Going immediately to the "they don't like it because they svck and I'm uber-pro" defense just further supports my theory that the only people who like drop-shotting and camping are the drop-shotters and campers themselves.
That's precisely the case. Here, let me paint a picture fer ya:
I happen to be one of the world's best Wipeout players (truth). When Wipeout Pure for the PSP was introduced, so were the concept of barrel rolls. In other words, with a quick left-right-left on the PSP's direction pad, my hovercraft would spin a quick 180 degrees in the air, land and be rewarded with a momentary boost in speed. Turbo for all intents and purposes.
The thing is, a select few players were ridiculously creative in finding places in the various Wipeout tracks in which to perform said barrel rolls -- places that the majority of human hands that ever played the game would never have the patience, creativity, and the skill in turn to execute. Net result was that the select few would decimate the less capable because they were able to leave those folks in the dust with superior racing lines and extra barrel rolls. This naturally created a chasm in the community divided neatly into two categories: those that approved of barrel rolls as a valuable and enjoyable tool for pushing Wipeout racing to the utter limit, and those that didn't.
The less capable, bitter and prone to rationalization, were up in arms when the leaderboards began to settle. They made so much noise in fact that Studio Liverpool, the designers of the lastest Wipeout incarnation (Wipeout HD), built the option of disabling barrel rolls in an iterative patch. Noobs, 1. Pros, 0. And it's worth mentioning, that I, never one to hold my tongue when people won't quit making excuses for themselves, ended up banned from the largest and most authoritative Wipeout community for doing what I do best -- telling the truth -- which amounted to telling the noobs, most of whom I'd never in the course of my HUNDREDS of hours of Wipeout gameplay never met once online in competition, to practice and/or put an end to their gum flapping.
That for me is the bottom line. You want to be pro, have fun, whatever -- put the time in and quit yer moanin'.
The fact is, I find it to be rather disturbing how willing game developers are to pander to those that simply don't have what it takes to reach mastery in their games. If mastery isn't your goal, then fine -- it might be goal of others, and they'll probably do it regardless of their options. As I mentioned, it won't stop the noob from complaining, because a neat constant is that pro players generally remain pro -- they have the talent, creativity and drive to push their skills well beyond that of the human player population regardless of their circumstances. Ya gotta respect that.
No one hit kills? No problem. No prone? No problem. Bunnyhopping nerfed? No problem -- the accomplished player will likely still own you.
And that means removing or nerfing things that the majority of players dislike.
See above. The majority of players are noobs. Your description fits neatly into the expected Bell-like curve of noobs versus accomplished players -- doesn't mean the majority is correct, but it often turns out that way when it comes to devs offering updates to their games because they often listen to the plaintiff wailing of the noob majority.
"Now watch this drive." -- George W. Bush
http://www.youtube.com/watch?v=23V18K40XV0
Flashback_Jack