Projectile Spread

Post » Sat May 28, 2011 5:22 am

It was hard enough to hit your enemies in combat if they were moving, I think a projectile spread would only annoy me. If we would get a projectile spread I'd only like it for those who aren't all too gifted in the mastery of archery. However, a system like that would probably make it harder to increase your marksman skill at low levels and I'd probably choose to excel in some other area instead. So yes, I understand that it'd be more realistic, but I don't want it.
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Dean Ashcroft
 
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Post » Sat May 28, 2011 4:06 pm

Oblivion's archery was fine.
No locking on target, and this is not a sniper game. (even though we can snipe).
We do need a denock ability though.
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Josephine Gowing
 
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Post » Sat May 28, 2011 2:04 pm

Case in point, people who primarily used the bow in Oblivion, and guns in FO3/FO:NV, please raise your hands... now, tell me if you were engaging/killing enemies at significantly longer ranges in FO3/FO:NV than with your bows in Oblivion.
In either game, if I can see it, I can kill it.

In both games, I could shoot someone further than the game engine would trigger their AI into an active state.

At least in Fallout, and even more so in NV, the gun had a built in spread that sometimes required me to get closer.
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Stace
 
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Post » Sat May 28, 2011 2:52 pm

For long range shots though, when you actually need the accuracy, you could use a system that if a player holds still and aims at the same spot for a couple seconds that the bow zooms in or something on the target and a perfectly straight shot is possible and missing wouldn't be frustrating. But for quickly firing up close i think some projectile spread would be a great improvement.
-Nick S.

the bow did zoom when you got to a certain level I think it was 75
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Fanny Rouyé
 
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Post » Sat May 28, 2011 9:24 am

doenst make sense to be effected with magic. maybe a little with arrows but i mean in real life u can get an arrow to mostly go where u want it. distance is wut makes it hard. they fall down or u can shoot over someone. they need to add an arc to the arrows.
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louise hamilton
 
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Post » Sat May 28, 2011 4:48 am

it really doesn't make sense for spell effects gravity is caused by 2 different masses pulling on each other, spells dont have mass they are just affects on the enviornment
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Bigze Stacks
 
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Post » Sat May 28, 2011 2:54 pm

I like turtles!



But no archery was just fine in oblivion. Magic was fine to... maybe just tweak the speed of it to make it faster imo.
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Laura Ellaby
 
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Post » Sat May 28, 2011 6:32 am

it really doesn't make sense for spell effects gravity is caused by 2 different masses pulling on each other, spells dont have mass they are just affects on the enviornment
If an Ice Spike is an actual spike of ice, then gravity would likely affect it. Heck, even a fireball apparently has mass since it can knock a cup off a table.

And that disregards the idea that a novice shouldn't have perfect aim to begin with.
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Dona BlackHeart
 
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Post » Sat May 28, 2011 4:01 pm

I didn't use archery much in OB but I think arrows were affected by gravity when I did use them. However spells were much too slow. You would have to really lead the target to hit them and any unexpected sideways movement resulted in a miss especially if they were a distance away.
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Brooke Turner
 
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Post » Sat May 28, 2011 8:57 am

They were affected by gravity in Oblivion, did you not see the rapid trajectory change on the arrows? The curvature was a little too quick.

Ah yes you're right. My memory of Oblivion fails me :S From the videos I just watched it does seem to arc too quickly(I'd play it instead of watching videos if my video card didn't die). I do have a question though. If I shot an arrow up in the air at say an 80° angle would it come down in an 80° angle? Or did arrows always follow the same trajectory no matter what angle they were fired? I can't seem to remember that either, but if not then my comment is still valid.
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Queen Bitch
 
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Post » Sat May 28, 2011 2:24 pm

You needed the perfect aim in Oblivion because it took fifty thousand arrows to kill anything.
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Sista Sila
 
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Post » Sat May 28, 2011 6:38 am

Arrows were affect by gravity.


unfortunately they flew like they were made from cardboard paper, and they were NOT aerodynamic :(

hope magic is more visually interesting also
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GEo LIme
 
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Post » Sat May 28, 2011 3:19 pm

It was fine. They never shot perfectly straight for me. But they should shoot faster (Like speed of the arrow), in Skyrim.
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Alister Scott
 
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Post » Sat May 28, 2011 8:45 pm

there should be a perk or spell that lets you lock on with a bow for a certain amount of time
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 3:11 pm

Replay oblivion arrows were affected by gravity, however IMO yes magic should move faster than in oblivion. It was too easy to sidestep
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Rudi Carter
 
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Post » Sat May 28, 2011 7:51 pm

Although I'd like the added realism for the sake of added realism, the problem in Oblivion was that I was able to dodge so much coming my way, but my foe was not - be it arrow or spell. I believe foes will be more dodgy now, especially the intelligent ones like NPCs, so that this exploit may already be removed.
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Judy Lynch
 
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Post » Sat May 28, 2011 5:44 am

Magic shouldn't have a spread.

As for arrows, I seldom used marksman in Oblivion, but I'd be fine with some spread if you're firing off quickly, for example.
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George PUluse
 
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Post » Sat May 28, 2011 7:24 am

I never had a problem with aiming bows in Oblivion, I was pretty damn good when I played a lot...

Spells could use a speed boost...
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 11:30 am

Anyone who thinks that Oblivion-style archery is realistic has never fired a bow before. First of all, you cannot "aim" like a gun with iron sights (well, now you can--but not back then!). In real life you have to train your arm and eye to know what to do while you keep a good stance, since you cannot actually "line up" the tip of the arrow per se...maybe some people can if you hold the bow in a weird way, but I dont see how.


Even if you could aim perfectly, there is always a lot of fluctuation in terms of your minute muscle movements, air, arrow position, draw strength, etc.... meaning your arrows will hit within a general circle around and on your target, but not like a gun where you can just aim for a point and repeatedly hit it.



Make bows more powerful, but harder to weild in order to balance it out.

Make magic faster though, because that was hard to hit things with, especially if you play without the reticule, like I do
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LittleMiss
 
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Post » Sat May 28, 2011 9:13 am

^ It has been confirmed that bows are more powerful and take longer to draw. No info on aiming though.
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Milad Hajipour
 
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Post » Sat May 28, 2011 10:41 am

There should be some hefty inaccuracy at first at low levels but it should climb rather fast to a somewhat playable plateau at say, lvl20, and slightly grow from there because otherwise it may be downright annoying and frustrating to svck for the most of your campaign at your main skill for archery based characters.
I'm not saying go easy, but they'd have to take care of not fvcking up archery.
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Smokey
 
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Post » Sat May 28, 2011 11:03 am

Now if I need to get close as 10 meters to hit someone yet miss because of wind and such I'd be very annoyed.There are so few games where bows are actually weapons for killing.

In Dark Messiah and vanilla Oblivion,they were pretty much tools for activating stuff from a distance or first hit weapons in combat.

I wish for bows to be weapons to be feared,when I see an archer I'd need to take cover immediately.For balancing out you can make arrows harder to acquire.


Realistic or not.This is a game that enables you to do things you cannot in real life.I'm good with pinpointing bows from modded Oblivion.
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Richard
 
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Post » Sat May 28, 2011 5:57 am

Case in point, people who primarily used the bow in Oblivion, and guns in FO3/FO:NV, please raise your hands...


*raises hand*

now, tell me if you were engaging/killing enemies at significantly longer ranges in FO3/FO:NV than with your bows in Oblivion.


Max draw distance was pretty much the same in all 3 games, so...nope. Same ranges, with deadly accuracy in all 3 games. :shrug:

Perhaps in an environment where the actual effective ranges of the weapons differed rather than being artificially constrained things would be different- but TES/Fallout is not such an environment.
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Mr. Ray
 
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Post » Sat May 28, 2011 12:44 pm

Arrows were fine in OB, travel time of spells were slow though, easily avoidable.


I agree. But thank god they made bows much more powerfull, my marksman character was my favorite in oblivion but its annoying when you put 40 arrows into a goblin. To experience realistic marksmen gameplay i would turn the difficulty down so i could get 1 shot kills and it felt very cheap. And my marksmen skill was at 100
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Cat Haines
 
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Post » Sat May 28, 2011 11:58 am

If an Ice Spike is an actual spike of ice, then gravity would likely affect it. Heck, even a fireball apparently has mass since it can knock a cup off a table.

And that disregards the idea that a novice shouldn't have perfect aim to begin with.

Hmmm... I think a fireball would go up instead of down. it's not the mass of the fire that's knocking the cup off the table. It's the explosion from the magical impact.
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noa zarfati
 
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