[IDEA] Project Tamriel...

Post » Fri May 27, 2011 5:15 pm

....starting with the story....



Well first the planet Nirn cooled and SGMonkey decided it was time to build the world!

:P

Seriously though having landmasses as a resource for people to work with is a great idea. Actually covering them with content is, as mentioned, a mighty undertaking.

Cool to at least get the foundations laid.

Good luck!


-kwm
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Minako
 
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Post » Fri May 27, 2011 9:45 pm

Fancy contributing somehow? You could either join on of the current region projects, or possibly start your own
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Sylvia Luciani
 
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Post » Sat May 28, 2011 2:27 am

Well just to let everyone know i am working on Hammerfell and yes i know its a big undertaking and it will not be ready anytime soon.

Now that we have the workload out of the way, i just want to show the area i am working in:


http://i175.photobucket.com/albums/w152/Wolfsbane_89/HammerfallMapregion1-1.jpg
so according to this http://i175.photobucket.com/albums/w152/Wolfsbane_89/hammerfellgrid.jpg i am working on C3 and part of C2. Just to show people the area.

it will consit of 2 cities, 1 town, 1 dwemer ruin and a handful caves/smugglar hideouts/pirate bases

I have for the better part of the last 24 hours collected lore and information on the region.

I have also ( for like the last 9 hours) come up with various storylines, plots and quests and can safetly say that i have a nice idea on paper.


So what do i need? Well i am happy for other people to take up claims on that map and work along side me. Hopfully will get a forum or site up adn running.

Also, even if you think "its a huge ammount of work, you'll never get it done blah blah blah (please save your breath as i already know how much work it will take),
it would be great if you can provide links to any resources to use, or even if you dont want to take part in the whole grand scale fo the mod but you think a nifty mesh would be great dont be afraid to make it or link to it ect...

Remeber help can come in small things too (a mesh, a texture ect) you dont have to provide a storyline a script or any interiors/exteriors. Heck you might even want to subit a text for a book!!!

=MA=
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Big Homie
 
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Post » Sat May 28, 2011 1:05 am

That's the spirit Midget!
It's good to see someone who is interested, and you've certainly done your homework

If you need a hand I'd gladly help out :)

I'm gonna be making a site soon too, for Skyrim, and possibly for Project Tamriel, already made quite a nice animated banner
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Rachell Katherine
 
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Post » Fri May 27, 2011 9:54 am

I'm curious if many people think this is the right order to do things. From what I have seen, it often is.

As for me, I think it's backwards. I think the order should be: write the story, write the quests, write all the dialogue, design the interiors, then do the landmass. The idea is that the story concept drives the all the design from top down. Otherwise, you have some somewhat random environment design dictating practical constraints on your story.

But, maybe it's just me that feels this way.


First, you always need "The Plan". This should be as detailed as possible. From there, you create exteriors. Interiors cannot be made before exteriors, because you have to make them fit the exterior shells they will be "existing in", Northmarker rotation, window placement, and all. It's much easier and more sensible to make interiors after exteriors. From here you can add generic non-quest NPCs (including creatures) according to the aforementioned "Plan" (you can't very well add creatures to an exterior that doesn't exist, can you?). Finally, you implement quests and quest-related NPCs. This is the most straightforward and artifact-free way of creating an all-in-one mod. Trust me, TR as a team has been at it for 8 years, and I've been at it personally for 7.

Dialogue for NPCs is added with them at each stage; that is, non-quest and then quest.
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Soraya Davy
 
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Post » Sat May 28, 2011 12:45 am

And all that brings a project together. As long as the project is planned well, and start by doing stuff in a particular order

Plan
Build up your resources
Exteriors
Interiors
NPC's
Creatures
Dialogue
Quests

In a round about kind of way anyway.

Thanks Haplo
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Elena Alina
 
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Post » Fri May 27, 2011 11:39 pm

Plan
Build up your resources
Quest planning
Dialogue
Exteriors
NPC's

Interiors
Quests
Creatures


fix'd
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lillian luna
 
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Post » Fri May 27, 2011 4:39 pm

I hate building exteriors/landscape, but I'll gladly make Interiors (for any type of cave/ruin/house) and make all sorts of quests, big and small.
That stuff I can do in my sleep, :) and I have extra ideas I can contribute for this.

What resources are being used for this project?
Only Bethesda and TR would seem the best idea. Lore friendly and easy to use. If we all use different resources, the world will look very strange.

OK, as of right now, I am making some Bandit/Smuggler caves interiors for anyone who needs them. They will be fully finished, with correct lighting/pathgrids/NPCs that behave correctly, none of that half finished stuff you sometimes see... elsewhere.

Even if they aren't needed for months, it's what I feel like making right now. ;)
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Tikarma Vodicka-McPherson
 
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Post » Sat May 28, 2011 1:19 am

First, you always need "The Plan". This should be as detailed as possible. From there, you create exteriors. Interiors cannot be made before exteriors, because you have to make them fit the exterior shells they will be "existing in", Northmarker rotation, window placement, and all. It's much easier and more sensible to make interiors after exteriors. From here you can add generic non-quest NPCs (including creatures) according to the aforementioned "Plan" (you can't very well add creatures to an exterior that doesn't exist, can you?). Finally, you implement quests and quest-related NPCs. This is the most straightforward and artifact-free way of creating an all-in-one mod. Trust me, TR as a team has been at it for 8 years, and I've been at it personally for 7.

Dialogue for NPCs is added with them at each stage; that is, non-quest and then quest.


I was confused about that too, read a few posts up, what john.moonsugar meant was to plan it in that direction, then build it.
So you would plan your quests and interiors before exteriors, but then you'd still build it normally, with exteriors, then interiors, then quests, with a plan which takes a pre-planned quest and interior into account for it.

This removes a lot of limitation, as you know exactly what you need from the start, because you have a very thorough plan for everything.
If I'm getting confused here moonsugar, and this isn't what you meant, then correct me.

He did say design and write, not build and make, it's a lot clearer when I look at it now, guess I was just unwarily applying it to the current discussion and context.
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Ross
 
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Post » Fri May 27, 2011 12:51 pm

I've started digging around on ideas for the Summerset Isles.
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 11:35 am

fix'd


Quest planning goes in with "The Plan", not separate from it. In addition, you can't really write dialogue without NPCs, and it's almost impossible without Interiors, and Exteriors already placed, due to having to apply filters and IDs et al. Besides, you should give a bit of reasoning if you want to avoid an "I personally believe" moment.

To clarify; all planning, for anything, goes in with "The Plan". There should be no planning done after "The Plan". Hopefully that will clear up any confusion as to what I meant by "The Plan".
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Riky Carrasco
 
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Post » Fri May 27, 2011 12:22 pm

oh that makes more sense. thanks for clearing that up.
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Laura Richards
 
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Post » Fri May 27, 2011 10:21 pm

one thing that I think needs to be done for this to be successful is to collect all the reliable information you can on Hammerfell to provide a base resource that everyone will use as well as a bestiary and statistics of some sort. Hopefully it would keep the lore standard. Also perhaps a time line of historical events and a description of the current state. I feel this would be needed for any sort of consistency.
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Bitter End
 
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Post » Fri May 27, 2011 10:02 pm

one thing that I think needs to be done for this to be successful is to collect all the reliable information you can on Hammerfell to provide a base resource that everyone will use as well as a bestiary and statistics of some sort. Hopefully it would keep the lore standard. Also perhaps a time line of historical events and a description of the current state. I feel this would be needed for any sort of consistency.

*sigh*

ok - I have done the research. I am collecting resources in to an objects esp. Time lines already exist with links provided. Including current events. We have a beastiary already linked to.....

..... besides so far nearly everyone is telling me how to do things, how not to do things, how this isnt going to work, how there is too much work. As much as i appricate the help, brining up the smae problems that have already been addressed and that i have repeatedly answered seems pointless.

Thats just my two cents on the matter :) - atm its just me on Hammerfell. SO as far as i am concered SHARING everything that i have and learnt seems pointless untill someone steps forward and wishes to help. The more information thats thrown about could make it seem more complicated than it already is. EVERYONE has their own way of doing stuff. The mod has litrally only just started so dont expect anything for now in terms of progress.
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rolanda h
 
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Post » Fri May 27, 2011 11:35 am

I have few current mod projects of my own, but if you need scripts I can help with that. Just send me a PM if need arises.
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Thema
 
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Post » Fri May 27, 2011 10:39 am

sorry for bringing up old issues, I just thought if it was all collected into one place it would be better then just a list of links.
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Rachyroo
 
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Post » Fri May 27, 2011 6:10 pm

*sigh*

ok - I have done the research. I am collecting resources in to an objects esp. Time lines already exist with links provided. Including current events. We have a beastiary already linked to.....

..... besides so far nearly everyone is telling me how to do things, how not to do things, how this isnt going to work, how there is too much work. As much as i appricate the help, brining up the smae problems that have already been addressed and that i have repeatedly answered seems pointless.

Thats just my two cents on the matter :) - atm its just me on Hammerfell. SO as far as i am concered SHARING everything that i have and learnt seems pointless untill someone steps forward and wishes to help. The more information thats thrown about could make it seem more complicated than it already is. EVERYONE has their own way of doing stuff. The mod has litrally only just started so dont expect anything for now in terms of progress.

Preach it, Midge!

Yea, as I stated above, I have started compiling a lot of information for Summerset Isles (what can I say, the Mer intrigue me in the ES world), mainly similar sources that you linked to for Hammerfell (sans the addition of TR data on it, since I wager it does not exist). Anyone who knows of information on the Summerset Isles outside of the Imperial Library and the UESP Wiki I would love to know!

Anyways, back to jotting down notes for possible storyline, collecting conceptual photography, and looking for already released modders resources that might fit nicely there.
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Brentleah Jeffs
 
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Post » Fri May 27, 2011 1:12 pm

I hate building exteriors/landscape, but I'll gladly make Interiors (for any type of cave/ruin/house) and make all sorts of quests, big and small.
That stuff I can do in my sleep, :) and I have extra ideas I can contribute for this.

What resources are being used for this project?
Only Bethesda and TR would seem the best idea. Lore friendly and easy to use. If we all use different resources, the world will look very strange.

OK, as of right now, I am making some Bandit/Smuggler caves interiors for anyone who needs them. They will be fully finished, with correct lighting/pathgrids/NPCs that behave correctly, none of that half finished stuff you sometimes see... elsewhere.

Even if they aren't needed for months, it's what I feel like making right now. ;)

To answer your first question, i wouldn't be surprised if each project had its own resources, after all, each province will look quite different.
And all projects should exchange resources and generally help out where possible if need :)
I'm sure any interiors donated to any of the projects will be very welcome. :)

If your so good at exteriors, why don't you lend a hand with us on Skyrim?


*sigh*

ok - I have done the research. I am collecting resources in to an objects esp. Time lines already exist with links provided. Including current events. We have a beastiary already linked to.....

..... besides so far nearly everyone is telling me how to do things, how not to do things, how this isnt going to work, how there is too much work. As much as i appricate the help, brining up the smae problems that have already been addressed and that i have repeatedly answered seems pointless.

Thats just my two cents on the matter :) - atm its just me on Hammerfell. SO as far as i am concered SHARING everything that i have and learnt seems pointless untill someone steps forward and wishes to help. The more information thats thrown about could make it seem more complicated than it already is. EVERYONE has their own way of doing stuff. The mod has litrally only just started so dont expect anything for now in terms of progress.

Yes can we please stop continuing the arguments about it not working.

If you have any ideas or contributions you are more than welcome.

And Midget Alien, you got any work done on Hammerfell yet?

I have few current mod projects of my own, but if you need scripts I can help with that. Just send me a PM if need arises.

Appreciated, scripts will definitely need to be written :P, and a fair few I should imagine :)

Preach it, Midge!

Yea, as I stated above, I have started compiling a lot of information for Summerset Isles (what can I say, the Mer intrigue me in the ES world), mainly similar sources that you linked to for Hammerfell (sans the addition of TR data on it, since I wager it does not exist). Anyone who knows of information on the Summerset Isles outside of the Imperial Library and the UESP Wiki I would love to know!

Anyways, back to jotting down notes for possible storyline, collecting conceptual photography, and looking for already released modders resources that might fit nicely there.

Cant wait to see what you come up with, let me know what sort of stuff you've dug up
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Tamara Dost
 
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Post » Fri May 27, 2011 8:01 pm

Cant wait to see what you come up with, let me know what sort of stuff you've dug up

Well, right now my issue is deciding on which of the multiple concepts I have would be best for the MQ for the Province. All the aspects of Summerset Isles is going to be touched on - just if they are main plot worth or not.

The concept Photography I have built up is looking pretty good, and I have all available maps for the location I am aware of.

Would you like my compiled notes that I have gathered up on SI in general?

EDIT: Currently working on developing a quick website that will become the repository for the Summerset Isles project that I'll probably just host on my own hosting account. I'll drop a thread when the site is ready for folks to look at.
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Liii BLATES
 
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Post » Fri May 27, 2011 6:17 pm

At the moment i am collecting resources and compiling a "resource" esp. So far i have a handful of weapons and a couple of tilesets.

Also sent out mass pm's/e-mails to various authors and heard back from a few still waitng to hear back from others.
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Dawn Farrell
 
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Post » Fri May 27, 2011 9:38 pm

Among my other projects, and background development and resource gathering for this, I am also working together a http://www.otherfamily.net/gallery2/d/12850-1/PT_SI_V1.png portion of all this that I have decided to tackle. Once I have all my bearings together on this project, I will announce the release of the site that I will just be hosting off my OtherFamily site, and it will be the place to keep track of updates on the project, and where people will be able to offer any support that they would like.
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Eibe Novy
 
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Post » Fri May 27, 2011 10:19 pm

I?m still busy =]
I've recruited 2 of my friends and my girlfriend to help me, though not with any CS-work.
We are looking into the possibility of having an actually walking Falinesti.
Lore says Falinesti doens't move anymore, but it also says something is stiring in Valenwood.

Falinesti goes suicidal?
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Stu Clarke
 
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Post » Sat May 28, 2011 12:54 am

Falinesti goes suicidal?


I would like this, so I don't have to be annoyed at how Bethesda stole the name from Dragonlance every time I see it.
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Tanya Parra
 
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Post » Fri May 27, 2011 5:01 pm

Website is coming soon, got some basic layouts made, will post some links soon :)
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Stephanie Nieves
 
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Post » Fri May 27, 2011 4:36 pm

An update on interiors I started for this project...
I did start work on eight large caverns, but they are on hold for now as I concentrate on helping Trainwiz restore some of his lost stuff.
It's likely that you guys won't be needing cave interiors any time soon, but when you do I will have some nice things to contribute. (Almost too nice, I wanna keep them for me) :P jk
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Bereket Fekadu
 
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