prone

Post » Sat May 07, 2011 12:11 pm

Well actually I was referring to crawling/rolling while prone (taking the face down position definition), but even dropping to prone to get behind cover has use. I don't consider sliding as part of the same movement set as prone, at least not for my purposes, as sliding goes to quickly and forces the pop up at the end.



Damn campers have gone and ruined everything for us slow movers. Taking away all our tools.


ikr?
I'm a slow mover myself.


Just like anything else though.
People who play the game the way it is supposed to be played will get bit in the butt because they don't take over-advantage of the situation.
Can't believe I just said over-advantage, but it can be done in video games that allow that sort of thing. *cough* COD *cough*
- :flame: (those damned campers)
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Eric Hayes
 
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Post » Sat May 07, 2011 7:04 pm

So we all agree prone is nothing more than a camping tool?
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Evaa
 
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Post » Sat May 07, 2011 1:19 pm

So we all agree prone is nothing more than a camping tool?


Barring a few unique circumstances? yeah
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Marie Maillos
 
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Post » Sat May 07, 2011 5:17 pm

Billy Mayes here with this great new tool. Are you tired of campers killing you because you move slow or get stuck on objects? Not anymore! Behold the new S.M.A.R.T. system! It allows you to get to places faster, go around campers by climbing the terrain, and allows you to get over those small objects that magically stop you! If you pre-order now, we'll throw in Brink and a pre-order pack of your choice! Buy S.M.A.R.T. today! :lol:


:lmao: Wait, Billy Mayes died. :cry:

Actually, I was referring to intentional slow movers. As in, I am not a camper, I am not R&G; I am slow, careful, deliberate, and deadly.

Camper hate ruins it for the slow movers because a lot of R&G guys seem to feel that if you aren't also R&G you're a camper. Prone, camouflage, lots of cover, it all gets labelled as "camper tools" and then we get stuck having to move slowly in the open while standing.
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Chad Holloway
 
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Post » Sat May 07, 2011 11:43 am

So we all agree prone is nothing more than a camping tool?


Honestly, now that I think about it...
Specifically in the case of Brink itself, yes. Prone is completely a camping tool.

One) You can walk silently as Op if you take the ability.

Two) The argument that Brink is a Shoot&Move FPS completely takes over any possibility of going Prone
being anything other than camping. Being a fast Ninja is better than being a slow Ninja in this case.
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His Bella
 
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Post » Sat May 07, 2011 7:00 pm

No one is going to fault you for guarding a command post that is right near the action because it is useful. However, camping in a corner that isn't near an objective and you are racking up kills will earn you some choice words.......:bunny:


The bunny is going to tell them off?

Honestly, now that I think about it...
Specifically in the case of Brink itself, yes. Prone is completely a camping tool.

One) You can walk silently as Op if you take the ability.

Two) The argument that Brink is a Shoot&Move FPS completely takes over any possibility of going Prone
being anything other than camping. Being a fast Ninja is better than being a slow Ninja in this case.


Actually silent running is a universal ability. Brink is about moving and shooting.
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Sxc-Mary
 
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Post » Sat May 07, 2011 7:53 pm

Could you imagine what a heavy would look like lying prone?

It would look like a walrus. And who here wants to shoot a walrus?
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Carlos Vazquez
 
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Post » Sat May 07, 2011 8:05 pm

@Wraith

:ooo:
Awesome!





- :flame:
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Karen anwyn Green
 
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Post » Sat May 07, 2011 4:59 pm

Actually silent running is a universal ability. Brink is about moving and shooting.


Wait... I thought SMART was about "Moving and shooting" and Brink was about teamwork and objective oriented gameplay.
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BRAD MONTGOMERY
 
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Post » Sat May 07, 2011 4:21 pm

Wait... I thought SMART was about "Moving and shooting" and Brink was about teamwork and objective oriented gameplay.


http://brinkthegame.com/media/videos/

Dawn of SMART, but you are right SMART is about moving and shooting, just quoting Bezzy. Brink is about teamwork and objectives but also shooting people in the face. :spotted owl:
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Horse gal smithe
 
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Post » Sat May 07, 2011 3:33 pm

http://brinkthegame.com/media/videos/

Dawn of SMART, but you are right SMART is about moving and shooting, just quoting Bezzy. Brink is about teamwork and objectives but also shooting people in the face. :spotted owl:


I'm just trying to maintain a position for non R&G players like me. :foodndrink:

The team focused gameplay and customization is what I'm interested in, but I have no intention of forcing myself to run around like a nut the entire time I play the game, and suspect that the game pace will be slower than some are making it out to be.
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Campbell
 
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Post » Sat May 07, 2011 8:18 pm

I'm just trying to maintain a position for non R&G players like me. :foodndrink:

The team focused gameplay and customization is what I'm interested in, but I have no intention of forcing myself to run around like a nut the entire time I play the game, and suspect that the game pace will be slower than some are making it out to be.


Well yeah, and I'd hope that is an obvious thing. But from what Ive seen, its still faster than any other shooter Ive played besides COD.
Being fast in that game isn't the same thing though. I'd imagine Speed or some drug like it would definitely make you better at COD. (feel like a damn Jack Rabbit playing it, in a bad way)
Has nothing to do with my aim, its the broken mechanics. Going prone in an instant, getting head shots around the corner when you aren't even looking directly at the person because of crappy hit boxes...

I could go on but I won't.




- :flame:
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stacy hamilton
 
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Post » Sat May 07, 2011 11:21 am

I'm just trying to maintain a position for non R&G players like me. :foodndrink:

The team focused gameplay and customization is what I'm interested in, but I have no intention of forcing myself to run around like a nut the entire time I play the game, and suspect that the game pace will be slower than some are making it out to be.

I would be happily surprised if it turned out to be as frantic and hectic as TF2, but I'm gonna agree with you and say that that doesn't seem likely. Don't worry, I'm sure tacticool players will have their niche as well.

Me, I'm a runner. But a smart runner. Can't just run around like a headless chicken. You have to know where to go, where to pause and look around, where to watch for incoming enemies, etc.
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Dean Brown
 
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Post » Sat May 07, 2011 11:05 am

I'm just trying to maintain a position for non R&G players like me. :foodndrink:

The team focused gameplay and customization is what I'm interested in, but I have no intention of forcing myself to run around like a nut the entire time I play the game, and suspect that the game pace will be slower than some are making it out to be.


My no way does everyone have to run and gun. Be a heavy engineer, get near an objective and drop your turret and mines. Then start spinning your minigun and yell, http://www.wowheylook.com/wp-content/uploads/2011/02/come-at-me-bro.jpeg
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Laura Ellaby
 
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Post » Sat May 07, 2011 4:54 pm

My no way does everyone have to run and gun. Be a heavy engineer, get near an objective and drop your turret and mines. Then start spinning your minigun and yell, http://www.wowheylook.com/wp-content/uploads/2011/02/come-at-me-bro.jpeg


L
M
F
A
O
:trophy:

You just made my day. xD COME AT ME BRO!!!




- :flame:
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Bethany Short
 
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Post » Sat May 07, 2011 5:53 pm

My no way does everyone have to run and gun. Be a heavy engineer, get near an objective and drop your turret and mines. Then start spinning your minigun and yell, http://www.wowheylook.com/wp-content/uploads/2011/02/come-at-me-bro.jpeg


Just noticing a shift in that attitude around here, a lot of R&G sentiments. A lot of people seem to want it to be a very fast game and I think the pacing is going to surprise them once the game hits, so I'm trying to keep that in the back of the forum's mind so to speak.

And no doubt there will be a heavy engineer in my future, but not as my primary.
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Janine Rose
 
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Post » Sat May 07, 2011 11:25 am

So the game is all about 'the realism that you should be able to run over a 3 foot wall', but I can't lay on my belly? If someone wants to lay down why not, its a part of many FPS's and we all seem to get over it.

Even in the latest video there was a camper that got blown away by a silenced shotgun.
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Joanne
 
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Post » Sat May 07, 2011 7:52 pm

So the game is all about 'the realism that you should be able to run over a 3 foot wall', but I can't lay on my belly? If someone wants to lay down why not, its a part of many FPS's and we all seem to get over it.

Even in the latest video there was a camper that got blown away by a silenced shotgun.

Because the idea of prone in a fast paced game would slow it down.
Think of it this way,
3 lights, a medic a solider and an engineer all climb to an area with good vantage that the other body types can not get to.(yes there are places that lights can get to and the other body types can't)
All three have light rifles, the engineer lays down his turret, the soldier keeps everyone full with AP ammo, and the medic keeps everyone alive.
They all go prone and camp so no objectives can get done and turn it to a TDM.
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Crystal Clear
 
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Post » Sat May 07, 2011 7:21 am

In my experience with shooters.... the majority of the people who go prone do so in order to abuse it.

It has its strategic value, and then it has its cheapness. Floppers are high on my list of annoying specimens in shooters.
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sas
 
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Post » Sat May 07, 2011 12:53 pm

So the game is all about 'the realism that you should be able to run over a 3 foot wall', but I can't lay on my belly? If someone wants to lay down why not, its a part of many FPS's and we all seem to get over it.

Even in the latest video there was a camper that got blown away by a silenced shotgun.


This game isn't aiming for realism. The SMART system has been designed to prevent unnecessary frustration due to the environment. The SMART system allows for smooth gameplay, to ensure that you don't have to stop and you can keep on shooting and going for objectives. Prone enables camping, and Brink is trying to be a forward moving game. SMART keeps the game going, PRONE slows it down.

I understand the desire to go Prone, because there are games (BFBC2) where I will, at times, wish that I could go prone for tactical reasons. Brink isn't a realistic, modern warfare, game. From what I can tell, every gameplay mechanic from character class, abilities, weapons, and maps have been designed with balance in mind. You shouldn't ever want to go prone in this game, because the maps won't be designed for it. Besides, Brink gives you something that other FPS games don't, LEAN!!!! Prone for the ability to lean seems like a fair trade to me.
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darnell waddington
 
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Post » Sat May 07, 2011 5:12 pm

Because the idea of prone in a fast paced game would slow it down.
Think of it this way,
3 lights, a medic a solider and an engineer all climb to an area with good vantage that the other body types can not get to.(yes there are places that lights can get to and the other body types can't)
All three have light rifles, the engineer lays down his turret, the soldier keeps everyone full with AP ammo, and the medic keeps everyone alive.
They all go prone and camp so no objectives can get done and turn it to a TDM.


I think people are now severely over estimating the pace of the game. You're going to end up with groups like that regardless of prone, and while you seem to think it would be wrong, without knowing where on the map they are in relation to objectives/team or where the other three guys are, I don't think it's going ot be a "horrible" strategy based on whatwe're given.

Fast paced gameplay does not mean everybody is running and gunning, it means objectives are being forced at a pace. The team dynamic of the game is going to keep it slower than a lot of people seem to be thinking.

If it was a TDM with these mechanics, small maps, and short timers it would probably be the most high paced game out there right now (aside from maybe CoD on Nuketown), but it's objective based which means no matter how fast some people play the game is only going to progress as fast as team strategy.
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Miragel Ginza
 
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Post » Sat May 07, 2011 9:24 am

I think people are now severely over estimating the pace of the game. You're going to end up with groups like that regardless of prone, and while you seem to think it would be wrong, without knowing where on the map they are in relation to objectives/team or where the other three guys are, I don't think it's going ot be a "horrible" strategy based on whatwe're given.

Fast paced gameplay does not mean everybody is running and gunning, it means objectives are being forced at a pace. The team dynamic of the game is going to keep it slower than a lot of people seem to be thinking.

If it was a TDM with these mechanics, small maps, and short timers it would probably be the most high paced game out there right now (aside from maybe CoD on Nuketown), but it's objective based which means no matter how fast some people play the game is only going to progress as fast as team strategy.

You have a point.
But prone would lead to slowing down the pace of the game even more.
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Katie Louise Ingram
 
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Post » Sat May 07, 2011 8:11 pm

You have a point.
But prone would lead to slowing down the pace of the game even more.



Except that the game doesn't allow for the pace to slow any further.

They've said that there will be timers set up from point to point, not as an overall, so you can't slow it down beyond the five minutes it will give you to get done with each objective.

In the timed mode it gets sped up even more because you're timed obviously.

The only thing prone does (assuming you keep off the dropshot) is allow a few styles of play a little more movement ability. SMART, and sliding in particular, are tools for a certain set of styles, other styles don't have as many tools in the movement department.

Now I'm not crusading for prone to be put in or anything, but I'm trying to keep minds open about other play styles. Just watching where this thread, and the anti-sniper poll, among others are leaning I'm concerned that there's going to be a negative shift in the community, and I'd just like to sway a few players before it happens :foodndrink:
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Jesus Lopez
 
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Post » Sat May 07, 2011 9:57 pm

Except that the game doesn't allow for the pace to slow any further.

They've said that there will be timers set up from point to point, not as an overall, so you can't slow it down beyond the five minutes it will give you to get done with each objective.

In the timed mode it gets sped up even more because you're timed obviously.

The only thing prone does (assuming you keep off the dropshot) is allow a few styles of play a little more movement ability. SMART, and sliding in particular, are tools for a certain set of styles, other styles don't have as many tools in the movement department.

Now I'm not crusading for prone to be put in or anything, but I'm trying to keep minds open about other play styles. Just watching where this thread, and the anti-sniper poll, among others are leaning I'm concerned that there's going to be a negative shift in the community, and I'd just like to sway a few players before it happens :foodndrink:

No worries, I understand. :thumbsup:

That plays to my point though. Whats the point of prone if there is a 5 min timer for each main objective? Ya know?
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Manuela Ribeiro Pereira
 
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Post » Sat May 07, 2011 12:06 pm

No worries, I understand. :thumbsup:

That plays to my point though. Whats the point of prone if there is a 5 min timer for each main objective? Ya know?


If I'm the heavy defending the door from being blown and the rest of my team goes down, I drop to try and keep myself alive long enough for a medic to res them/heal me, or for them to respawn and get to the front.

I'm an Op sneaking along to complete an objective and I hear footseteps rushing around the corner, so I prone behind something and watch as the other team SMARTS over me and continues to the front lines.

Without knowing all the battlefields it's hard to say how many other options there may be, but those are the first two that come to mind.

:wink_smile:
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Laura-Jayne Lee
 
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