Project Tamriel

Post » Sun Aug 08, 2010 3:48 pm

That's it? Hardly even noteworthy. Glad to see that.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Sun Aug 08, 2010 6:14 pm

The player twitching is really annoying, not sure if I could play a mod like that.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Sun Aug 08, 2010 8:30 pm

Seriously, if those are the only problems involved, then I don't think most people would even notice really, its just not a big deal at all imo! :D

It may be worth it, but it is still annoying and distracting. I experience it in my WIP...

That's it? Hardly even noteworthy. Glad to see that.

Exactly! This is what ive been trying to tell people, very very minor graphical glitches.

Could MCP do something about it maybe?

I don't think it can, as far as im aware, its an engine problem. May be able to be fixed but im not sure, however, i do know an engine re-write would definitely fix it.
Fingers crossed for OpenMW or the Cystal Scrolls.


The player twitching is really annoying, not sure if I could play a mod like that.


EDIT: Forgot to mention. This is just what the vanilla bodies look like. Im currently uploading a video of the same place using BB bodies. Looks alot better
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sun Aug 08, 2010 11:40 am

EDIT: Forgot to mention. This is just what the vanilla bodies look like. Im currently uploading a video of the same place using BB bodies. Looks alot better

Good job, I don't want to play a character who's in a constant state of hyperactivity.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sun Aug 08, 2010 10:28 pm

Wtf? Don't [censored] because someone tells you something you don't want to hear. :huh:
Around 1:25 it looks pretty bad, like Melchior said, it looks distracting and annoying, and imo not very immersive, to be fair.
Luckily we have 3 engine remakes in the works, I'll just hope for an eventual fix, if that's the case.

Also, do the guards usually get stuck like that in Balmora for you? Could you upload the .esp so we can test this out ourselves?
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sun Aug 08, 2010 8:37 am

^^ I have pathing grids working just fine in Lyithdonea. But the glitching is rather annoying, it affects armor, and sometimes if thin meshes are placed close together, then they'll glitch around as well.. I may see if I can move the landmass closer to TR to see if I can get it close enough to fix it.

But as far as Project Tamriel goes, hope for a new engine! (not saying it wouldn't be playable as is though :meh:)
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Sun Aug 08, 2010 5:31 pm

If you stuck it just east of TR's map 1 then it would work fine. Even as far out as the eastern parts of skyrim the glitcheyness is not noticeable

User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Sun Aug 08, 2010 9:35 pm

http://www.youtube.com/watch?v=VGaF5jAWt3M

Here's a short video showing the problems with being so far away from 0,0
Looks fine to me.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Sun Aug 08, 2010 6:11 pm

Just edited a couple of posts. And I see Leydenne has already been in here once before to clean things up. Let's keep it civil, guys. I'll be bringing this up with the other Mods to see if any further action is required at this point...
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Sun Aug 08, 2010 1:04 pm

Looks pretty good - all that I really noticed was the hands twitching when looking down, and I could easily live with that.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sun Aug 08, 2010 8:17 pm

@SGMonkey: have you still got the plugin that places Balmora in the Summerset Isles region? - it would be interesting to upload it to PES, for instance, so everyone could have a look. That way, we could also figure out if there are for example driver issues. If trembling hands is all you get being "that far out" then I think everyone would agree it's certainly not a problem.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Sun Aug 08, 2010 12:14 pm

yeah, but maybe not use the Summerset isle, some random chunk of land instead. call it "blobmassland" ^_^
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sun Aug 08, 2010 7:39 pm

If you stuck it just east of TR's map 1 then it would work fine. Even as far out as the eastern parts of skyrim the glitcheyness is not noticeable

Yeah. When I generated the land, I think I gave myself much more of a cushion than I needed.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun Aug 08, 2010 2:55 pm

The twitch isnt really anything. It did appear at 126 that the other characters head is moving. To be completely honest, this is far, far, far less annoying than other things that are in normal, vanilla Morrowind ie jagged, 8 poly rocks, 64x64 pixel textures, etc. There's no reason for a fuss about this imo.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sun Aug 08, 2010 12:06 pm

Exactly, I think its a very small price to pay for being able to create all of this. Plus, one day you possibly won't have to put up with it.

For those of you who would like to test this out for yourself, I have uploaded a more refined plugin to http://www.tesnexus.com/downloads/file.php?id=34343

Refined in a sense that its an exact copy of Balmora, instead of copying and pasting it. The only difference in these cells from vanilla Balmora is the path-grids. For some strange reason they wouldn't copy across with TESFaith, but i added new ones anyway.

To get to the test cell you simply need to type ( coc "1" ) in the console. Please feel free to test out the plugin and let me know your thoughts.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sun Aug 08, 2010 4:57 pm

Why are you calling this "project tamriel" when there are individual projects that are doing each province? I mean, you're not going to also work on Skyrim and Cyrodiil and Argonia, are you? Because there are already projects devoted to that. Are you just going to work on the remaining four provnices High Rock, Hammerfell, Elswyr and Summerset Isle only?
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Sun Aug 08, 2010 10:10 am

Well, i made the height map for Skyrim - Home of the nords, and im in the process (99%) of making the cyrodiil height map for PC. The idea is that the project will be a collective of all the province mods, so that they can share resources, ideas and anything else (if that group chooses too)

You forgot Valenwood and Pyandonea by the way.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Sun Aug 08, 2010 2:09 pm

Why are you calling this "project tamriel"

Cuz that's like, the continent and junk.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sun Aug 08, 2010 9:39 am

Why are you calling this "project tamriel" when there are individual projects that are doing each province? I mean, you're not going to also work on Skyrim and Cyrodiil and Argonia, are you? Because there are already projects devoted to that. Are you just going to work on the remaining four provnices High Rock, Hammerfell, Elswyr and Summerset Isle only?


View this topic as an anchoring point. It's just a nice topic to attract people and discuss issues. Fully expect that once teams start working on the various provinces you'll see individual threads comes to fruition. But it certainly doesn't hurt to use this topic as a starting point at all. Plus, with Skyrim and Cyrodiil well underway - and God forgive me if I don't mention the glorious Tamriel Rebuilt project of finishing Morrowind - it's just nice to let people dream further. Dreams can be great motivators when the real work being done starts to get to you.

Hell, just having someone do the heightmaps for the other provinces is a nice start for anyone who wants to work towards this. Major thanks to SGMonkey for that.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sun Aug 08, 2010 7:03 pm

Ah, now I get it. I'm a member over at Province: Cyrodiil but I'm currently busy with Pelagiad Expanded.
What about Thras? And Artaeum?

So I'm guessing that all the provinces of Tamriel will be completed before TESVII comes out. I'm guessing that won't be until after 2020 A.D. Of course the end of the world is coming in 2 years so none of us will probably be around any ways. :P
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Sun Aug 08, 2010 10:15 pm

So is this replacing Tamriel Rebuilt or...
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Sun Aug 08, 2010 10:48 am

So is this replacing Tamriel Rebuilt or...
No it is not replacing Tamriel Rebuilt. Tamriel Rebuilt only concerns itself with mainland Morrowind. Every other province is being handled by other projects. Here is a list of the mods I know about that will be adding lore correct land: their titles and then what they are going to be adding when they are done.

Tamriel Rebuilt: The province of Morrowind which includes Telvannis on the eastern shores of Tamriel, the southern House Dres holdings that boarder Black Marsh, and the Morrowind side of the Valus Mountains (the natural boarder between Morrowind and Cyrodil), including the city Kogotel.

Skyrim: Home of the Nords: The province of Skyrim, including all of the "holds" there. This province is west-northwest of Morrowind.

ZackG's Argonia: the province of Black Marsh, which is to the south of Morrowind.

Province Cyrodil: This adds the province immediately to the east of Morrowind, Cyrodil. It is the province featured in the Elder Scrolls IV: Oblivion.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Sun Aug 08, 2010 12:56 pm

Now we just need some brave souls to step forward and head up the other missing provinces, or join in with either P:C or Skyrim and help them along as they begin their first steps of creating their respective provinces. (I should say our respective provinces I suppose.)
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sun Aug 08, 2010 6:33 pm

Now we just need some brave souls to step forward and head up the other missing provinces

Maybe... we should wait for the other provinces to be finished first :eek: ...
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Sun Aug 08, 2010 8:23 am

Not necessarily, if someone is willing and has alot of free time to get a team together and start on a province now, I will more than gladly give them an ESP containing the land.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

PreviousNext

Return to III - Morrowind