Project Tamriel...

Post » Fri Oct 30, 2009 3:05 am

How much bigger are they?

Also, my previous question remains unanswered. I don't mean to prod, just curious.
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Dustin Brown
 
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Post » Fri Oct 30, 2009 12:55 am

You should ask Lestat about that really. And sorry mate, what question? The limitations?

If so, then the limitations arent really limitation's, just things you need to keep in mind. When batch creating landmasses and texturing and automatically placing statics, you need to remember that it's never gonna be perfect after creating them. You will setill need to do alot of fine tuning, but in the long run i think it saves alot of work.
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Steve Bates
 
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Post » Fri Oct 30, 2009 9:55 am

That is a limitation SGMonkey, that generated terrain looks crap if it isn't tweaked.

If mountains can be made that look good, and aren't higher than Red Mountain, then that's fine by me.
But tbh, if the mod maker has to go higher to get better looking mountains, then go ahead.

I suppose, like Lestat, I'd prefer hills and mountains such as in Oblivion and Gothic 3 (we certainly have the room for them, and they look great).
And I'm not sure I'm convinced about Red Mountain's height as highest mountain in tamriel, though I'll go have a look at the places you mentioned Thrignar.
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Brian LeHury
 
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Post » Fri Oct 30, 2009 12:24 am

Lack of vertical height in vvardenfel =/= Red mountain isn't tall. The entire thing is a gradual slope up. Still have doubts? The grazelands are largely flat until you hit red mountain. Go to the unnamed foyoda to the west of the Zainab camp and look to west. While it may not be as steep as you might like, I at least find the change in altitude impressive. Also notice how high you are already, and keep in mind that what you are seeing isn't the peak, but one of the lower sections of the ghostfence. Impressive vertical height can be achieved without going past the limits of red mountain, and while red mountain may not be as steep as people might like, things like meshes made for cliffs, not present in the vanilla game, make it possible to make impressive mountains without gratuitous height.

To summarize, you'd be surprised how tall red mountain actually is if you've only ever approached it via foyoda mamea and/or the path near buckmoth. Anyway, unless you actively try for incredibly huge mountains, I think you'll find that your impressive mountains will still be shorter than red mountain. (and this is a good thing!)



Hmmmm...I don't think so...High Hrothgar as game height 31000 and the whole mountain area include 80-100 cells...It's a really hugh area not only a single peak in the landscape like a giant menrir.
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Marquis T
 
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Post » Fri Oct 30, 2009 1:01 am

I wouldn't really say it was a limitation to be honest, and I never ruled out having to tweak the landmass after creating it using height maps. Its always going to need fine tuning by hand. But you try creating Tamriel by hand in the CS, see how long it takes you :P

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Project%20Tamriel/Morrowind2010-02-2417-34-37-15.jpg
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Emzy Baby!
 
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Post » Thu Oct 29, 2009 10:42 pm

I was including automatically texturing and placing statics around the enviroment as well, as Tyrion seemed to suggest.
In which case w/o tweaking you end up with boring exteriors.
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electro_fantics
 
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Post » Fri Oct 30, 2009 5:29 am

Ahh i see, and yeah your right, without a lot of tweaking it would look rather bland :P
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Gaelle Courant
 
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Post » Fri Oct 30, 2009 8:20 am

I wouldn't really say it was a limitation to be honest, and I never ruled out having to tweak the landmass after creating it using height maps. Its always going to need fine tuning by hand. But you try creating Tamriel by hand in the CS, see how long it takes you :P

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Project%20Tamriel/Morrowind2010-02-2417-34-37-15.jpg


Although players will be walking on this land, not flying over it. "Fine tuning" I think, entails more than a few tweaks. Is there a way you will generate statics as well?

Although our methods differ and I have my doubts I'm still curious as to how this turns out.

oh teh rhyming
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Darian Ennels
 
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Post » Fri Oct 30, 2009 2:33 am

Obviously its going to involve more than a few tweaks. And generating statics is just an added bonus, not a necessity. My main focus at the minute is getting height maps.

I don't know what else you expect me to tell you to be honest. Doubts will never get this project going :)

But if you have any ideas or suggestions im all ears :D
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Sarah Kim
 
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Post » Fri Oct 30, 2009 8:27 am

Is it possible to get a file of the land you're working on?
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Laura Elizabeth
 
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Post » Fri Oct 30, 2009 4:41 am

Why? What do you plan to do with it?
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Alyce Argabright
 
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Post » Thu Oct 29, 2009 6:54 pm

Why? What do you plan to do with it?


Steal it and release it for myself?

I wanted to see what the landmass looked like up close from ground level to get a sense of the scale of the thing. If you want to post screens you could do that too.
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Dean
 
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Post » Fri Oct 30, 2009 7:43 am

Monkey's going to release it when it's finished, so just wait til then (he's making them for other projects, not himself).
He's spent a lot of time on these maps, so I'm sure it'll look good.

Btw, I'm not sure about Lestat, but I'm mapping Qarl's sharper textures onto the castle ruin interiors for now.
If any skilled texturer can make pretty decent remakes of the Oblivion textures, that'd be great. Or get qarl's permission for use of his textures (though I'm not sure how good some of them will look without Normal maps).
I'm not an amazing texturer myself unfortunately, I can create textures using source pictures, but making copies of other textures is beyond me.
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Romy Welsch
 
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Post » Thu Oct 29, 2009 8:50 pm

Monkey's going to release it when it's finished, so just wait til then (he's making them for other projects, not himself).
He's spent a lot of time on these maps, so I'm sure it'll look good.

Btw, I'm not sure about Lestat, but I'm mapping Qarl's sharper textures onto the castle ruin interiors for now.
If any skilled texturer can make pretty decent remakes of the Oblivion textures, that'd be great. Or get qarl's permission for use of his textures.
I'm not an amazing texturer myself unfortunately, I can create textures using source pictures, but making copies of other textures is beyond me.


Check the texture...Tx_Skyrim_fortruin_wall_01.dds, but I'm not sure if it works for the interiors, it's the texture of the exterior walls
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Zualett
 
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Post » Fri Oct 30, 2009 7:31 am

They use several different textures unfortunately. I think one of them might be the exterior wall texture though.
I'll just map them to qarl's textures for now (it's the textures I'm using in my Oblivion installation), and we'll sort it out later I guess. =)

Btw, would TR like to use some of the resources from the other provinces?
We'll send you copies when they're finished, if you want to add a dungeon or a small settlement or something on the border areas later on.
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Lance Vannortwick
 
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Post » Fri Oct 30, 2009 10:08 am

They use several different textures unfortunately. I think one of them might be the exterior wall texture though.
I'll just map them to qarl's textures for now (it's the textures I'm using in my Oblivion installation), and we'll sort it out later I guess. =)

Btw, would TR like to use some of the resources from the other provinces?
We'll send you copies when they're finished, if you want to add a dungeon or a small settlement or something on the border areas later on.


No Problem, map them with qarl's textures...later we could replace them or ask him for permission? Is he still active at the officials?
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Roddy
 
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Post » Thu Oct 29, 2009 11:55 pm

I'm not sure, but his textures look very good even w/o the normal maps from what I've seen.
A search for his name on the member's list comes up with nothing, actually, was it Qarl who was banned from the BGSF, or was that someone else? If so, sorry moderators. =P

But we'll wait til we hear what zackg and the P:C guys think anyway, one of those guys might want to make textures for them.
edit: I can try to make some later if no one else has the time, but it might take me a while.
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Nauty
 
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Post » Thu Oct 29, 2009 9:14 pm

Ill try my hand at texturing em, sure.
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GRAEME
 
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Post » Thu Oct 29, 2009 9:23 pm

Thanks! :twirl:
I'll send you some .nifs in a few days then.
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Jaylene Brower
 
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Post » Fri Oct 30, 2009 4:00 am

I think you could use the Yacoby utility that was used to generate Vality's grass to generate random statics, at least I think you could... Not a bad starting point before goin' in and doin' some stuff by hand.

That reminds me, Are you guys going to make animated grass for this?
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Britta Gronkowski
 
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Post » Thu Oct 29, 2009 7:44 pm

Hey I thought I should mention for the benefit of anyone else working on height maps that my plan (after getting general elevation and regions figured out) is to reference topographical maps and google map's "terrain veiw" for mountains/valleys/rolling hills/sand dunes and brush things out to be accurate to the real world.

BTW SGM I need a sense of scale here. can I get some numbers from you? IE: how many meters/feet/whatever does pure white represent? and how deep below water surface does pure black represent? And I need to know how many in game "feet/meters" each pixel represents. Hopefully thats not too hard to figure out but I need it or else I'll end up making things all out of scale and whatnot.

@Guitarjoe: Animated grass is un-necessary and easily achieved with Valities grass so I don't see why we would. People can add in whatever graphical assets they want on their own so I think it best not to bloat the project with our own graphical improvements (other than good textures/meshes). Not that it's my decision or anything.
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jesse villaneda
 
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Post » Fri Oct 30, 2009 9:35 am

@Guitarjoe: Animated grass is un-necessary and easily achieved with Valities grass so I don't see why we would. People can add in whatever graphical assets they want on their own so I think it best not to bloat the project with our own graphical improvements (other than good textures/meshes). Not that it's my decision or anything.


Well, At least to my knowledge, Someone needs to place the grass in the exteriors for them to appear at all. Vality used some sort of automatic method , but then had to go back in and fix many cells by hand. I didn't really mean develop your own methods for grass, I meant will you try to place grass in an optional plugin so that it appears for those of us who use it. I know that no one has released a plugin to add vality's grass to solstheim yet, and it makes visiting it much less enjoyable compared to the main landmass and TR. Perhaps after Skyrim, or whatever is finished first, is done you could convince Vality to help?

P.S. Didn't Vality have some skrim project as well? I realize his presence here has decreased considerably, but maybe you guys could share some of your resources and vice-versa.
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Vera Maslar
 
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Post » Fri Oct 30, 2009 7:31 am

Is it possible to get a file of the land you're working on?

Related to this, can I get a version of the heightmap you made for Cyrodiil? We'll probably end up using it and I'd like to take a look and play around with it if possible. :)

If any skilled texturer can make pretty decent remakes of the Oblivion textures, that'd be great. Or get qarl's permission for use of his textures (though I'm not sure how good some of them will look without Normal maps).

I remade a bunch of the castle textures for Province: Cyrodiil, I don't have access to them ATM but I could certainly send them to you when I do.
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Lucky Girl
 
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Post » Fri Oct 30, 2009 9:50 am

When will you have access to them SWG?
I mean, I'd rather not bother zackg if I don't have to, but if they're on your computer, and you wont have access to them for a while, maybe zackg should make them?

Vality had a skyrim project but dropped it IIRC. If he has some resources he'd like to share, that'd be great, we need all the resources we can get. If he doesn't want to though, then I understand.
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Krystal Wilson
 
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Post » Thu Oct 29, 2009 7:11 pm

http://www.youtube.com/watch?v=xz-JaEgeY9c
Obviously there is still alot of work to do landscape wise. What do you guys think?

Soon be time for a new thread me thinks :)

http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/Project%20Tamriel/Morrowind2010-02-2520-51-28-87.jpg
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Gaelle Courant
 
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