1) I have been altering the opacity through the slider on the top right of the window, the guide suggested levels between 85-100. These produced very flat and shiny textures, I figured that the scale must be flipped so I have been creating normal maps with around 5-10% opacity, saving them to a PNG, then applying the normal map filter. At this point I select 3x3 for a rougher texture and a scale of 8 for even more roughness. However despite my best efforts my texture is even flatter than the vanilla texture. Does changing the resolution of the texture cause a problem when attempting to create detailed normal maps? Also is applying the transparency before or after the normal map filter the way to go? And lastly in what stage does the alpha channel need to be reapplied? I thought I was doing it right before because my textures did look better, but in a side by side comparison a vanilla gold coin and my retextured, higher resolution version, the vanilla one seems to have more depth. Please if someone would be so kind to provide a step by step process for creating, saving and exporting a normal map I would be indebted.
http://img607.imageshack.us/img607/6558/screenshot29u.png
http://img850.imageshack.us/img850/2152/screenshot28b.png