Project Tamriel...

Post » Thu Oct 29, 2009 3:30 pm

Project Tamriel

Project Tamriel is a community based project aimed at re-creating the provinces of Tamriel one by one.
Each province has been made to scale and position according to http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/tamriel1.jpg as a base for adding everything else (the maps are meant as a guide to where the regions are situated and the shape of each landmass)

The idea is to get any current province mod group's collaborating with each other to make each region, share resources (where needed). Obviously, this is quite alot of work and i dont think anyone exects a project of this scale to be done overnight. But i think most people would agree, it would be great to be able to take a stroll from good ol' Balmora to say Fallinesti for example (weather permitting ofcourse :))

In game Bird's Eye View of each province (Exluding those already being worked on)
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/Highrock.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/Hammerfell.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/Valenwood.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/EL.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/SummersetIsle.jpg
http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/CyrodilSE.jpg

Any constructive ideas are welcome

Anyone wishing to join a project for any particular province, let yourself be known here :)

One last thing, If you build it, they will come... :D
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Kari Depp
 
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Post » Thu Oct 29, 2009 9:53 pm

I dunno if that is a Vality map, states on the map (and at the http://www.imperial-library.info/maps/maps_tamriel.shtml) that ArthmodeusD drew that map, as well as a couple others as seen in that link. As such, I still stand by my previously mentioned sentiment that the Summerset Isles as it is currently generated is a little off from how it should look (when compared to the other maps by the same author at that link, and many other maps of the Isles). Primarily, the strange peninsulas on the northwest end of the main islet shouldn't be there from what I can tell. My interest in working that area still stands, but I feel that those should still be pulled off if it wouldn't be too much effort.
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Dorian Cozens
 
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Post » Thu Oct 29, 2009 6:06 pm

Ha, weird... your right, its nothing to do with Vality atall, i could have sworn it said Vality at the bottom... very strange.

Anyway i will take a closer look at summerset isles for you and fix it up, wont take many minutes

EDIT: Do you think i should take off all the islands of the northwest side of the island, as the other maps dont show any of those islands atall
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Josee Leach
 
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Post » Thu Oct 29, 2009 4:05 pm

It was touched on briefly in the previous thread, but I think it would help coordination greatly if the master plugins for the project were defined so that people can use common resources, instead of possibly duplicating things in each province, which will lead to bloat and balance problems when they are integrated. Perhaps requiring the TR resources master as one of your masters, as I believe Pluto suggested previously, would be a good idea.

Doing this will also require people to coordinate and communicate, which is a good thing, as you'll be able to bring up and address management issues sooner rather than later.
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Jhenna lee Lizama
 
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Post » Thu Oct 29, 2009 7:30 pm

Ha, weird... your right, its nothing to do with Vality atall, i could have sworn it said Vality at the bottom... very strange.

Anyway i will take a closer look at summerset isles for you and fix it up, wont take many minutes

EDIT: Do you think i should take off all the islands of the northwest side of the island, as the other maps dont show any of those islands atall

I am actually pretty open to those, really - go with what you think will look best :)

It was touched on briefly in the previous thread, but I think it would help coordination greatly if the master plugins for the project were defined so that people can use common resources, instead of possibly duplicating things in each province, which will lead to bloat and balance problems when they are integrated. Perhaps requiring the TR resources master as one of your masters, as I believe Pluto suggested previously, would be a good idea.

Doing this will also require people to coordinate and communicate, which is a good thing, as you'll be able to bring up and address management issues sooner rather than later.

Agreed
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Quick Draw
 
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Post » Thu Oct 29, 2009 11:41 pm

It was touched on briefly in the previous thread, but I think it would help coordination greatly if the master plugins for the project were defined so that people can use common resources, instead of possibly duplicating things in each province, which will lead to bloat and balance problems when they are integrated. Perhaps requiring the TR resources master as one of your masters, as I believe Pluto suggested previously, would be a good idea.

Doing this will also require people to coordinate and communicate, which is a good thing, as you'll be able to bring up and address management issues sooner rather than later.

Also Agreed, it would be good to start getting some resources piled up and sorted out. But still, each province will use a varied type of structures and plant life. But i totally agree with you

I am actually pretty open to those, really - go with what you think will look best :)

Well ive exported what i think looks best, and i will update the OP later tonight, doing a spot of painting in my living room at the moment :)
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Rude Gurl
 
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Post » Thu Oct 29, 2009 3:36 pm

Also Agreed, it would be good to start getting some resources piled up and sorted out. But still, each province will use a varied type of structures and plant life.


Even if Provinces have their own specific architecture, flora and fauna, I still think it's best to put all your resources in one master. Or perhaps, one master for architecture, one for flora, one for fauna ...

For example, the town of North Hall in Skyrim is not too far from the Hammerfell border. It's conceivable that some Hammerfellians have settled there and built some Hammerfell style houses.

Or someone might want a Skyrim building in Black Marsh. Perhaps it was built by an old hermit who was born in Skyrim, but lives in the Black Marsh, yet longs for his homeland. So he builds a little Skyrim style house, and plants a few Skyrim plants in his garden. Or something.
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Tom
 
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Post » Thu Oct 29, 2009 11:53 pm

Well ive exported what i think looks best, and i will update the OP later tonight, doing a spot of painting in my living room at the moment :)

Fantastic, I look forward to seeing how the adjustments came out, and will eagerly await the new file when you get to it :)

Even if Provinces have their own specific architecture, flora and fauna, I still think it's best to put all your resources in one master. Or perhaps, one master for architecture, one for flora, one for fauna ...

For example, the town of North Hall in Skyrim is not too far from the Hammerfell border. It's conceivable that some Hammerfellians have settled there and built some Hammerfell style houses.

Or someone might want a Skyrim building in Black Marsh. Perhaps it was built by an old hermit who was born in Skyrim, but lives in the Black Marsh, yet longs for his homeland. So he builds a little Skyrim style house, and plants a few Skyrim plants in his garden. Or something.

A very solid point to be made here, certainly this depiction is even given in the game itself already with Imperial and Nordic style buildings appearing. Doing it this way will also allow the end user to have some flexibility and consistency in their games, as all the resources for the bases can be set up with consistent file names and the sort, thus allowing texture replacers and the sort.
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Laura Elizabeth
 
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Post » Thu Oct 29, 2009 6:52 pm

I think you should start with Cyrodiil first you should know what it looks like pretty well. I mean all you would have to do is look at oblivion then copy what it looks like there. that would work right?
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Brιonα Renae
 
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Post » Fri Oct 30, 2009 5:09 am

I think you should start with Cyrodiil first you should know what it looks like pretty well. I mean all you would have to do is look at oblivion then copy what it looks like there. that would work right?

I would rather see a version of Cyrodiil that fits the old lore more than the "general fantasy land" of Oblivion, which I think Province: Ctrodiil is doing
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Bereket Fekadu
 
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Post » Fri Oct 30, 2009 1:06 am

I would rather see a version of Cyrodiil that fits the old lore more than the "general fantasy land" of Oblivion, which I think Province: Ctrodiil is doing


Hi everyone, being a member a Province:Cyrodiil (and an exterior builder) I feel called in. Here we go with some shots:

http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Path%20Expanded/04-Itsnotcreepyatall.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Back%20Again/04-CavesOfCyrodiil.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Back%20Again/05-CavesOfCyrodiil.jpg;

http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Back%20Again/02-OneLongWaterfall.jpg (this one is rather old);
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Misadventures/11-Whereami.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Misadventures/13-Ehiyouoverthere.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Misadventures/05-Ohlolanabandonedhouse.jpg;

http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/04-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/05-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/06-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/MGEScreenshot06.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/MGEScreenshot07.jpg.
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naomi
 
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Post » Thu Oct 29, 2009 6:40 pm

Sh!t hot mate, those screens look pretty damn cool, and i think i saw a TR resource :) share and share alike and all that Jazz!

I take it the interior statics for the caverns are your own? Cos they do look very close to their oblivion counterparts :D which is always good

!!!Updated OP with Cyrodil screen!!!
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Samantha hulme
 
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Post » Thu Oct 29, 2009 1:31 pm

Sh!t hot mate, those screens look pretty damn cool, and i think i saw a TR resource :) share and share alike and all that Jazz!

I take it the interior statics for the caverns are your own? Cos they do look very close to their oblivion counterparts :D which is always good

!!!Updated OP with Cyrodil screen!!!

Hi there!!! Everything inside those cavern is pure Morrowind goodness, ol' fashioned stock meshes just retextured with textures made by Starwarsguy.
Out of curiosity, what TR resource are you referring to?
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Amiee Kent
 
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Post » Thu Oct 29, 2009 9:36 pm

Thats pretty cool, just some nice texturing then

Isnt the ramp in http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Back%20Again/05-CavesOfCyrodiil.jpg a TR model or is just Vanilla?
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Janette Segura
 
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Post » Thu Oct 29, 2009 1:14 pm

is there going to be one big mq or several smaller ones for each province? :o or both?! perhaps all the MQ's could lead up to a final mq! mmmm
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Penny Courture
 
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Post » Thu Oct 29, 2009 5:06 pm

Ha, yeah it would be cool to have a massive main quest for all of the regions, that will take alot of collaboration :)

I think to begin with, there should be a main quest for each province, and possibly when every region is complete (in a year or so :P) make a huuuge quest that forces you to travel across all regions in a bid to complete some amazing goal *shrugs*
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Rachel Tyson
 
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Post » Thu Oct 29, 2009 8:08 pm

A map showing the entire continent with cell coordinates could be helpful to better see the scope of the possible mod. Apart from that, a common master file is virtually a must with this kind of work (as mentioned).

Isnt the ramp in http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Back%20Again/05-CavesOfCyrodiil.jpg a TR model or is just Vanilla?


It's from Tribunal
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Marina Leigh
 
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Post » Thu Oct 29, 2009 5:41 pm

I wonder what could possibly be rewarded for doing an MQ THAT large, you'll obviously have to make up a metric ton of lore, but maybe... maybe it would be a war between daedric lords... or something... like maybe a new prophet of azura/mephala,boethia will come up and lead the dumneris to drive the humans (nords and imperials) out of tamriel and maybe you pick your race in the very beginning of the game and that decides where you start out :D I dunno... and then the imperials, after years of studying dwemer machines, have created their own machine army and sheogad/hercine/malacath(or whatever his name is) rally behind the beasts and send them to unite and there is a giant race war and imperials get attacked on sight in elswyr and argonians get attacked on sight inskyrim ect. ect. but I'm getting ahead of myself...

I just can't comprehend the size of this, I mean I have had the two maps of TR + the two expansion for about 2 weeks and I haven't even stepped off vvardenfell D:
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Connor Wing
 
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Post » Thu Oct 29, 2009 1:22 pm

Yeah, its true there could be all kinds of quests made up, aslong as they are fairly close to lore.

If you ask me, we don't want a bunch of manga loving emo's running around with 20 foot swords and poof hairstyles :gun:
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Prohibited
 
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Post » Thu Oct 29, 2009 7:10 pm

Yeah, its true there could be all kinds of quests made up, aslong as they are fairly close to lore.

If you ask me, we don't want a bunch of manga loving emo's running around with 20 foot swords and poof hairstyles :gun:

true, lol
looks like this project might actually need a story board team :o
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latrina
 
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Post » Thu Oct 29, 2009 10:05 pm

You could incorporate Cyrodiil's transformation from a rain forest to a temperate climate for its main quest. Only problem I could see with that would be the fact that if the effect is immediate, you'd have to make two Cyrodiils. One rain forest, one temperate. If it was gradual, you could just replace the area within a certain radius of the point that the change began. Unless it involved some god changing it up instantly. I'm a bit rusty on my lore.

(if rain forest is the incorrect term for Cyrodiils original climate, I apologize; it's the only way I've ever heard it termed)
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Stacy Hope
 
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Post » Thu Oct 29, 2009 5:24 pm

I think it could be set in the aftermath of the Oblivion crisis. The Provinces are beginning to split apart at the seems, which side will you join?
Will you join the crumbling Empire of the Imperials led by Lord Ocato under a police state of the blades, or will you battle to free the power hungry Provinces, and let them destroy the ancient and powerful force that held them together.

For the empire, you would join the blades, and you would battle to keep the empire together, and this one would end with the lore correct ending, the other side would end with a broken empire, and the freedom of the provinces, but nothing to keep them from destroying each other.
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Quick Draw III
 
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Post » Fri Oct 30, 2009 1:28 am

I think it could be set in the aftermath of the Oblivion crisis. The Provinces are beginning to split apart at the seems, which side will you join?
Will you join the crumbling Empire of the Imperials led by Lord Ocato under a police state of the blades, or will you battle to free the power hungry Provinces, and let them destroy the ancient and powerful force that held them together.

For the empire, you would join the blades, and you would battle to keep the empire together, and this one would end with the lore correct ending, the other side would end with a broken empire, and the freedom of the provinces, but nothing to keep them from destroying each other.


I like this, but I think it needs to include a prophet :o
one that introduces that a "new force will be born into our world and the fate of all lies in his arms" and all that jazz
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Jerry Jr. Ortiz
 
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Post » Fri Oct 30, 2009 12:53 am

I like this, but I think it needs to include a prophet :o
one that introduces that a "new force will be born into our world and the fate of all lies in his arms" and all that jazz

Then maybe introduce the prophet as the leader of the new movement to break apart the empire. He lost his entire family in the Imperial Simulacrum, and he feels the empire is an evil force that will crush the world. He says that the gods are angry at the empire, and he sights the future coming of the "Infernal City" as the punishment if he fails.
He also says that since the empire is at its weakest, this is the time to strike. He needs to find a person he can use to get on the inside of the Empire, and he finds you, a servant in the Imperial Court, and decides that you are the perfect person for the job, but just before he gets to you, and tries to convert you to his side, the Blades show up and ask you to join them.
You have to decide whether to trust the seemingly perfect, kind prophet who is secretly power hungry, or the dying Empire around you.
The adventure starts in the Imperial Palace in Cyrodil, and you have to either escape it before the Blades kill you for joining the resistance, or before the assassins of the Prophet find you.
The story then becomes a battle over the future Emperor of the Empire, Titus Mede.
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sally coker
 
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Post » Thu Oct 29, 2009 7:19 pm

snippety

ok, I just thought, what if there was a "neraverine" type person for each providence. you should meet up with them and ally or betray them accordingly.
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Sophie Miller
 
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