prone

Post » Sat May 07, 2011 12:06 am

it DOES encourage camping.
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Brιonα Renae
 
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Post » Sat May 07, 2011 5:37 am

it DOES encourage camping.


No it doesn't. It benefits those that choose to do so, but does not "encourage" people to do it.
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adame
 
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Post » Sat May 07, 2011 8:54 am

it DOES encourage camping.


Unless you took the story of the Tortoise and the Hare too seriously, I don't know why you'd think that.

If you want to gain experience and level up and unlock cool stuff, you need to move around and complete objectives. Sitting around in one spot won't get you any points beyond killing people for slivers of experience. There are time limits on individual story-based objectives. If I actually see someone NOT moving, I'd feel safe assuming they're away from their controller.
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Trey Johnson
 
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Post » Fri May 06, 2011 10:59 pm

Perhaps enable or assist would be better words here than encourage. Campers are bad enough as it is, we don't need to give them any help.
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Javier Borjas
 
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Post » Sat May 07, 2011 6:35 am

it DOES encourage camping.

The vast majority of campers uses crouch instead of prone - because crouching means you can sit in a tight corner better.
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Daramis McGee
 
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Post » Sat May 07, 2011 4:07 am

The vast majority of campers uses crouch instead of prone - because crouching means you can sit in a tight corner better.


I suppose you could just play head with a operative.
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Kelly James
 
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Post » Sat May 07, 2011 5:40 am

Er, I'll take the non-existent "don't care either way" option, lol.

The only thing I don't get is, why would you go prone? Is that the lying down like in Call of Duty or is it a "pretend-to-be-dead" thing, lol?

If it's the lying down thing, I don't mind if people use it or not. It's like choosing to sit in a corner.

I don't get the hatred (never played online, so I may be unaware of the dangers?).

Just throw a grenade at the person and punch him in the face (and then have your friends focus fire on him) if you have to, lol.
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Silvia Gil
 
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Post » Sat May 07, 2011 12:15 am

Er, I'll take the non-existent "don't care either way" option, lol.

The only thing I don't get is, why would you go prone? Is that the lying down like in Call of Duty or is it a "pretend-to-be-dead" thing, lol?

If it's the lying down thing, I don't mind if people use it or not. It's like choosing to sit in a corner.

I don't get the hatred (never played online, so I may be unaware of the dangers?).

Just throw a grenade at the person and punch him in the face (and then have your friends focus fire on him) if you have to, lol.



It's the "lying down like in Callof Duty".

As for the hate, there are numerous styles of play and players of particular styles don't like players of other styles because it forces them to think about how they play.

The negativity surrounding "camping" (camping is a very broad term mind you) stems from objective games like Counter Strike, where players from the "attacking" team wouldn't go for an objective and would instead "camp" and wait for the "defending" team to stop "camping" and come and fight. It was more or less a bunch of sissies that didn't want to fight against an entrenched force making an excuse for why they shouldn't have to.

In TDM games it becomes a different issue because you get some players that find a random place (dark corner) and sit waiting for people to walk by, not entirely unlike the sport that we call "hunting". Some stop and "camp" to cover the team's rear, but others flat out hide in an attempt to save their KDR at the expense of letting the team suffer.

It's a defensive style and has validity and value in games, but between those that outright abuse it and the players that don't want to have to "look first before crossing the street" so to speak, it takes a huge amount of criticism.
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Adam
 
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Post » Sat May 07, 2011 2:01 am

It's the "lying down like in Callof Duty".

As for the hate, there are numerous styles of play and players of particular styles don't like players of other styles because it forces them to think about how they play.

The negativity surrounding "camping" (camping is a very broad term mind you) stems from objective games like Counter Strike, where players from the "attacking" team wouldn't go for an objective and would instead "camp" and wait for the "defending" team to stop "camping" and come and fight. It was more or less a bunch of sissies that didn't want to fight against an entrenched force making an excuse for why they shouldn't have to.

In TDM games it becomes a different issue because you get some players that find a random place (dark corner) and sit waiting for people to walk by, not entirely unlike the sport that we call "hunting". Some stop and "camp" to cover the team's rear, but others flat out hide in an attempt to save their KDR at the expense of letting the team suffer.

It's a defensive style and has validity and value in games, but between those that outright abuse it and the players that don't want to have to "look first before crossing the street" so to speak, it takes a huge amount of criticism.


Ah, okay.
I'm pretty sure "camping" would still be in Brink, but the devs are trying to avoid it as humanly possible.
It's a game of luck sometimes, and I think all games have "camping" of some type.

I don't care, he gets me, he gets me. (And then I could know where he is next time I spawn and I will be more alert next time, hehehe).
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roxanna matoorah
 
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Post » Fri May 06, 2011 11:57 pm

I want to see the characters I'm fighting, so prone would not only slow down the game. It would be a disservice to the artist and modelers.
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Luis Longoria
 
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Post » Sat May 07, 2011 8:08 am

Nope. That fits like a square peg in a round hole. Brink is too fast-paced to let you lie down.



what if my heavy operative gets winded and needs to lay down for a second lol jk
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Christie Mitchell
 
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Post » Sat May 07, 2011 3:37 pm

i think this would be great for small entry points like vents or for snipers etc.,never really understood why such awesome soldiers in almost any FPS game can't just simply lay down, it's possibly my favorite thing about CoD you at least have the option too lay down and hide in the grass and things,i know it's kinda stupid but :P it seems important to me to pay attention too small details. not a buy-it-or-not tie breaker for me but still important.
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Kerri Lee
 
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Post » Sat May 07, 2011 3:09 am

at least have the option too lay down and hide in the grass and things

Red radioactive slime says no.
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sarah taylor
 
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Post » Sat May 07, 2011 9:47 am

only at long ranges or if i'm firing right?
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Kortknee Bell
 
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Post » Fri May 06, 2011 11:36 pm

That depends on how you define "ranges".

There is a stupid amount of glow if the target is really - REALLY - far away.
And there is a slightly less stupid amount of glow if the target is not that far away.
And there is still a remarkable amount of glow when the enemy is only a few metres away.
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Mario Alcantar
 
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Post » Sat May 07, 2011 11:39 am

That depends on how you define "ranges".

There is a stupid amount of glow if the target is really - REALLY - far away.
And there is a slightly less stupid amount of glow if the target is not that far away.
And there is still a remarkable amount of glow when the enemy is only a few metres away.

In that case, i'll just have to be a large orange dot going across the screen to stay alive. :confused:
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DarkGypsy
 
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Post » Sat May 07, 2011 9:59 am

Doesn't look so bad to me.

http://www.youtube.com/watch?v=Aq8eHNC1IQ4&feature=player_detailpage#t=84s

It goes by pretty fast, but you can see the glow effect on the enemies when the guy wall-hops down to them at around 1:27.
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Kahli St Dennis
 
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Post » Sat May 07, 2011 12:21 am

what if my heavy operative gets winded and needs to lay down for a second lol jk


That's just proof fat-boy needs to run even more.
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Michelle Chau
 
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Post » Sat May 07, 2011 1:28 pm

Doesn't look so bad to me.

http://www.youtube.com/watch?v=Aq8eHNC1IQ4&feature=player_detailpage#t=84s

It goes by pretty fast, but you can see the glow effect on the enemies when the guy wall-hops down to them at around 1:27.

I saw orange dots twice and every time I thought I did I freeze framed and I was right.
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Amysaurusrex
 
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Post » Sat May 07, 2011 5:04 am

I saw orange dots twice and every time I thought I did I freeze framed and I was right.


So it might not be as bad as some of the other vids where it looks like they all poured glowsticks over themselves.
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Lexy Dick
 
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Post » Sat May 07, 2011 5:53 am

So it might not be as bad as some of the other vids where it looks like they all poured glowsticks over themselves.


I thought they'd just done it for PAX east, considering some people there were seeing it for the first time and were only playing for a short while. You know, so they could jump right in and start playing. Did one of the devs say otherwise at some point?
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Megan Stabler
 
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Post » Sat May 07, 2011 4:58 am

I haven't heard any comments from the devs that said whether the PAX build was different from their current build or not, but I assume (dangerous I know) that they either increased the rim lighting a bit for the event, or have tuned it down since then.

Or maybe, maybe, the glow just looks worse in the shaky cam vids than it actually is in-game.
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Holli Dillon
 
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Post » Fri May 06, 2011 11:44 pm

well there was already a topic on this matter and a Bethesda Dev came in and said that it's not like you bright neon orange it's only a slight amount which increases at long ranges, i would assume had they incorporated prone into Brink they would have thought of the orange glow already and made it where when you crawling it's a LOT lighter nor just plain not there. have confidence in your game providers. S/D have been S.M.A.R.T. enough so far. :P
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Valerie Marie
 
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Post » Sat May 07, 2011 12:33 pm

you are the kind of person that makes games annoying to people like me.

Just to annoy you further, I also bunnyhop. :)

- F
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Jordan Moreno
 
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Post » Sat May 07, 2011 7:31 am

Just to annoy you further, I also bunnyhop. :)

- F


Hehe. Likewise.

As for the whole prone idea, it would fit in Brink, but since you can slide and shoot at the same timeso..
I'm good.
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aisha jamil
 
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