While I think of it, I've been noticing an odd issue with the new scope effects (variable zoom and animated blur effect); they only take effect every
second time I look through a scope. On the alternate times, the scope behaves as in vanilla (no animated blur effect, slow zoom in to full zoom). I also noticed that if I look down the scope (and it works properly), and then do something like open an inventory screen (for example looting a fallen enemy) before looking down the scope again (the alternate time when it doesn't work), the animated blur effect will display when I open the inventory screen.
It's like PN is missing detecting something about my scope useage... or something.
Anyway, here's my load order, in case it's helpful:
Spoiler FalloutNV.esm
DeadMoney.esm
AmmoSpreadEffectFixer.esm
Caliber.esm
Selective Fire.esm
FNVToolkit.esm
IWS-Core.esm
Inventory Access.esm
AWorldOfPain(Preview)LowLoot.esm
Decrucifixion.esm
New Vegas Redesigned.esm
ELECTRO-CITY - CompletedWorkorders.esm
Ambient Temperature.esm
Project Nevada - Core.esm
Community Bugfix Compilation Patch.esp
CBC Dead Money Patch.esp
dD - Enhanced Blood Main NV.esp
The New Bison Steve Hotel.esp
ASEF - Project Nevada Dynamic Crosshair Patch.esp
UHNV.esp
Light My Flare.esp
Jump Fall Fixer.esp
FPSWeaponWheel.esp
Syc Better Caravan AI.esp
CompanionDisguises.esp
MusicRecovery.esp
PrimmReputation.esp
A Repair Bot.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
VendorBulkBuyFixer.esp
IWS-Core-Civilians.esp
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
IWS-AS-LowSpawns.esp
CASM.esp
T3T_MiscItemIconsNV.esp
Holster.esp
Prospector.esp
Geonox_Riot_Armor.esp
PortableCampsite.esp
DarNifiedUINV.esp
OldGhoulEye-NoHeadbandSlotForHeadgear.esp
Alexscorpion'sNVG.esp
HJLFixedRecipesv090.esp
DragonskinTacticalOutfit.esp
DragonskinNCRPersonnelWearingOutfits.esp
ArmourRepairKits.esp
Bountiful Harvest.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
Caravaner.esp
UnderwaterFX.esp
UWFXGodrays.esp
NewVegasBounties.esp
mac10.esp
Project Nevada - Cyberware.esp
FO3WeaponsRestoration.esp
Selective Fire - FO3 Weapons Restoration.esp
LibrarianOfTheWastes.esp
OldGhoulEye.esp
OldGhoulEye-ProjectNevada.esp
ManualReload.esp
More Realistic Aiming.esp
AmmoCraftingSchematics.esp
ACS-CaliberX.esp
WeaponModsixpanded.esp
WMX-DeadMoney.esp
WMX-ModernWeapons.esp
WeaponModsixpanded_FO3WeaponsRestoration.esp
AntistarTweaks.esp
Mail Order Catalogs WMX DLC PopUp.esp
ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
Nevada Skies - URWLified.esp
Ambient Temperature - URWLified Nevada Skies.esp
ELECTRO-CITY - Imaginator.esp
Powered Power Armor.esp
Ambient Temperature - PPA.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
Imp's More Complex Needs.esp
Ambient Temperature - IMCNNV.esp
IMCNNV - HUD and Hotkeys.esp
IMCN - AntistarTweaks.esp
StimpakCounterNV.esp
AntistarMergedPatch01.esp
Total active plugins: 86
Total plugins: 95
I tested it without Powered Power Armor and FPS Weapon Wheel in case they were interfering somehow, but there was no change. I haven't done any other tests yet.
Edit: Oh right, also; I have 'look down scope/iron-sights' bound to left-ctrl (I'm one of those weirdos who doesn't use standard WASD controls).