[IDEA] Project Tamriel...

Post » Fri May 27, 2011 10:17 pm

Fairly simply, one thing I would like this for is if you change the heights on the land around Vvardenfell, it'd be nice for just adding some background scenery :)
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Danielle Brown
 
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Post » Fri May 27, 2011 8:03 pm

I'd download a template like this to play around with on my own, that would be awesome
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Miss K
 
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Post » Fri May 27, 2011 11:59 am

I will help you with Valenwood if you'd like, I think Brillo's N'Dib resources would be awesome to use.
Here are some pictures of some of my work;

http://s14.photobucket.com/albums/a313/NielsWevers/Kheldak%20Ruins/
http://s14.photobucket.com/albums/a313/NielsWevers/Bitterroot%202/

A long time ago I also fooled around with greymaps, but it's a really long time ago xD
I think I got that island backed up on some disk somewhere... anywho;

http://s14.photobucket.com/albums/a313/NielsWevers/?action=view¤t=Sensi-RahmapJPEG.jpg

Will you be making a map with claimable regions, like TR, or do you wanna go down a different route?
Perhaps it is a smart idea to have a generalised data files bsa with all the resources, like TR.
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Sweet Blighty
 
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Post » Sat May 28, 2011 12:30 am

Why not just convert http://www.tesnexus.com/downloads/file.php?id=23018 to work with Morrowind?
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CHangohh BOyy
 
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Post » Fri May 27, 2011 3:22 pm

Good idea, in theory, but......

Either the project is going to give you a tiny "sample" of each province, it's going to take the ENTIRE modding community several years even if everyone agrees to tackle it, or it's going to end up as a bunch of big empty areas with nothing worthwhile seeing. The Tamriel Rebuilt Project is already taking several years just to do a decent job on the rest of Morrowind, so multiply that by the number of provinces and you begin to get an idea of the sheer scale and scope of the task.

I'd love to see a "correct" Imperial Province of Cyrodiil, as well as Black Marsh, Elsweyr, and whatever else, but it'll never happen. The old Morrowind game engine won't support that large of an area, and it would be a bad idea of a joke, in my opinion, to make "mini" provinces that are less than half the size of Vvardenfell, just so they all fit. The best we can hope for is that Bethesda will get its act together and produce a decent TES V that has the same kind of long-term appeal as MW and is able to handle a much larger map size.

My suggestion is, if you've got the talent and time to do that kind of work, contact the Tamriel Rebuilt team and lend a hand there. The remainder of Morrowind is probably going to be about as much as we're likely to see in any sort of "reasonable" form.
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Leticia Hernandez
 
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Post » Fri May 27, 2011 4:17 pm

Why not just convert http://www.tesnexus.com/downloads/file.php?id=23018 to work with Morrowind?

Because the map used in oblivion is a completely different scale and scewed dimensions.

Good idea, in theory, but......

Either the project is going to give you a tiny "sample" of each province, it's going to take the ENTIRE modding community several years even if everyone agrees to tackle it, or it's going to end up as a bunch of big empty areas with nothing worthwhile seeing. The Tamriel Rebuilt Project is already taking several years just to do a decent job on the rest of Morrowind, so multiply that by the number of provinces and you begin to get an idea of the sheer scale and scope of the task.

I'd love to see a "correct" Imperial Province of Cyrodiil, as well as Black Marsh, Elsweyr, and whatever else, but it'll never happen. The old Morrowind game engine won't support that large of an area, and it would be a bad idea of a joke, in my opinion, to make "mini" provinces that are less than half the size of Vvardenfell, just so they all fit. The best we can hope for is that Bethesda will get its act together and produce a decent TES V that has the same kind of long-term appeal as MW and is able to handle a much larger map size.

My suggestion is, if you've got the talent and time to do that kind of work, contact the Tamriel Rebuilt team and lend a hand there. The remainder of Morrowind is probably going to be about as much as we're likely to see in any sort of "reasonable" form.

Ill have you know the game does support that HUUUGE amount of land, the only thing that stops me from showing you all of it in one whole go, is the memory restrictions of MGE when creating distant land

Also, I did offer my hand at Tamriel rebuilt, but i didn't feel welcome
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Ilona Neumann
 
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Post » Fri May 27, 2011 10:53 pm

I've been musing at some of lightwave's other programs. At the bottom of the http://www.projectmanager.f2s.com/morrowind/TESAnnwyn/index.html is a dl for his tiny-scaled Cyrodiil. Maybe it helps a little?

ive already tried that map, it just makes things too awkward, being as its a completely wrong shape :P


IIRC LazyGhost had worked out how to use grey scale height maps to create smooth terrain with hills, mountains and shore lines....

I'll see if I can dig up the post....

Ok see here > http://www.gamesas.com/bgsforums/index.php?showtopic=1018345&hl=


Hope that helps some.


-kwm


edit - it'd be interesting to a degree to get the terrain and then use Yacoby's static placer to try and cover the place with flora and rocks and things. To do it by hand will take a proverbial month of Sundays.

Sounds like a plan


It worked fine for Argonia.. (this is just one/fourth of it though)
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot9-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot7-1.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot16.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Argonia/MGEScreenshot4.jpg

Granted, Argonia is intended to be more flat, but making mountains n stuff arent difficult. I use the Oblivion CS to create the heightmap and then convert it with tesannwyn. Or tesfaith. Its been a while I dont remember lol/.

Who is working on that mod?
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Kayla Bee
 
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Post » Fri May 27, 2011 1:15 pm

i'd be intrested in something like this. what i want to know is:

- Are these maps compatible with TR and the Skyrim project? If so that would make me want to use one of these even more as it means less work/effort to get them to be compatible.
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Kelly Osbourne Kelly
 
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Post » Fri May 27, 2011 6:11 pm

Well seeing as I used http://i73.photobucket.com/albums/i201/Vality7/TamrielMap.jpg map, and I made the landmass for Skyrim, and the coordinates from the TR website I'd say yes, its compatible
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Gemma Archer
 
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Post » Sat May 28, 2011 12:14 am

Well seeing as I used http://i73.photobucket.com/albums/i201/Vality7/TamrielMap.jpg map, and I made the landmass for Skyrim, and the coordinates from the TR website I'd say yes, its compatible

Awesome! now i am even more drawn to this idea.


ps. did you get my pm ;)
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suniti
 
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Post » Fri May 27, 2011 3:40 pm

...and the coordinates from the TR website I'd say yes, its compatible

Awesome, that is what I was hoping to hear - yea, certainly release this, would be awesome to have and play with.

Oh, and zackg (the one who posted the pics in the first place) is working on Argonia
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April D. F
 
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Post » Fri May 27, 2011 8:11 pm

Just curious, but who thinks it would be a stupid idea to try re-create the regions of Tamriel?

And why don't you think its a good idea?
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Jack Bryan
 
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Post » Fri May 27, 2011 2:36 pm

...Oh, and zackg (the one who posted the pics in the first place) is working on Argonia

In that case i will have a little treat for him shortly :)

If he is indeed interested of-course
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Nick Swan
 
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Post » Fri May 27, 2011 9:28 pm

Would it be compatible with Province: Cyrodiil by chance?
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sw1ss
 
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Post » Fri May 27, 2011 8:00 pm

I dont think it will be a stupid idea. Alot of work certianly.

I have sepent the last couple of hours reading up lore on Hammerfall. MAking plans, collecting resources and have a loose storyline in mind. I have already decided where i am going to start the modding proceedure and i am getting excited thinking about the prospect of working on this.

I dont mind working on hammerfall by myself ( i'd like to work that way for a while - i.e the creating of the mod not the resources ;) ) but again that would be lots of work! so i'd be willing to co-operate in anyway possible.

please count me in for hammerfall :)

=MA=
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Bigze Stacks
 
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Post » Fri May 27, 2011 6:46 pm

Would it be compatible with Province: Cyrodiil by chance?

That all depends how accurate their map is, but im planning to work with them, if they make themselves heard here. Then i would like to have a discussion about plans and such
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Matt Bee
 
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Post » Fri May 27, 2011 1:26 pm

I am guessing it probably conflicts with Skyrim too (unless SGMonkey made this for their team awhile ago when they started their work) as it has that generated also. Though, if the coordinates from TR were used (and stay the same), it should work out okay with that I imagine as it currently stands.

EDIT: Removed items covered by SGMonkey while I was typing my message
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Gemma Woods Illustration
 
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Post » Fri May 27, 2011 10:35 am

That all depends how accurate their map is, but im planning to work with them, if they make themselves heard here. Then i would like to have a discussion about plans and such

This is good news as well!

so we know that:

skyrim is already been worked on and has compatibility.

TR - morrowind is being worked on and has compatibility

Cryodil is being worked on and possible compatibility

Argonia is beign worked on and possible compatability.


So that leaves only a handful of proviences to work on :)
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LADONA
 
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Post » Fri May 27, 2011 11:54 pm

I am guessing it probably conflicts with Skyrim too (unless SGMonkey made this for their team awhile ago when they started their work) as it has that generated also. Though, if the coordinates from TR were used (and stay the same), it should work out okay with that I imagine as it currently stands.

EDIT: Removed items covered by SGMonkey while I was typing my message
Ahh you already noticed what i said earlier :P


This is good news as well!

so we know that:

skyrim is already been worked on and has compatibility.

TR - morrowind is being worked on and has compatibility

Cryodil is being worked on and possible compatibility

Argonia is beign worked on and possible compatability.


So that leaves only a handful of proviences to work on :)

All regions are compatible

I'm even going to re-create the rest of morrowind that TR haven't released yet, just so you can see how accurate it is

EDIT: The only reason I haven't done Argonia and Morrowind yet is because I already know they are being worked on, and the only reason I made Cyrodil was to get the co-ords in the Morrowind world for Valenwood, Elsweyr, Summerset Isles, Pyandonea and also Yokuda
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Craig Martin
 
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Post » Sat May 28, 2011 12:05 am

Ahh you already noticed what i said earlier :P



All regions are compatible

I'm even going to re-create the rest of morrowind that TR haven't released yet, just so you can see how accurate it is

haha thats put all my doubts out the window now :)

Ok i am gonna whack up a few maps to show the area i want to work on and perhaps get other people motivated :hehe:
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Rebecca Clare Smith
 
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Post » Fri May 27, 2011 3:15 pm

ok heres a look at the area of hammerfall that i want to work at.

i have put it all into a nice picture including maps/info and ideas of the areas that i want to work on.


http://i175.photobucket.com/albums/w152/Wolfsbane_89/HammerfallMapregion1.jpg
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 7:12 pm

I will help you with Valenwood if you'd like, I think Brillo's N'Dib resources would be awesome to use.
Here are some pictures of some of my work;

http://s14.photobucket.com/albums/a313/NielsWevers/Kheldak%20Ruins/
http://s14.photobucket.com/albums/a313/NielsWevers/Bitterroot%202/

A long time ago I also fooled around with greymaps, but it's a really long time ago xD
I think I got that island backed up on some disk somewhere... anywho;

http://s14.photobucket.com/albums/a313/NielsWevers/?action=view¤t=Sensi-RahmapJPEG.jpg

Will you be making a map with claimable regions, like TR, or do you wanna go down a different route?
Perhaps it is a smart idea to have a generalised data files bsa with all the resources, like TR.

Hey mate, im not ignoring you at all, just didn't realise how much attention this would get.

And to answer your questions, yes ill be doing a sort of claim to get people started, but I have some work to do yet, and some figuring out to do as well.

And I should say that each region will have its own .BSA, when it gets to that obviously.
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Steven Hardman
 
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Post » Fri May 27, 2011 11:45 pm

Hey mate, im not ignoring you at all, just didn't realise how much attention this would get.

And to answer your questions, yes ill be doing a sort of claim to get people started, but I have some work to do yet, and some figuring out to do as well.

And I should say that each region will have its own .BSA, when it gets to that obviously.

This is good, i like that idea.
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 2:14 am

My only concern with the work ive done so far is MGE, i need MGE to be able to create distant land for any ammount of land :(, at the moment, MGE will only allow me to create distant land for 2-3 regions at a time, depending on their size.

Whereas Morrowind will happily run all of them loaded at once, in total there is roughly 350mb of plugins. The biggest being Cyrodil

EDIT: Keep the questions and comments coming :)
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Mari martnez Martinez
 
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Post » Fri May 27, 2011 12:12 pm

My only concern with the work ive done so far is MGE, i need MGE to be able to create distant land for any ammount of land :(, at the moment, MGE will only allow me to create distant land for 2-3 regions at a time, depending on their size.

Whereas Morrowind will happily run all of them loaded at once, in total there is roughly 350mb of plugins. The biggest being Cyrodil

yeah but most of us wont be using MGE as some, like me, cant use it ;) - :P


But its great that this resource has been done.
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Joie Perez
 
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