prone

Post » Sat May 07, 2011 7:00 am

No prone, the drop shot is so cheap. I'm sick of CoD thank God for BRINK!
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Jennifer May
 
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Post » Sat May 07, 2011 8:24 am

There should not be a prone function since the game is so fast paced. Having the function would merely ruin the quick paced experience.
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Vicki Gunn
 
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Post » Sat May 07, 2011 12:47 am

no i don't want drop shooters, so theres my answer
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Stat Wrecker
 
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Post » Sat May 07, 2011 2:53 pm

Excuse me for being off-topic, but what's a drop shooter?
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MatthewJontully
 
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Post » Sat May 07, 2011 6:25 am

Excuse me for being off-topic, but what's a drop shooter?

A player performing drop shots.
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Laura Samson
 
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Post » Sat May 07, 2011 6:07 am

A player performing drop shots.


Thanks Captain Obvious.
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abi
 
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Post » Sat May 07, 2011 3:04 am

A player performing drop shots.


Right, so what's a drop shot?
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Red Sauce
 
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Post » Sat May 07, 2011 11:18 am

A drop shot is diving while shooting, or going prone while shooting.
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Cheville Thompson
 
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Post » Sat May 07, 2011 3:13 am

A drop shot is diving while shooting, or going prone while shooting.


More or less this.

It's the exploitation of a game mechanic that gives increased accuracy while prone. The game can't tell the difference between just getting to prone (or even going to prone) and having been prone so the second you hit the button it tends to be a more accurate shot.

So while it would seem logical to drop and return fire (an actual tactic in combat situations) doing so in game exploits the fact that it's a game and is percieved as "cheap".

It falls into a similar category, with bunnyhopping, jump shots, and dolphin diving as far as taking advantage of accuract mechanics. I always found it interesting that these were considered unacceptable, but people become enraged when you can't accurately strafe fire at full speed.
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lucy chadwick
 
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Post » Sat May 07, 2011 9:39 am

Honestly, prone is the stupidest action possible in a shooter. It promotes camping, and that drop shotting crap those "MLG pros" do....
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Chad Holloway
 
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Post » Sat May 07, 2011 2:52 am

I really don't see how prone will encourage camping more than crouching. I mean, unless you're in some underbrush, then you're not exactly more invisible than you would be when crouching.

As for including it, I say yes. If Bethesda can find a way to reduce dropshotting (sort of like what Treyarch did in Black Ops, by making the player dive to prone rather than drop to prone instantly), then prone could have some tactical use.
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barbara belmonte
 
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Post » Sat May 07, 2011 1:39 pm

I really don't see how prone will encourage camping more than crouching. I mean, unless you're in some underbrush, then you're not exactly more invisible than you would be when crouching.

As for including it, I say yes. If Bethesda can find a way to reduce dropshotting (sort of like what Treyarch did in Black Ops, by making the player dive to prone rather than drop to prone instantly), then prone could have some tactical use.



Maybe but diving to prone is too similar to sliding. Sliding is what works for Brink.
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Spooky Angel
 
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Post » Sat May 07, 2011 2:18 pm

Adding prone in this game looks to be a waste of programing time and it would just mess up play dynamics. end of story
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Joanne
 
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Post » Sat May 07, 2011 2:18 am

Adding prone in this game looks to be a waste of programing time and it would just mess up play dynamics. end of story


Are you sure?

Without having played the game we have no way of knowing what an ability like prone will do to the game dynamics.

I find it interesting that for a game to claim so much of the "be your own character, play your way, choose your path" mentality there are obvious features in place to promote certain styles of gaming and some missing that may discourage other styles.

Sure, the game is intended to move at a pace, but it is still a tactical "attack/defend" dynamic and as such will involve tactical camping on multiple levels.

Prone would simply be a defensive feature to counter some of the heavy amount of offensive features in the game and is no different from scampering up a wall to hide from a gunfight.
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helliehexx
 
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Post » Sat May 07, 2011 4:42 pm

Are you sure?

Without having played the game we have no way of knowing what an ability like prone will do to the game dynamics.

I find it interesting that for a game to claim so much of the "be your own character, play your way, choose your path" mentality there are obvious features in place to promote certain styles of gaming and some missing that may discourage other styles.

Sure, the game is intended to move at a pace, but it is still a tactical "attack/defend" dynamic and as such will involve tactical camping on multiple levels.

Prone would simply be a defensive feature to counter some of the heavy amount of offensive features in the game and is no different from scampering up a wall to hide from a gunfight.


Just going on knowledge from what other game developers have said about including prone in games in the past. The ones I have read about that did not include prone was because of what it did to the game play comments such as slowing down game play and it requires more programing to be included into the game dynamics. So going from what sd developers have told us so far about the game play of fast paced style shooter along with the delay in time bringing this game to fruition. Also, I have not seen any video clips with prone characters in game action.
So on that note I'm giving it a solid 99% on NO prone in Brink.
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Ana Torrecilla Cabeza
 
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Post » Sat May 07, 2011 4:52 am

Thanks Captain Obvious.

:celebration:

Right, so what's a drop shot?

http://www.youtube.com/watch?v=mAiSvAfdGmA video for CoD.
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ANaIs GRelot
 
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Post » Sat May 07, 2011 5:55 am

It's the exploitation of a game mechanic that gives increased accuracy while prone.

Only because most don't expect it. The "increased accuracy" comes from the fact that while your opponent is battling air, you're on your face sinking bullets into them from below.

- F
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Anthony Rand
 
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Post » Sat May 07, 2011 12:32 am

Only because most don't expect it. The "increased accuracy" comes from the fact that while your opponent is battling air, you're on your face sinking bullets into them from below.

- F



No, the increased accuracy comes from the programmed increase in accuracy given for laying prone. If there was a "recovery" period involved in the drop to prone dropshotting would happen less, or at least less successfully, and it would no longer be this major factor in the issues of being able to have prone in a game.
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Lance Vannortwick
 
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Post » Sat May 07, 2011 11:09 am

No, the increased accuracy comes from the programmed increase in accuracy given for laying prone. If there was a "recovery" period involved in the drop to prone dropshotting would happen less, or at least less successfully, and it would no longer be this major factor in the issues of being able to have prone in a game.

It's not only the accuracy gain, though. You minimize hit-zone to a fourth or fifth when going into prone. And usually people aren't aiming at your feet to begin with.
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Harry Leon
 
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Post » Sat May 07, 2011 1:49 am

It's not only the accuracy gain, though. You minimize hit-zone to a fourth or fifth when going into prone. And usually people aren't aiming at your feet to begin with.


Right, but diving to prone should minimize your hit zone, that's why soldiers drop in incoming fire, it's no different from crouching behind something or taking cover behind a wall and shouldn't be considered a negative just because it presents less of a target to hit.

BUT that's not the exploitation. It's the exploitation of the prone position's increased accuracy as you drop that makes it such a BS thing in games.

Movement should make aim more difficult. Prone should make it easier. Moving to prone should suffer the negatives and then gain the positives once "prone" is attained. But then of course people wouldn't be able to shoot like an action hero and everyone would be upset.

It doesn't matter though, dropshots aren't going to be absent even without prone, because that's basically what the sliding shooting is going to be anyways.
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carla
 
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Post » Sat May 07, 2011 11:35 am

It's not only the accuracy gain, though. You minimize hit-zone to a fourth or fifth when going into prone. And usually people aren't aiming at your feet to begin with.


That's why sliding is good. Makes you harder to hit but harder to shoot as well.
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Lily Something
 
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Post » Sat May 07, 2011 4:33 am

That's why sliding is good. Makes you harder to hit but harder to shoot as well.

This.
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Lou
 
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Post » Sat May 07, 2011 3:03 am

That's why sliding is good. Makes you harder to hit but harder to shoot as well.


But by how much? All I've seen is the footage of sliders with shotties, which look fairly accurate so far.
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Channing
 
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Post » Sat May 07, 2011 4:33 am

That's why sliding is good. Makes you harder to hit but harder to shoot as well.

This. It's really noticeable with SMGs and ARs.
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Kevin Jay
 
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Post » Sat May 07, 2011 2:41 pm

But by how much? All I've seen is the footage of sliders with shotties, which look fairly accurate so far.

Shotties are balanced by their natural spread and limited effective range.

Every other weapon receives a terrible accuracy degradation.
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Dark Mogul
 
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