» Mon Apr 04, 2011 10:49 pm
i just finished crysis. both have repetitive level design. including buildings.
i don't get why it's biased. he shoots a tree in C1, he shoots a tree in C2. he ajusts his weapon in C1, he does in C2. it's can't be LESS biased.
besides, C2 isn't the crap you make it out to be. if i read these boards, i seem to be the only PC gamer who has a decent copy. granted, there are a few bugs here and there. in C1, when i aim down the sights against the Ceph with my sniper rifle, and i get to close, everything goes black in a Pait-esque way. still a bug. besides, when i cloak, 90% of the time helicopters still find me. they keep flying around me at unrealistic precision. that's an AI error too.
besides, strangely, a red dot sight is just fine for enemies (even when i aim straight at them) but they freak out with a flashlight.
just like Ceph flying into containers and the inherent problems with that in C1, plus that the small ceph in C1 are very, very obviously a regular object with a hovering model in it, in stead of a hovering regular model. C2 has no such thing. IMO, the Ceph in C2 move more fluently, including their models.
for me, C2 is to C1 as Supreme Commander 2 was to Supreme Commander 1. C2 is IMHO more playable. no need for lengthy walks. better playability and better use of the suit. in fact, C2 is IMHO more playable. the integration of the speed and strength module is much, much better and the Nanosuit 2 is a very good successor. the game itself is IMHO more fluent.
This.