[IDEA] Project Tamriel...

Post » Fri May 27, 2011 10:18 am

Are you working on a particular project or for the whole Project Tamriel in general?
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Baby K(:
 
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Post » Fri May 27, 2011 10:35 pm

Are you working on a particular project or for the whole Project Tamriel in general?

Just in general. I was bored so I started piecing some cave interior ideas together that were left over from other mods of mine.
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Lucky Boy
 
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Post » Fri May 27, 2011 1:39 pm

Wanna make some fort and house interiors for Skyrim?
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GPMG
 
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Post » Fri May 27, 2011 11:56 am

I didn't expect maps as good as these (even if flat atm).

I could help, but I'd need to know what's available to do and to how great a scale it'd need to be.

http://media.photobucket.com/image/tamriel%20map/Trevor0/PoliticalTamriel.jpg

Just to clarify:

With the exception of Yokuda which landmasses are done on that ^ map?

I have some more questions but I'll check this first...

Sounds good. :D
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Leonie Connor
 
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Post » Fri May 27, 2011 1:05 pm

Well, there is plenty of work to do, as the scale is exactly to scale with the in-game landmass of Morrowind

All of those landmasses have been created to scale and position, including Yokuda (Just because I could, and people might have been interested)

Each province will hopefully be and independent modding group, that may share resources and help wherever possible
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 5:47 pm

Wanna make some fort and house interiors for Skyrim?

Well, like I said, Currently I am working on Trainwiz's big project. I'll jump into the conversation again when I have more time to help. :)
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Del Arte
 
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Post » Fri May 27, 2011 11:16 pm

I wasn't expecting Yokuda and whatnot to be done too. Pretty impressive.

I know it's early, and I assume you were probably planning this anyway but I think each province should have someone to organise the maps, what to claim, what to place there, do's and don'ts etc. where to download required files etc.

I also agree reading earlier posts - the amount of files coming from different modders will create inconsistency if it's not handled right. I've worked with large scale projects before and it's quite a problem - and the more modders, the more potential problems. I might sound negative, but I imagine it becoming the case.

I'm also someone who'd prefer to fixate on one area, finish it well, and then do something else. If I helped in some way with this (which I'd love to), then I'd rather join an area that already has significant interest and a strong, dedicated small team of modders. I've modeled and textured before, but all in TES4. That could be a problem for me as it's a step backwards in some sense, but I understand that TES3 is less complicated in a number of ways.
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leigh stewart
 
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Post » Sat May 28, 2011 12:49 am

I wasn't expecting Yokuda and whatnot to be done too. Pretty impressive.

I know it's early, and I assume you were probably planning this anyway but I think each province should have someone to organise the maps, what to claim, what to place there, do's and don'ts etc. where to download required files etc.

I also agree reading earlier posts - the amount of files coming from different modders will create inconsistency if it's not handled right. I've worked with large scale projects before and it's quite a problem - and the more modders, the more potential problems. I might sound negative, but I imagine it becoming the case.

I'm also someone who'd prefer to fixate on one area, finish it well, and then do something else. If I helped in some way with this (which I'd love to), then I'd rather join an area that already has significant interest and a strong, dedicated small team of modders. I've modeled and textured before, but all in TES4. That could be a problem for me as it's a step backwards in some sense, but I understand that TES3 is less complicated in a number of ways.

Ha, its not that impressive really, it's just a matter of trail and error :)

And yeah, the idea is, that each region is taken by a different group and they work on that and converse with the other groups to share resources, ideas and whatever.

And yes, one of the biggest problems is maintaining a set structure of datafiles, and not overdoing it, obviously, pretty much every other region apart from Morrowind will use mostly non vanilla objects as they just wouldn't suit.

Also, if your interested in joining, there are already a few projects up and running, starting to get alot of stuff done. Theres Province Cyrodil, Skyrim - HOTN, Argonia, Tamriel Rebuilt and recently started Hammerfell and Summerset Isles

And in a way its easier modding for morrowind, and in some ways its a bit awkward, modelling is anyway. Ive been modelling for years and recently started for Morrowind, but texturing for Morrowind is a pain in the ass compared to what I do for my own work
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Rachael Williams
 
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Post » Sat May 28, 2011 12:58 am

can i help in any way im new to modding <_< but i would love to help anyway i can
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Craig Martin
 
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Post » Fri May 27, 2011 11:28 pm

Yeah ofcourse you can, if you wanna get into modding, have a look at some modding tutorials. Im sure any of the projects will appreciate a hand
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sarah simon-rogaume
 
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Post » Fri May 27, 2011 7:18 pm

As a random side note, I have also started (like Midge) collecting assorted resource files that are available around the net. Most of these will likely not be used, in all honesty, but some of them may if they stand up to quality and such.

Once we have the Project Tamriel parent site we should start a discussion up there about how to handle resources - thus it should probably get a Forum Board of its own. This will allow all the projects to intercommunicate with one another on a global level at that site, and then any individual sites for the mods in the overall project could have their own unique setup that is specific to their region and forums for development (a la TR). In this way, Project Tamriel could actually handle all of the resources and such so that things stay consistent across the board on things, would allow for proper crossing of resources from one region to the next (as some things will be similar as you move on, slowly changing to something new), and so on.

Anyways, for the time being (while the site is not up for Summerset), if anyone has resources they want to contribute they can pop them off to me (redeye@otherfamily.net) for the time being, and the same if anyone wants to help with the Summerset project (not expected, I will tackle it solo if needed).
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Kanaoka
 
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Post » Fri May 27, 2011 2:05 pm

Nice one Red Eye, it's good to see someone dedicated to this great idea :)

Kinda given me more of an incentive to get a base project site up and running

Im thinking the main site should include
Links to all the other contributing projects
News about each of the projects
A forum about the project as a whole
And some fancy inspiring images of what people are doing and happy with the look of or whatever

Obviously I want a fair bit to go into the site, and I would love for all separate projects to contribute and help each other out

For those interested, keep your eyes peeled :)
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cutiecute
 
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Post » Fri May 27, 2011 3:11 pm

Certainly not a problem at all, I may even be able to be persuaded (down the road here) to make sites for other projects as well, should they be needed and the project members are unable to do web coding. In regards to that, though, I wouldn't expect me to be able to make them until the Blessed Isles site is out of the way and running live. I just feel sites for the projects can certainly go a long way to maintain order with the projects, and keeping ideas and details centralized to easy to access locations (in this way, if current members tackling projects decide to stop, it could easily be setup to allow other to pick it up where it was left off).
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Annick Charron
 
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Post » Fri May 27, 2011 11:02 am

Yeah ofcourse you can, if you wanna get into modding, have a look at some modding tutorials. Im sure any of the projects will appreciate a hand

Hey I will start Learning some more and things like that but for now could I be like a tester ill try to find as many bugs as possible before the release...
Ill just start simple with the modding I could make Houses and things like that just send me a message telling me what you think.
By the way when I learn I do not like to stuff it all in at once. I would like to take my time.
Just pm me with anything thoughts ideas links to tutorials and things of that sort... :)
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Emilie Joseph
 
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Post » Fri May 27, 2011 4:52 pm

Well at the minute we wont need any beta testers as no quests have been made yet, for skyrim atleast.

But it depends which region you want to work on.

And there are plenty or tutorials out there for you to take a look at, it depends what sort of stuff you want to do. Do you want to make landscapes (exteriors), or work on building interiors, or even model things from scratch. There are alot of things you can have a bash at, and as you said, its best to take your time at stuff.

You may want to look on http://www.tamriel-rebuilt.org/?p=modding_data/tutorials website for some tutorials, although there are plenty out there to get you started

Thankyou for your interest :)
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Trish
 
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Post » Fri May 27, 2011 1:37 pm

Well at the minute we wont need any beta testers as no quests have been made yet, for skyrim atleast.

But it depends which region you want to work on.

And there are plenty or tutorials out there for you to take a look at, it depends what sort of stuff you want to do. Do you want to make landscapes (exteriors), or work on building interiors, or even model things from scratch. There are alot of things you can have a bash at, and as you said, its best to take your time at stuff.

You may want to look on http://www.tamriel-rebuilt.org/?p=modding_data/tutorials website for some tutorials, although there are plenty out there to get you started

Thankyou for your interest :)

I would like to do interiors at the moment mabey not caves.. I think ill start with houses if thats ok
Oh do you a Msn by any chance
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Sammygirl500
 
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Post » Fri May 27, 2011 11:23 am

Just to let you all know, the project is still going ahead, as far as im concerned anyway :)

Trying to get alot of the foundations done. Just to make a more impressive start.

And to Ericam490, yes i do use msn, PM me your details if your interested in the project
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Cesar Gomez
 
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Post » Fri May 27, 2011 10:10 am

Questions:

Skyrim house interiors. Would they consist of normal Solstheim Skaal Village style houses?

What should be possible plugin's file dependency? All 3?


I have 2 mods on hold, I can't make untill I learn the whole heightmapping process, the other is rather smaller one for now. Sooo, I could have fetch some time to make few interiors.

What about fort? Ordinary imp castle tile set or..?
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Sebrina Johnstone
 
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Post » Fri May 27, 2011 10:44 pm

Hell with it- I know I said I was working on my other projects right now- and so I am, but I must know if you and Lestat could use any help on Skyrim? As you are aware I have already taken an interest in this mod
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Jesus Duran
 
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Post » Fri May 27, 2011 3:35 pm

Hell with it- I know I said I was working on my other projects right now- and so I am, but I must know if you and Lestat could use any help on Skyrim? As you are aware I have already taken an interest in this mod


Yes, help is very welcome...just write me a PM what are your favorite interests (Exterior, Interior, Modeling). I remember that you said earlier in this thread that you're a 3d Modeler (but I could be wrong), so let me say that more 3d Modelers are more than welcome :foodndrink:

@ Chaka ZG

The Skaal Interior Models are just a little part of the used Interiors, only a few villages use Skaal Houses. If you are interested in Interior, please PM.


Lestat
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Chloe Mayo
 
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Post » Fri May 27, 2011 4:07 pm

This is a cool idea but painting the terrain is going to be a [censored]. If thats what you intend to do. Do you plan to add cities, forests, etc...?
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X(S.a.R.a.H)X
 
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Post » Sat May 28, 2011 1:32 am

hey i have no idea of how to mod but would like to learn. i have no experience do u know where i can find some helpful tutorial? thank you with anyway u can help. as soon as i gain experience i'll come back and try to join you at that time. thank you.
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Tamara Dost
 
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Post » Fri May 27, 2011 6:41 pm

For the http://downloads.ei-der-zeit.com/images/maps/nirn_edz.jpg of it?

Could the whole planet be imported with a graymap?
I mean, people could keep on adding stuff over the years...
And maybe we can figure how to import heights properly?
That would make for a cool distant land
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Sheila Reyes
 
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Post » Fri May 27, 2011 8:31 pm

For the http://downloads.ei-der-zeit.com/images/maps/nirn_edz.jpg of it?

Ironic, I have that same image for developing an Elder Scrolls RPG game
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loste juliana
 
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Post » Fri May 27, 2011 11:42 pm

For the http://downloads.ei-der-zeit.com/images/maps/nirn_edz.jpg of it?

Could the whole planet be imported with a graymap?
I mean, people could keep on adding stuff over the years...
And maybe we can figure how to import heights properly?
That would make for a cool distant land


Honestly, I think that one would have to have a whole partition empty as possible to be able to have a mod of those proportions on his/her PC.

@ Chaka ZG

The Skaal Interior Models are just a little part of the used Interiors, only a few villages use Skaal Houses. If you are interested in Interior, please PM.


Lestat



I'm asking because simple creation of few interiors would be a short and easy task if I'd use stock models, but if I'd have to take over bigger pack of resources, than I'll pass, because I already have way to much of those to handle on my own.
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Mr.Broom30
 
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