Jul 16, 2010 2:55 am

Yar. Deus Ex is awesome. That's why Cyberware is awesome.

Also, for what it is worth, I would love to see the existing Fallout 3 weapons (the ones in the GECK) added into the game and made to fit in with Project Nevada. Just my $.02. Autoaxes are sweet, and having the old Assault Rifle and Chinese weapons back would be nice as well.
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phillip crookes
 
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Post » Fri Jul 16, 2010 12:38 pm

I'm at a crossroad and I'd like some advice

Yukichigai's http://newvegasnexus.com/downloads/file.php?id=40007 is just dandy, indeed, and since I'm playing with it right now, and it currently has no conflicts, I'm puzzled as how I should proceed.

If I just incorporate that stuff in our equipment module, sure it'll be great, but that mod will most likely stay at 3 endorsemants forever, and that would be unfair. Unfair as hell...

I've played and love Shifter to much for a modder like him to get the shafter, so I'd like some advice.
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D IV
 
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Post » Fri Jul 16, 2010 7:19 am

I'm at a crossroad and I'd like some advice

Yukichigai's http://newvegasnexus.com/downloads/file.php?id=40007 is just dandy, indeed, and since I'm playing with it right now, and it currently has no conflicts, I'm puzzled as how I should proceed.

If I just incorporate that stuff in our equipment module, sure it'll be great, but that mod will most likely stay at 3 endorsemants forever, and that would be unfair. Unfair as hell...


It should be included in Project Nevada in some way. Are the weapons in FO3 Weapons Restoration balanced and are they integrated nicely into the world to work with your mod? If they are you could just add a recommended mod link in the readme or maybe in the installer? Some people would probably miss it then, but they can leave endorsemants at the original mod..
If it's not balanced to work with PN you could create some module to load after the FO3WR esp or replace the esp completely, the users would just have to use the bsa from that mod..
The easiest way would of course be to add it all to your equipments module and add a link to his mod in the readme, but he would probably not get much endorsemants from it if that's your main goal.

Don't know if this helps, just some ideas that you probably have thought about yourself..
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Alexx Peace
 
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Post » Fri Jul 16, 2010 5:15 am

Instead of merging it into the equipment module, point out LOUDLY in the description that such mod is available and does not conflict with the equipment module? (and if needed, make a patch to balance them to PN values)
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Vicki Gunn
 
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Post » Fri Jul 16, 2010 4:19 pm

I AGREE.
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FLYBOYLEAK
 
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Post » Fri Jul 16, 2010 8:42 am

Maybe get into contact with him about it? I agree that it is criminal to leave a mod like that un-endorsed, but maybe he wouldn't mind contributing to Project New Vegas.

Unless the FO3 Restoration mod won't need any name tweaks or anything - then, yeah, advertise the [censored] out of it :P

Oh my god, JC, a bomb!
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Sebrina Johnstone
 
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Post » Fri Jul 16, 2010 9:01 am

For what it's worth, Yukichigai and I have been talking about doing a compatibility patch for WMX and FO3 Weapons Restoration, and I'll probably be getting onto doing some models for that once I've finished the current update and add-on I'm doing for WMX.
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Juan Cerda
 
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Post » Fri Jul 16, 2010 2:10 am

Our vision is to allow players picking the modules they want and using them together with any mod they like, instead of forcing them to make the all-or-nothing choice.


^This!

Love it
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Life long Observer
 
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Post » Fri Jul 16, 2010 2:38 pm

For what it's worth, Yukichigai and I have been talking about doing a compatibility patch for WMX and FO3 Weapons Restoration, and I'll probably be getting onto doing some models for that once I've finished the current update and add-on I'm doing for WMX.


Wow! I hoped that would happen, but didn't really believe it. I CAN has my scoped Chinese AR :celebration:
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tiffany Royal
 
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Post » Fri Jul 16, 2010 2:43 pm

For what it's worth, Yukichigai and I have been talking about doing a compatibility patch for WMX and FO3 Weapons Restoration, and I'll probably be getting onto doing some models for that once I've finished the current update and add-on I'm doing for WMX.


This forum needs a "LIKE" button under each post..... ;)
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Alan Whiston
 
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