I don't get it, is there a point to this thread? So the strip was all one zone in the beginning... what does that change? I'm sure it was also intended to be part of the main worldspace too, until someone said "Hey you know, we need to make the strip a separate worldspace" either during planning or testing. I mean... what, are we supposed to feel like we got
ripped off because of a performance decision or something?
the strip is the one area i have problem with.
the Vegas "strip" is massive. much much much bigger than the 3 sections they devoted to the new strip.
basically obsidian took Las Vegas and divided its size by 50 and said lol New Vegas.
Bad Obsidian :facepalm:
No one said the restored part of the strip is the entirety of the original. House stopped Vegas from getting directly nuked, but then he took a 200-year nap, only bothering to create "New Vegas" out of the tribe-infested ruins ~7-8 years before the game. He has one young man working on signs, and there may or may not even be the market yet for that number of casinos yet.
Really, it always makes me :rolleyes: when people complain about the size or scope of things in games. "Oh, they're just LAZY. It's not like they have budgets, deadlines, gameplay concerns or a rapidly aging engine that only looks worse to people the later they release. It's a crime they didn't make a 4.2 mile run of casinos stretching from one end of the map to the other and the content to fill them."
Seriously, if they'd made the strip "realistically sized" (nothing else in the game is either, but lets just say you did) then you'd have to walk the distance from Goodsprings to Primm between mildly interactive bits of it. If that sounds fun to you... should be a good mod project then?