[RELz] Project Nevada #2

Post » Wed Aug 18, 2010 1:41 pm

Me likey the rail cannon. I'll overuse that weapon most likely, when I find it anyway.
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Sunnii Bebiieh
 
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Post » Wed Aug 18, 2010 3:11 pm

I'll give you a hint, it's a place that you won't be able to reach until waaaay late in the game. Another very good vanilla item is there too ;).
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Darren
 
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Post » Thu Aug 19, 2010 2:24 am

I'll give you a hint, it's a place that you won't be able to reach until waaaay late in the game. Another very good vanilla item is there too ;).


Sooooo.... DamWar? That's the only place I "won't be able to reach until waaay late in the game". I have free run of the map pretty much after I get access to the L38 and get the Mark of Caesar... as long as I have the gunnery and/or wits to survive the predations of whatever lurks somewhere... except the DamWar stuff.

EDIT: Wait.... Enclave Refueling Station at the end of "For Auld Lang Syne." ;)
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Kim Bradley
 
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Post » Wed Aug 18, 2010 11:21 am

EDIT: Wait.... Enclave Refueling Station at the end of "For Auld Lang Syne." ;)


Would make sense, but surely they wouldn't limit it to Arcade followers only?
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Christine Pane
 
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Post » Thu Aug 19, 2010 1:57 am

Well first we gotta upload another testing package. hopefully some of our testers (besides you) are still around :)


I'm still around :)
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lilmissparty
 
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Post » Wed Aug 18, 2010 5:25 pm


Speaking of which, here's the completed Rail Cannon in the Marmoset engine!
http://img15.imageshack.us/img15/310/railcannonportfoliopage.jpg


Thats Hot.
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michael danso
 
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Post » Thu Aug 19, 2010 12:52 am

Would make sense, but surely they wouldn't limit it to Arcade followers only?


Yep, you got it. To be fair though the Advanced Power Armor is limited to Arcade followers only. Why not a badass energy weapon? We did try to make most stuff not too dependent on factions though so don't worry.
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FoReVeR_Me_N
 
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Post » Wed Aug 18, 2010 12:21 pm

To be fair though the Advanced Power Armor is limited to Arcade followers only.


Well, actually it isn't. http://fallout.wikia.com/wiki/Deathclaw_promontory
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Lifee Mccaslin
 
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Post » Wed Aug 18, 2010 6:57 pm

Well, actually it isn't. http://fallout.wikia.com/wiki/Deathclaw_promontory


it only takes a cocktail of Slasher, Psycho, Buffout, Med-x, a few shots of Turbo and a Ballistic Fist. and your immune to the wiles of a deathclaw :P (not so much turbo if you have all the bullet time speed increasing implants)

thats how i did it my last play through :P
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jesse villaneda
 
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Post » Thu Aug 19, 2010 1:23 am

Is Endurance factored into sprint duration? If not, can it be?
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roxanna matoorah
 
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Post » Wed Aug 18, 2010 8:43 pm

I certainly hope so. I've been playing with Arwen's Tweaks while waiting for PN to be updated, and she really made SPECIAL count. Of course i should compare PN to FWE, but i don't think i ever used sprint or bullet time in FWE :blush:
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Czar Kahchi
 
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Post » Wed Aug 18, 2010 7:01 pm

yes, endurance is factored into sprint duration, and agility influences the sprinting speed.
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Cat Haines
 
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Post » Thu Aug 19, 2010 2:00 am

I'm still around if you need a tester. Just shoot me a PM... I have stopped playing NV until all the DLC is out, but that won't stop me from testing.
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Teghan Harris
 
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Post » Wed Aug 18, 2010 10:25 pm

I'm still around if you need a tester. Just shoot me a PM... I have stopped playing NV until all the DLC is out, but that won't stop me from testing.



Ditto
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Prue
 
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Post » Wed Aug 18, 2010 1:58 pm

Gentlemen, BEHOLD.

http://i37.photobucket.com/albums/e67/thelaserman/Fallout/HD%20Icons/RailCannon.png
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Frank Firefly
 
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Post » Wed Aug 18, 2010 2:45 pm

Lol Go go Dr Weird!
http://www.youtube.com/watch?v=aoxpMgMX3p8
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CHANONE
 
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Post » Wed Aug 18, 2010 1:47 pm

Lol Go go Dr Weird!
http://www.youtube.com/watch?v=aoxpMgMX3p8


:rofl:

I NEED TO LOSE 20 MORE POUNDS, OR I'LL NEVER BE PRETTY!
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sharon
 
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Post » Thu Aug 19, 2010 1:10 am

Glad you guys got the reference.

Here it is again if you missed it...

http://i37.photobucket.com/albums/e67/thelaserman/Fallout/HD%20Icons/RailCannon.png
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Rachel Eloise Getoutofmyface
 
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Post » Wed Aug 18, 2010 9:17 pm

Glad you guys got the reference.

Here it is again if you missed it...

http://i37.photobucket.com/albums/e67/thelaserman/Fallout/HD%20Icons/RailCannon.png


I saw the first post earlier and was going to comment on how great it looks, but I forgot my password. Entered it wrong a bunch of times, then decided to come back later. I will say now that it looks awesome, as always. :)
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JERMAINE VIDAURRI
 
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Post » Wed Aug 18, 2010 4:12 pm

Not sure if you're taking suggestion, but I think it would be neat if you could install Kinetic Accelerators in the head slot to increase the level of slowdown in Bullet Time. Really give that 'wired reflexes' feeling, and you'd have a choice between installing them in your arms (fire faster than your opponent) or in your head (fire at the same speed as your opponent, but have time for precise aiming).
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SHAWNNA-KAY
 
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Post » Wed Aug 18, 2010 3:38 pm

So i see a new file up. Quite a large size increase since the last version. Let's see what's in there... :hehe:
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Katie Samuel
 
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Post » Wed Aug 18, 2010 5:00 pm

You're gonna love the way it plays.

I guarantee it.
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Nims
 
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Post » Thu Aug 19, 2010 2:00 am

Having played FWE, i bet i will :)

The readme seems to cut of suddenly, but i like what i read so far. Now, i'm off to find that Rail Cannon...

Edit: consoled myself one; it kills Giant RadScorpions with a single not sneak attack shot to the body! :blink:
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Rachael Williams
 
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Post » Wed Aug 18, 2010 11:23 pm

Yes, as promised we uploaded a new testing package. I couldn't force myself to work on a full changelog yet :)
Nonetheless, a few pointers...
- Equipment module:
In the Documents page in the wiki is a link to the PN spreadsheet on google docs. That contains a list with all added items and where to find them.

- Rebalance module:
Well besides a few tweaks here and there one of the most notable things would probably be that there are different food variations (good, bad, very bad). With decreasing quality, the food removes less hunger and furthermore decreases the hunger rate for a while (lower=more hunger).
Also there's a new repair system. To repair anything, you'll need Repair tools now. These can be created at a workbench (hammer, duct tape, wrench and something else I forgot :)). For each set of these items you can do 10 repairs. Repairing works with the normal repair interface in the pipboy, so besides the tools you still have to use up another item for the repair. If you don't have any repair tools, R) Repair will always be greyed out. Otherwise the number of repairs you have left is displayed in the top right corner of the repair interface.
To compensate for the fact that the number of repairs you can do is limited like that, the repair list are expanded as your repair skill increases. With 50 skill, you can repair a weapon with all other weapons of the same weapon type (like jury rigging). With 75 skill, you can repair a weapon with all weapons of the same skill class (Guns, EW, etc). With 100 skill, you can repair a weapon with all weapons of the same skill class + scrap items. And if you don't like this new system, you can disable it of course :)

- Cyberware module:
There are 2 perks now which give 2 additional slots for head and torso. Both perks are available at level 14, torso requires 8 endurance, head requires 6 endurance and 7 intelligence.

- Core module:
Hunger/thirst/sleep sounds have been added to warn you a few minutes before you get the respective sickness. Also, the explosive entry feature from FWE is back, though it works differently this time. You can place the explosives yourself near a lock. Depending on your explosives skill, the lock, the strength of the explosion and how well you placed it, you might break the lock. In general its a good way to open doors, but if you burst open containers, there's a chance that their contents are destroyed as well, leaving only scrap metal inside.
The grenade hotkey was upgraded as well, it supports multiple categories now. You can toggle them by holding H.

Alright, this has to do for now cause I'm off to bed! :)
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brenden casey
 
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Post » Wed Aug 18, 2010 2:53 pm

Awe... I wanna be a tester too
/crybaby

Sounds great. looking forward to the finalized version
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Susan Elizabeth
 
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