[RELz] Project Nevada #2

Post » Wed Aug 18, 2010 3:17 pm

I'm guessing it's going to be a big 2h weapon like the Tesla Cannon...? Otherwise I'd suggest you do make it guns and not energy. It would be the alternative for non-energy weapon users, and it's not a difficult stretch of the imagination to say it would be a gun category. Just add a new ammo type (some sort of metal slug) for it to use and voila.

If neither of those then yea it seems kind of superfluous. But hey, at least it looks good!


It. Is. Energy. The projectile for a electromagnetic mass projector like this or the Gauss is insignificant to the electrical energy needed to drive it to the speeds needed. It has nothing in common with Guns as far as functions beyond "projectile flies down barrel". It has plenty in common with energy weapons in the electrically based nature of operation.

The skills represent more than "point and shoot", it is general operation of the weapon. E-weap users don't have to worry about feed jams or barrel heat, Guns users don't have to worry about smudging the emitter optics or making sure the plasma containment is optimized, or whether the accelerator coils are firing in sync.
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Darian Ennels
 
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Post » Wed Aug 18, 2010 6:45 pm

To be honest we're not set as to what exactly the rail cannon's effects are yet. I had the idea if it being able to go through multiple targets, and the other idea was to make the projectile make a good size explosion on impact, moreso than the gauss rifle's puny explosion. It all depends on what kind of cool effects we're able to script to it. And it is set on being an EW since I did base it off the Tesla Cannon's animations.
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Veronica Flores
 
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Post » Wed Aug 18, 2010 10:04 pm

Well, by the looks of it is kind of a Super Gauss Rifle, so supersizing Gauss Rifle's effects would make sense. On the other hand, isn't penetrating stuff what Rail Cannons do?
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TASTY TRACY
 
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Post » Wed Aug 18, 2010 2:16 pm

Yeah, it's really going to be the weapon that makes me 100% my Energy Weapons Skill on a character.
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Lance Vannortwick
 
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Post » Thu Aug 19, 2010 2:06 am

It. Is. Energy. The projectile for a electromagnetic mass projector like this or the Gauss is insignificant to the electrical energy needed to drive it to the speeds needed. It has nothing in common with Guns as far as functions beyond "projectile flies down barrel". It has plenty in common with energy weapons in the electrically based nature of operation.

The skills represent more than "point and shoot", it is general operation of the weapon. E-weap users don't have to worry about feed jams or barrel heat, Guns users don't have to worry about smudging the emitter optics or making sure the plasma containment is optimized, or whether the accelerator coils are firing in sync.


Come on dude you're being purposely obtuse about it. I said from a gameplay perspective it doesn't really serve a purpose if it's just another e-weap sniper rifle (as opposed to something like the Tesla Cannon).

And besides if we're going to 'sperg about it, it does have everything to do with the projectile being fired. Especially if it's as generic as "Energy Weapons vs. Guns". You're not throwing your weapon at people in order to kill them :rolleyes:. The difference between the two categories is "I'm killing this person with blunt force trauma vs. I'm killing this person with lethal levels of energy i.e. heat". Which category do you figure throwing a metal slug at high velocities falls under? What category does a missile launcher fall under? I mean we are using electronics to fire the missile surely it should be an Energy Weapon I mean the fact that the missile explodes has nothing to do with anything.
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Damien Mulvenna
 
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Post » Wed Aug 18, 2010 1:18 pm

I love the triggerable stealth field. Can you guys create a seperate cheaty version?
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R.I.p MOmmy
 
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Post » Wed Aug 18, 2010 11:15 pm

Come on dude you're being purposely obtuse about it. I said from a gameplay perspective it doesn't really serve a purpose if it's just another e-weap sniper rifle (as opposed to something like the Tesla Cannon).

And besides if we're going to 'sperg about it, it does have everything to do with the projectile being fired. Especially if it's as generic as "Energy Weapons vs. Guns". You're not throwing your weapon at people in order to kill them :rolleyes:. The difference between the two categories is "I'm killing this person with blunt force trauma vs. I'm killing this person with lethal levels of energy i.e. heat". Which category do you figure throwing a metal slug at high velocities falls under? What category does a missile launcher fall under? I mean we are using electronics to fire the missile surely it should be an Energy Weapon I mean the fact that the missile explodes has nothing to do with anything.


Or you could look at it as how the projectile is propelled through the air, gun powder, or electromagnetic force.
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Trish
 
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Post » Wed Aug 18, 2010 11:41 am

Or you could look at it as how the projectile is propelled through the air, gun powder, or electromagnetic force.


Yes except Energy Weapons don't use projectiles SOOOOOOoo...
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Emily Graham
 
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Post » Thu Aug 19, 2010 2:00 am

Yes except Energy Weapons don't use projectiles SOOOOOOoo...

No, most energy weapons don't use, BULLETS, there is a big, GIANT, HUGE, ENOURMOUS, MASSIVE difference between simply a projectile, something being projected using force between 2 points, and a bullet/cartridge, an object that is typically a single mass being moved with a cartridge full of gun powder.

Technically throwing a baseball is making it a projectile. As is throwing an axe, or accelerating plasma to obscene speeds. Anything that is moving through space, empty or not empty is considered a projectile. Rockets, Lasers, People, Cars you get the point.

On to the topic at hand.
Railguns and Gauss Weapons, they operate on similar principles, IE, using electro magnets to accelerate an object to obscenely high speeds. The ones I saw the navy fire, often generated a trail of plasma in the air as they fired, because they were moving to fast they ignited the water in the air into plasma.

Yes guns, and gauss rifles, and Rail Guns, operate on the same principle as a slug thrower, the way they achieve the effect is completely different. One uses pure energy/electricity to feul magnets that project an object further away and faster than it could be thrown. The other uses a chemical propellent in a compressed space to achieve the same result.
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Robyn Howlett
 
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Post » Wed Aug 18, 2010 9:55 pm

This is going to be my last post on the matter because quite frankly it's a [censored] argument.

No, most energy weapons don't use, BULLETS, there is a big, GIANT, difference between simply a projectile, something being projected using force between 2 points, and a bullet/cartridge, an object that is typically a single mass being moved with a cartridge full of gun powder.

Technically throwing a baseball is making it a projectile. As is throwing an axe, or accelerating plasma to obscene speeds. Anything that is moving through space, empty or not empty is considered a projectile. Rockets, Lasers, People, Cars you get the point.


The difference between all of these things is energy is not a projectile. The radiation from the sun is not a projectile. Lightning is not a projectile. You don't throw, or accelerate, light to create a laser. I honestly don't even comprehend how you can think that. Arguably you could say a ball of plasma is a projectile, though it's not really my field of expertise - I wasn't thinking about it at the time and honestly the remark was the shortest and easiest dismissive one I came up with. The original point is still the one that matters. The purpose and defining feature of a weapon isn't how its made but how it's used (or in the case of "guns" what it shoots). A bronze sword and a steel sword are, at their most basic, functionally identical. Yes one is obviously better then the other. An M32 GL and an M16 are not the same thing, despite the fact that they both burn propellant to create a wave of pressure to accelerate an object out of the muzzle of the weapon.

Railguns and Gauss Weapons, they operate on similar principles, IE, using electro magnets to accelerate an object to obscenely high speeds. The ones I saw the navy fire, often generated a trail of plasma in the air as they fired, because they were moving to fast they ignited the water in the air into plasma.

Yes guns, and gauss rifles, and Rail Guns, operate on the same principle as a slug thrower, the way they achieve the effect is completely different. One uses pure energy/electricity to feul magnets that project an object further away and faster than it could be thrown. The other uses a chemical propellent in a compressed space to achieve the same result.


OK gotcha, so like I said, functionally and from a gameplay perspective, since we agree Gauss Rifles and Rail Guns are practically identical, adding in an identical weapon for Energy Weapons is kind of superfluous. Gotcha.
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Laura Shipley
 
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Post » Wed Aug 18, 2010 1:31 pm

What does a theater projector project? Light. Light is its projectile.

"Energy" is entirely too vague to delineate between Guns and E-Weaps, since, if you get down to it, a bullet imparts kinetic energy into its target to inflict damage. And matter itself is considered yet another form of energy (E = MC^2, laws of conservation). "Energy weapons" is just an easy way to say "futuristic weapons that electrically produce projectile energies", whereas "Guns" is an easy way to say "weapons that channel chemical explosions behind projectiles down tubes to inflict nonexplosive kinetic damage".


On another note, since Project Nevada is dependent upon NVSE to function and an official patch is due this coming Monday, it is strongly recommended to make sure your FONV is set to not auto-update. The most recent version of NVSE circumvents all of the Steam loading functions as it can without becoming a crack, so it will not automatically re-set it to auto-update as it would launching through the official launcher. Meaning... my convoluted workaround having to switch to Offline Mode to prevent this and back to Online mode to play other Steam games is no longer necessary.
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Marine Arrègle
 
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Post » Wed Aug 18, 2010 11:10 pm

I guess it's okay to DP if your previous post was almost three days ago.... is it?

Anyhoo, after reading the "balance tweeks" and seeing that a lot of the automatic weapons are getting a major spread reduction, that got me thinking... How much ya wanna bet this change come about because of Project Nevada? With the dynamic crosshair feature in this mod, the spread amount is visualized. I don't think there's any fully auto weapon that doesn't have a huge spread crosshair that's an inch and a half wide on my screen, and I bet the devs saw this too.
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Kira! :)))
 
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Post » Wed Aug 18, 2010 2:58 pm

That's... an interesting point you make, for sure.
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kennedy
 
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Post » Thu Aug 19, 2010 3:56 am

Question: IIRC for a piece of equipment to provide vision modes it had to use the headband slot, is there a similar requirement for equipment that provides the stealth field effect?
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Brentleah Jeffs
 
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Post » Thu Aug 19, 2010 2:10 am

I don't know that for sure. I think it just has to be a helm object. One of the things has to be a part of the head... maybe...
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butterfly
 
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Post » Wed Aug 18, 2010 3:23 pm

So it seems the Stealth Field script only works if the equipment that has it occupies the Upper Body slot.

Tried to make a compatibility patch for an armor mod, but that makes it impossible for that pece to have the Stealth Field :shrug: Atleast for a sunday modder such as myself :P
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Emily abigail Villarreal
 
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Post » Thu Aug 19, 2010 2:19 am

So it seems the Stealth Field script only works if the equipment that has it occupies the Upper Body slot.

Tried to make a compatibility patch for an armor mod, but that makes it impossible for that pece to have the Stealth Field :shrug: Atleast for a sunday modder such as myself :P

hm yes if i remember correctly it only checks for the upper body slot. which slot does the armor you want to make compatible use?
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Dawn Farrell
 
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Post » Wed Aug 18, 2010 2:41 pm

Originally it was "nose Rign" weirdly, but i now chaged it to Body Addon 1. It is not an armor, but a stuff worn on back in addition to the armor so i can't just change it to the upper body slot.

Off-topic BTW, is that Snake Man from Megaman 3 on your avatar?
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mike
 
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Post » Thu Aug 19, 2010 3:53 am

Originally it was "nose Rign" weirdly, but i now chaged it to Body Addon 1. It is not an armor, but a stuff worn on back in addition to the armor so i can't just change it to the upper body slot.

Off-topic BTW, is that Snake Man from Megaman 3 on your avatar?

yea, thats snake man :)
And about the slots, well I can't really think of an elegant way to support multiple slots right now (the helmet overlays support multiple slots, but thats not elegant :))
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lacy lake
 
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Post » Wed Aug 18, 2010 9:40 pm

That can't be helped then, i'll have to think some other function for it or leave the original stealth field effect.

On another topic, judging from the project page, progress is slow but steady. Any estimate on how long until something is released?
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Ludivine Dupuy
 
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Post » Thu Aug 19, 2010 2:44 am

On another topic, judging from the project page, progress is slow but steady. Any estimate on how long until something is released?

Well first we gotta upload another testing package. hopefully some of our testers (besides you) are still around :)
The main reason why there hasn't been a new package for a while is that in the equipment module there are still things that aren't done yet, and when I updated the installer i made it so that it includes all 4 modules. If I had known finishing that the equipment module would take that long I'd probably have made it so the installer only includes core cyberware and rebalance, since there have been virtually no chances for those modules for a while and we couldve started testing them... but anyway, I was too lazy to do that, so currently the equipment module is the show-stopper. But we really wanna wrap this up, so hopefully there will be a testing package next week.

And as for the slow progress... well you guys know how it is :) Team members go inactive, exams kept me busy for 2-3 months, etc. As you said, there's steady activity, but currently the team lacks someone who is really "pushing" things forward (which means investing several hours a day).
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Laura Cartwright
 
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Post » Wed Aug 18, 2010 3:29 pm

Well first we gotta upload another testing package. hopefully some of our testers (besides you) are still around :)


Actually, i left and returned only recently :hehe: Anyway good to hear. With this mod and the upcoming DLCs New Vegas may get a major lifetime extension. As if 650+ hours wasn't enough already :blush:
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Tiffany Carter
 
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Post » Wed Aug 18, 2010 6:40 pm

And as for the slow progress... well you guys know how it is :) Team members go inactive, exams kept me busy for 2-3 months, etc. As you said, there's steady activity, but currently the team lacks someone who is really "pushing" things forward (which means investing several hours a day).


Hey now, I've been investing A LOT of time into this project :). Modeling and texturing assets is hard work and takes a lot of time. To be fair though I haven't been doing it every day. Nikolai Tesla was right about having a girlfriend/wife slow your progress ;).

Speaking of which, here's the completed Rail Cannon in the Marmoset engine!
http://img15.imageshack.us/img15/310/railcannonportfoliopage.jpg
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Kate Schofield
 
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Post » Thu Aug 19, 2010 1:20 am

That's looking pretty beast.
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Alexis Estrada
 
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Post » Wed Aug 18, 2010 4:12 pm

Very nice :goodjob: For some reason expected it to have Gauss Rifle -like look, but that looks mighty nice too.
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Tasha Clifford
 
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