[quote name='Kjarista' post='14627745' date='Jul 6 2009, 05:26 PM']First off, I don't think it "was in the right hands" with Iplay. If you really want the Fallout MMO to be a success, the bigger the budget, the better. I'd be more inclined to think that Zenimax would be more likely to properly fund not just the project, but the talent required for a good game.[/quote]To this I agree, Zenimax is a much better choice for an MMOG ~but Fallout is a poor choice for such an endeavor, unless you are willing to gut it for all but the setting.
[quote name='Expresate' post='14623997' date='Jul 6 2009, 02:15 AM']The end of the Fallout series you know. More people have heard about Fallout now, than before. It's rising in popularity, but it won't be the same Fallout that 1 and 2 were.[/quote]This is effectively the same as not Fallout; Think about it. Strictly speaking Fallout 1 defined the game and the setting. Fallout 3 did truthfully abandon the gameplay entirely, and shifted the setting ~not just across the country (which I have no qualms about), but the very foundation of the gameworld and its behavior. Fallout 3's setting is a mirrored parody of the first game. Consider [for minor instance] the fact that all Mr. Handy droids in the series were 6 armed mute utility 'bots with twin turbine fans for mobility ~while Fallout 3's identically named Mr.Handy's (which are presumed to be the very same robots ~literally) are all 3 armed (hand-less!) robots with a central thermal jet of some kind and bad stereo-typical (and talkative) AI's.
The setting is two
centuries past the war, and the world is one where everyone's father and their father's father (and their father's father's fa...
) must have never scavenged anything in their life! and even the Brotherhood's inner Citadel was a filthy mess (like no one ever (ever!) picked up a broom or at least set the robot to tidying up ~Its a paramilitary cult! Without a doubt its guaranteed that the recruits would have been forced to clean the place Spic & Span, and their bunks better bounce a bottle cap).
FO3 is the only game in the series with radioactive water (AFAIK), and no amount of explaining will ever excuse the PC's drinking from toilets while still inside Vault 101 (much less on the surface). Personally I love the engine, the level design (except the subways), and (most of) the game assets (sound, textures, and meshes); but Fans that they are... they never once contacted Mark Morgan about doing the soundtrack, and (assumed) were always planning a TES4.9 post apoc FPS with dialog dressed as Fallout ~instead of a Fallout sequel.
....And by sequel I mean, a game that favors the player figuring things out for themselves; A game that
fully [and equally] supports whatever build that the player chooses to focus on; A game with three (or more), distinct methods of solving each and every quest; A game that includes player dialog that reflects the PC's skills and stats with more than meaningless one-liners. ~Most importantly a game with the "everybody wins" mentality blessedly absent.
Personally I'd prefer a modern refinement and adaptation of the series turn based mechanics (as set down by the original and it's sequel) ~no, this does not mean VATS by any reach. This means an updated Turn Based combat engine that supports the fully 3D DX9 game engine. Also an overhead view so you can see what's going on in the world ~like NWN 1 & 2 and Dawn of War... and Fallout (In fact rather like the game listed first in my SIG
)
This in addition to a fitting tale and clever quips for [clever chaps] in the dialog (In Fallout even the lines that ended badly [fr the PC] were often fun in their own right, and not something you'd get unless you fail).
Fallout [as a series!] was positively anti-Sandbox. This is the single number one peeve I have with Fallout 3 ~Nothing makes a dent (except the Megaton showpiece ~which I expect is just why its there). Sand Box games in general are nothing more than single player MMOG's and they [for me at least] completely destroy the "immersion" they strive so hard to foster, by the very virtue of the sandbox amnesia had by the NPC's. In Fallout you are held to your actions, in FO3 you can shoot your dad in the face 150 times with a bb gun (he'll give you the reloads in between shouts of "Stop screwing around!").
[quote name='POstem' post='14633681' date='Jul 7 2009, 03:24 PM'][size=1]
Man, seriously i read a lot of your posts, if you HATE so much Bethesda and fallout3, and the way Beth do the things, why you come here just to bash? It would be better to be 'enlighted' by DAC or NMA.[/size][/quote]
People say its "better", people say its "progress", people point to the "shinies", and worst of all... People say its Fallout ~and to most it now is... That's what Fallout has become; and its the very thing those NMA'ers and DAC "zealots" (of which I am one) most feared would occur, and why many are/ or were so vocal about it early on and still today. Fallout 3 is Wheel of Fortune when it should have been Jeopardy.