A proposal for pvp servers.

Post » Fri Feb 28, 2014 1:48 pm

I stole this idea from someone else... I was rather intrigued when I read it and yet it is so simple.

As many of you might know from the weekend betas, pvp is split into many shards or servers. There is no single server for pvp.

How would people feel if some of these servers had special rule sets? I feel like this could alleviate some of the tension we are seeing for several topics, both here and on the official forums.

Examples:

First person only pvp server.

No addon/mod pvp server.

We would all still be united on the mega server for pve and there people could do as they please.

Opinions? Ideas for other rule sets?

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Tha King o Geekz
 
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Post » Fri Feb 28, 2014 10:14 am

Erm no, we have no idea what population will be like and i don't want another SWTOR.

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^_^
 
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Post » Fri Feb 28, 2014 7:33 am

During the beta weekends. All of the pvp servers were slammed to the max with players. Almost all of them being high population, a great number of them being so high than they were locked.

Each pvp server is capped at a few hundred players per faction.

So while I have no idea what release will be like, during beta I can say there was more than enough to support such a feature.

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Causon-Chambers
 
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Post » Fri Feb 28, 2014 1:14 pm

Its actually more like 550 per faction. There is no need to start segregating the populations its ridiculous, Although i can understand the first person only campaign wanted but that is it literally.

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Ludivine Dupuy
 
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Post » Fri Feb 28, 2014 6:56 pm

I don't find it to be any different than special rule sets for other MMOs servers. We will always be united on the mega server for pve and people will already be rotating around the pvp servers. You are allowed a home server and a guest server. You are also allowed to switch servers after 24 hours for a in game fee or to wait till the campaign ends and then switch.

Ultimately - with the numbers this game will pull in filling the pvp servers population is not going to be an issue anytime soon. They also can close or open more pvp servers at the drop of a hat which can further alleviate any population concerns.

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Jodie Bardgett
 
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Post » Fri Feb 28, 2014 2:22 pm

True what you say has merits but one of the rulesets you mentioned if implemented would be catering to a bunch of people which are clearly a very small minority and have no valid reason to be quite fair.. They already stated their will be veteran pvp campaigns, I wouldn't mind seeing and FP one for them who want it that's not unreasonable Mods and add ons while they may seem to provide an advantage they honestly only help for those who want it. The fact is a bad player will always be a bad one and a good one will always win. If theirs any other valid rule sets you can think of i am all for it.

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Quick Draw III
 
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Post » Fri Feb 28, 2014 11:50 am

They are minority if you just compare the yes/no votes on some polls. When you move to the polls with additional options it is apparent that they make up a large number of players. Not the majority, but more than enough to want to cater to them.

In the end they are no more of a minority than say people asking for a RP server in another game.

Also I have to say.. SWTOR - gosh that pvp failed (ilum) not because it was low population, but because it was designed horribly and ran even worse. I can still feel the 1-5 fps when a meager 20 people moved across the screen. I tried to delete all traces of that experience from my mind, thanks for bringing it up! :bonk:

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Benjamin Holz
 
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Post » Fri Feb 28, 2014 9:05 am

Did you see the latest poll?. Its really like this some do like the minimalist approach and that's commendable but zeni also knew they had to cater to a broader mmo market with players coming all kinds of games which have detailed interfaces available to utilize So they let the modders modify the ui for those who want it. Reasonable yes? But ever since we had those who wanted it banned etc and its ridiculous lol.
But anyway back to the topic lol Erm in theory yes but it would only hurt this game in the long run. See you have those that are against and those for, those who are against make up say for example 25% of the population You have say 50% who are for them and the other 25% just don't care. Which means you have 75% in one and 25% in another. This all depends to on sales in either continent for the EU or NA server, you have to take all these complexities into account and i just don't think it would work. I suppose trying it wouldn't hurt but i doubt many would join. People want to play with their friends etc If you think on it, say if they have 2 million sales and only 200k want no mods who they going to cater to?. Because the Forum community makes up about 5-10% of the games population.

I am using my phone right now so this might be a jumble lol oh yea back to SWTOR you remember the interface there?. And how detailed it was? This is what a lot of people are looking for. Yea it sure svcked the big one lol

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Bellismydesi
 
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Post » Fri Feb 28, 2014 8:49 pm

i believe the dev's have already stated, that down the road, they will make different ruleset campaigns, based on user feedback

now ill admit i have no idea when down the road is :smile:

edit: the main reason SWTOR open world pvp(illum) failed, is that it is impossible to have good open world pvp, and instanced pvp with rewards at the same time

the secondary reason illum failed is that 2 faction pvp doesnt work very well, its to hard to balance population imbalances

if people can que from anywhere and get guaranteed action in a few mins that is guaranteed to give rewards,

they will always do that, before going to open world and maybe finding a good fight that they maybe will win so they maybe get rewards

heck even i do that, and i do not like instanced pvp and i love open world pvp

im not sure if 'open world' pvp will work in this game, mainly because its not really open world, because of the mega server, they simply cannot make it so everyone is in the same instance of cyrodill, and while the different cyrodill campaigns are persistent for 90 days, its just not the same when people can be guests in other instances if they are taking a beating in their main campaign, and they can even change campaign for a fee, this im afraid could ruin the "open world" pvp

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Kelly Tomlinson
 
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Post » Fri Feb 28, 2014 5:12 am

You can fill a lot of pvp servers with 200k people! I like the idea to present it as a trial. Let everyone know that if this flops, they will remove it later between campaign resets.

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Kellymarie Heppell
 
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Post » Fri Feb 28, 2014 7:35 am

I wonder what their other ideas might be or if this is perhaps one of their ideas even now.

Darn tight lipped devs.

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Kat Ives
 
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Post » Fri Feb 28, 2014 6:36 pm

Why do we need different servers again? We have cyrodil for PvP now, and the rest for PvE... Is there an issue with this?

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Rob Smith
 
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Post » Fri Feb 28, 2014 6:55 am

During the PVE portion of the game you and everyone else are on the mega server. Which is a single server, but still instanced to some degree.

PVP is actually very different. There are multiple PVP servers that you view from an in game browser. In that browser you select your home server (primary) and a guest server (secondary). You are then locked into those two servers for a set amount of time or you pay a fee to switch to another server after 24 hours.

Each of these "copies" of Cyrodiil houses around 500 players (I think) from each faction. So around 1500 players total.

Sadly in todays day and age, no one zone is going to be able to house the entire pvp population of a big game like this. So expect to see dozens (maybe even hundreds) of pvp servers.

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Siidney
 
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Post » Fri Feb 28, 2014 4:16 pm

Terrible idea.

Completely unoriginal too. Heard it so many times it's a 'dead horse topic' IMO.
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Marguerite Dabrin
 
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Post » Fri Feb 28, 2014 6:51 pm

-frown- No bodies every willing to compromise around here it feels like. -kick dirt-

At least the server ruleset idea is actually a Zenimax idea. Maybe we will hear more about it soon.

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Rik Douglas
 
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Post » Fri Feb 28, 2014 4:51 pm

Well I just found a quote that makes me a little more hopeful.

Brian Wheeler – Live Q&A from Eltist Jerks December 2013

“During Beta we have been using a 48 hour Campaign ruleset but standard Campaigns will last 3 months. We have the ability to make scoring changes and duration changes depending on player needs and we’ll anolyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted Campaigns or not. There really is a great deal of flexibility with the Campaign system, and we will be paying close attention to what players ask for to determine which Campaign rules we add.”

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Sheeva
 
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Post » Fri Feb 28, 2014 4:01 pm

If you are saying that we may be in the que for a while in peak times until they are forced to add more server room , then I can see that. But I don't think that they plan on adding a pvp server any time soon, because it defeats the coded in design of pvp on the current mega server now. Of course anything is possible...

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KU Fint
 
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Post » Fri Feb 28, 2014 4:31 pm

Right now in beta their are multiple pvp servers. It will be exactly the same way when the game goes live. I can probably dig up more information if you need.

Remember - everyone is on the mega server together for pve, but pvp is split up between many different servers. This is intended and how they game will launch.

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Lucie H
 
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Post » Fri Feb 28, 2014 6:20 pm

its not different servers as all the campaigns are logically connected. Read up on megaserver technology

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Lauren Dale
 
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Post » Fri Feb 28, 2014 8:42 pm

ahhh ok, my mistake- when I heard mega server I assumed it meant for all of us whether in Cyridil or not...

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Kayla Bee
 
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Post » Fri Feb 28, 2014 8:36 pm

Each of these areas still has its own set of players and its own unique set of battles playing out.

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Emilie Joseph
 
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Post » Fri Feb 28, 2014 6:15 pm

Yes but still the same server ^^. like they put in the quote different different duration and scoring also veteran levels. They will be as far as they go likely,

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A Boy called Marilyn
 
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Post » Fri Feb 28, 2014 10:49 am

So... lemme understand... There currently is just ONE sever then?

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Natasha Biss
 
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Post » Fri Feb 28, 2014 7:58 pm

Ok I get ya. Just as long as everyone understands that there are multiple battles going on in multiple Cyrodiils at any one time.

Maybe I should start using the term Campaigns instead... Granted I would still have to explain what I am talking about to those that have not played yet.

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Ashley Clifft
 
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Post » Fri Feb 28, 2014 3:27 pm

Two EU and NA megaserver

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Jerry Cox
 
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