Overview
Six years after the Oblivion Crisis, a Dark Elf named Dern has a vision. In his dreams, he sees a massive, obsidian door that cannot be conceivably opened. He sees Khajiit slaves working to open the door. They have silver picks in their hand, and they are hacking away at the obsidian door. Finally, a huge chunk of obsidian breaks loose, and falls off the door. Where the chunk used to be, there is a gaping hole, and looking through it, one can see an orange flame.
Suddenly, someone jumps down from inside the hole. Dern sees only a vague outline of the figure, but it looks humanoid. Dern's vision starts to become harder to process; he sees flashes of someone butchering a group of Khajiit, presumably the unseen figure killing the slaves in the mine. An image flashes across his mind of someone kneeling in front of the shadowy figure. The figure unsheathes an obsidian sword and bellows in a deep voice, "Swear your loyalty to Agromak the Fallen." At the end of Dern's dream, the figure comes into view, fully armored in glossy obsidian, for a split second. Through the vertical slits in his tall helmet, Dern sees glowing red flames in the place of eyes.
Dern awakes from his dream and pins a poster everywhere across Tamriel. He travels across the whole continent, from Morrowind, through Cyrodiil, all the way to the Summerset Isles. Everywhere he goes, he puts up at least one poster. His mission is to find the best warriors, mages, and rogues that Tamriel has to offer. When they are ready, they must meet him in Balmora at the Lucky Lockup. When they find him, he will lead an expedition with one of the following goals: find the door if it hasn't been opened yet, or find this mysterious Agromak.
Rules
1) I am teh boss. If I say the RP continues, it continues. If I say it stops, it stops. (However, it is YOUR choice if you want to drop out at any time. I will not try to keep you from doing so, but I will be sorry to see you go.)
2) If you want to join, fill out the Character Sheet template provided below, then PM it to me AND post it in this thread.
3) Reserve ALL out-of-context (OOC) comments for this thread. If I get enough interest in this RP, I will create the in-context (IC) thread in which the story will be told. Only the actual role-play part of ROLE-PLAYING will be in the IC thread.
4) Respect other players.
5) No spamming, trolling, flaming, etc.
6) No uber-ness/godmodding.
7) Have fun!
Character Sheet Template
Name:
Race:
Gender:
Age:
Physical Description:
Class/Profession:
Skills:
Weapons/Magic:
Armor/Clothes:
Personality:
Biography/History:
Misc. Info:
Here's mine for Dern:
Name: Dern Redoran
Race: Dark Elf
Gender: Male
Age: 27
Physical Description: Bluish-greenish skin characteristic to all Dunmer. Red eyes for the same reason. Grey-whitish hair spiked up and then combed back, so it looks like he has spikes coming from the back of his head.
Class/Profession: Battlemage
Skills: Great with a blade. An OK archer. Good at tracking. Some training in Destruction Magic. Light/Med armor.
Weapons/Magic: Ebony Longsword; Ebony Bow and Arrows; Fire spells
Armor/Clothes: Bonemold Gah-Julan Armor; Chitin Armor in his pack for when he needs it. No helms.
Personality: Good leader, but has problems taking orders from others. Stubborn. Doesn’t take crap (or advice) from anyone. When he is unsure about something, he tries to be calm to reassure his followers. However, on the inside, behind the calm fa?ade, lies a complicated soul. His main flaw is that he is a Skooma addict, and if his withdrawal sets in during combat, it could all be over for him.
Biography/History: Dern was born into poverty in the dark alleyways of Mournhold. He and his family resorted to a life of thievery in order to survive. Eventually, however, they were caught. When Dern was eight, his parents were hung, and he escaped the Mournhold prison five years later. When he shook off his tail, he decided to try his luck in Vvardenfell. When he arrived there, he went to Balmora.
However, he was still poor, and couldn’t resist the urge to steal. In the middle of a heist, he was caught by a shopkeeper. In shock, Dern took his dagger and killed him. He knew he had to flee before the body was discovered, so he went to Ald’ruhn, the Headquarters of House Redoran. There, he was caught by a Redoran guard. The guard, Varmas Redoran, decided to take a dangerous gamble: instead of bringing the fugitive in, he decided to take Dern under his wing. He taught the young Dunmer to fight, and he let Dern do some work for him to get some money. When Dern turned seventeen, he was admitted into House Redoran.
As a gift, Varmas gave Dern a brand new set of Bonemold armor. Dern wore it quite often after joining House Redoran. When Varmas brought Dern with him to bring a gang of bandits to justice, the armor saved his life.
Varmas, however, wasn’t so lucky.
An arrow from a bandit tore right through Varmas’s helmet. He died instantly. Dern, enraged, slaughtered the bandits. He brought Varmas back to Ald’ruhn to bury him. Varmas was honored by House Redoran, and they cremated him and spread his ashes to the winds.
Dern was looking through Varmas’s house to find something to remember him by. He found about eight flasks in Varmas’s closet and, thinking it was Cyrodiilic Brandy, he drank every last one in one night. However, Dern discovered the hard way that what he thought was brandy…was Skooma.
And it was that night that Dern, seventeen year-old Redoran prodigy, went from being a hero to being a pariah. Whoever saw him knew that he was using Skooma. He was shunned by many and despised by all. His Skooma supplier didn't have anything against him, but Dern hated the man. He was a greedy scumbag that preyed on people's addiction to Skooma.
But Dern wouldn't let his addiction take over his life.
Every day, Dern spent several hours fighting. He would go into Varmas's basemant (now his basemant) and practice against the dummies made of bags of grain. He had started losing his edge when he got hooked on Skooma, but he was still a great fighter. He trained as hard as he could each day to bring himself back. The only good part of himself people had ever known.
The Warrior.
Story
There is a basic storyline that I want the RP to follow:
? Beginning: Group of heroes (or to-be heroes) meets at the Lucky Lockup.
? Middle: The group attempts to find the Door. If it is open when they find it, then they will pursue Agromak.
? End: A final battle against Agromak (or whatever the main antagonist is a this point)
There are some twists that I will reveal as I go along. However, under no circumstance will I take control of anyone else’s PC without their permission.
***
Accepted Character Sheets
Kahlan
Race: human
Gender: female
Age: 21
Physical Description: Black hair and emerald eyes. 5'3", average body type, pale skin. Full lips and a slight bump in her nose, as it has been broken once or twice.
Class/Profession: Thief
Skills: Great at hand to hand combat. Fair with a blade. Above-average intelligence and great at lockpicking and pickpocketing.
Weapons/Magic: Silver dagger.
Armor/Clothes: Leather armor; usually wears tight, doeskin pants and soft-leather boots. Prefers flowy, brightly colored tunics.
Personality: Though she has is quick to voice her opinion, whether or not you want it, she always tries to make a valid point. Leaning more on her own intelligence than that of others, she tends to block people out when concentrating. She's very charismatic, befriending anyone and everyone who will have her, though she usually has her own reasons for doing so. Well-versed in sarcasm and always looking for a good debate or battle of the wits, she tries to make it so there will never be a dull moment when she's around. Her adventurous nature, however, usually gets her into trouble.
Biography/History: McKenna Rhannon was born in the Imperial City. Raised in a wealthy family, she became accustomed to getting what she wanted, whenever she wanted it. Little did her 8 year-old self know, that was soon to change.
Her father became wrapped up in some shady business deals and was ganged up on one night on the way home from work. He was found three days later. McKenna's mother was forced to sell the shop and their house and move to the Waterfront.
It was a rude awakening for McKenna, who received a harsh b*tchslap from reality. Soon, her mother began taking sewing jobs and doing whatever work she could find- everything from cleaning to less desirable things- leaving McKenna to her own devices.
She ended up hanging out with a group of kids who would pickpocket and break into houses, once they had scouted to make sure no one was home. Once she realized that there was money to be made, and a way to contribute to her mother, McKenna decided to become the best at what she did.
McKenna also became really good at defending herself, especially with as small as she was. She trained with some of the boys from the neighborhood, learning holds and how to throw a punch without breaking her hand- only after a couple hundred black eyes and busted lips.
Now she's 21 and she's one of the best thieves around. She's been itching for adventure, though, because she's tired of the Imperial City. She's aching for a challenge and to be someplace new.
Misc. Info: She's terrified of water, as she almost drown at the Waterfront.
Blackhand4
Race: Dunmer
Gender:Male
Age:20
Physical Description: Six feet tall. Tattoo's of dragons and fire all over his body. Muscular. Short, ash-gray hair.
Class/Profession: Battlemage
Skills: Long Blades, Medium Armor, Light Armor, Athletics, Destruction
Weapons/Magic:Carries a Dai-Katana. Mastery of flame conjuration.
Armor/Clothes: Gray Bone-Mold Armor with a ash-gray cloak wrapped around. Wears gray pants and short-sleeve shirt when in town.
Personality: Arrogant, Cocky, Slightly selfish.
Biography/History: Born to be the son of a powerful Telvanni wizard, only to be neglected and raised instead by the Dunmer Tribe of Molag Mar, Sethor's life has been filled with a need to prove himself stronger then those around him. For many years he lived amongst the tribe that took him in, thanks to the wishes of his mother whom died transporting him through the ash wasteland. During those years, Sethor trained himself to be a strong hunter, and warrior. His ability to get along with others however was... lacking. His selfish need to be stronger then those around him made him a very snappy person.
At the age of 9, Sethor began to practice his skill with Magicka, favoring destruction over all else. What resulted was a strong mastery in fire. Some say his abilities in combat make up for his lack in patience and self control. Others believe his need to prove himself stronger then everyone will lead to not only his downfall, but those that choose to be with him. His motives for going on this journey will surely be shouted by him soon enough...
Misc. Info: I has a fish.
Not Provided
Race: Argonian
Gender: Male
Age: 24
Physical Description: White scales, with two light blue streaks going down his snout. Slightly shorter then average. Very skinny, to the point where he's been asked if he eats. Has three small spikes protruding from his head. One of his eyes is pale blue, well the other is the normal red.
Class/Profession: Adventurer
Skills: Skilled with a bow, and decent with daggers. Knows enough Illusion and Restoration magic to get by, but is far from a master of either. Can wear light armor. Knows how to pick locks and sneak around.
Weapons/Magic: Steel dagger, yew bow and arrows. Knows how to briefly turn invisible, a weak charm spell, a weak night eye spell and can silence for about sixty seconds. Also knows a minor healing spell, and can cure common diseases.
Armor/Clothes: Has netch leather armor with common clothes underneath.
Personality: Snarky and critical, his humor has a habit of getting him into bad situations; luckily, his sense of self preservation counteracts that... Usually. Despite his cynicism and lack of manners, he holds himself to surprisingly high standards, although he rarely talks about them.
Biography/History: Asum was born the son of two slaves to House Dres. A secretive, violent abolitionist group stormed the plantation they worked on when he was nine, and freed most of them, leaving no slavers or residents alive. He and his parents chose not to go back to Black Marsh and moved to Ebonheart, wear his father worked as an intern at the Argonian Mission.
When he was sixteen he began working as a guard for the Thieve's Guild, and frequently got into scraqes with Camonna Tong, and, even the guards on a few occasions. When he was nineteen he quit the guild and moved to Cyrodiil, where he began adventuring, making himself a reasonable fortune after getting several lucky finds in Ayleid ruins. However, a few months ago his home was robbed, leaving him completely broke. He decided to move back to Morrowind, sneaking aboard a boat and getting dropped off in Seyda Neen. Upon his arrival he discovered that his father was caught smuggling several slaves out of a rogue Telvanni tower. The Telvanni mages there killed him so he wouldn't be able to tell anyone of they're operations. His mother was kidnapped by them and sold to a Camonna Tong splinter group in the Ashlands called the Ashstorm Guild. He has practically given up all hope of finding her now, and decided to find a gig to support himself.
Misc. Info: Has one Journeyman lockpick.
Yttrium (Char 1)
Race: Imperial
Gender: Male
Age: 21
Height: 5'9
Weight: 130
Physical description: The Gods must have been in a joyous mood when they created Abel. Abel has an angelic sort of face, heart shaped and always seems to give off this glow. His smile is warm and friendly and usually that alone just makes people like him. His hair is a thick blonde reaching to about the shoulder blades and bangs ending above the eyes; it manages to simultaneously look groomed and messy, his eyes are of sky blue and seem to glow. His skin is soft and white, it's unblemished and smooth, showing signs of little physical labor and sun, but it stills posses a healthy shine. His hands are the only thing that is blemished, they are relatively large and covered with burns and scars. Overall his body is that of a scholar than a fighter.
Class: Priest
Skills: Great at reading Alyeid and Daedric, Knows in depth of the Rites and Rituals of many religions and beliefs. Well taught in literature and calligraphy. Knows in depth the schools of Alteration, Restoration, Destruction, and proficient in enchanting. A support fighter if their every was one.
Weapons/Magic: Major; Healing Spells, Absorb, Shield, Fortitude, and Shock spells.
Armor/Clothes: Elegant robes of snow white inscribed with red runes that give it a powerful shield.
Personality: The White Knight. A high code of honor, he never lets a friend down on a promise under any circumstances, unless they cause harm to the innocent. He is relentless in his pursuits and when he sets his mind on something, give up, he's not changing it. He will, without fail, stick up for the underdog. But despite the immovable beliefs, he has a quite bubbly and lively nature. The best type of companion to have, through thick and thin, this noble guy will protect you to the end.
Bio: Born of David and Veronica Breen, Abel's mom robbed their father blind and left them to go run a brothel in a neighboring city. He grew up his whole life without his mother and wondering what happened to her for their father would reveal nothing. Abel spent the first years of youth with his brother Cain on a small ranch they ran, both of them already working in the field at the age of nine, though Cain was always stuck with the heavier labor and spent more time working then his brother did.
Abel grew up being loved and cherished by his father and neighbors because of the warm charm he emitted, people just couldn't enough of his bubbly nature. He didn't bask in it and was humble but it just made people like him more. And when he showed early signs of being a mage, his father was so thrilled that he bought him scrolls, parchment, ink , quills, robes and enrolled him in a mage academy.
Later that night while wandering the moon-lit roads of their property he was attacked by Cain. He was beaten suddenly and viciously, but he gave out no scream and when he was beaten within an inch of his life: ribs broken, face swollen....He released a blast of shock magic so powerful that it burnt his own hands and nearly killed his brother, Cain, taking out one of his eyeballs.
When he got back in, his father was furious that Cain had tried to do something so heinous. And against Abel's pleadings, locked Cain inside his room for three days without food, then a week with limited rations. And when that finally ended and Cain's wound were healed, he whipped him twenty times. But strange enough a bond was formed between them from this.
Afterward they sold their ranch and moved further into the city where David enrolled Abel in a magic academy in high hopes. Abel did not disappoint his father as he showed a large readiness to learn and what he could not master with smarts he mastered with determination. He was age fourteen at this time and even then his relentlessness showed with his pursuit of love and the Nord female Asta Klausen. As the story goes he scaled the the magically reinforced gates of the mage guild to get to girls side and proclaim his love.
There are many more stories like this; shouting with elders because they contradicted what he believed, picking a fight with a tall Orc mage when he had beaten up an underclass men, and many other stories showing his early signs of honor. But one thing is known for sure and that is the love that he and Asta shared, ask anyone in the academy and they would agree that Abel and Asta were a couple, even if they hardly touched each other.
He spent most of his days studying one school of magic, reading ancient scrolls, and deciphering text. His days off were mostly spent with his beloved, or his family. Indeed, even though he hardly ever saw his brother anymore, the two still maintained a close bond and he constantly wrote him of his experiences.
Dear Brother,
You may have heard, today I blasted an Orc! I know what your thinking, your thinking I am a liar, but it's true I tell you! Ask anyone and they'll agree with me and let me tell you, that Orc had it coming.... Prancing around like some kind of buffoon after he shoved Las into a wardrobe, if you would have saw him you would have though he had become the Archmage himself! So I walked up to him and told him to release the kid at once, just like that. He just flexed those puke green muscles of his and says “whatcha ya going doing about it” so I hit him with a bolt of lighting...Haha, you should have seen the look in his eyes, didn't know what hit him. And the best part, the elders gave me only two days of punishment, isn't that marvelous? I guess that Orc isn't going to be shoving people in wardrobes any time soon. So how goes it with you? Give my regards to dad.
-Abel
He remembers his last years in the academy as both his sweetest and saddest year of his life. He remembers the smell of the flowers in spring, that year had seen an abundance in rain and it had transformed the land into a beautiful vista of reds, greens, blues, whites, and yellows. It was also they year he asked Asta to marry him, he remembers them lying down in that field of bright colors,
“Hey, Asta?”
“Yes Abel?”
“I love you.”
“I love you too.”
“Will you marry me.”
“Yes.”
It seemed ridiculously simple and nonchalant, but to them the answer had always been obvious, when relationships crumbled, their stayed afloat, and even though it had some very little rocky patches, they couldn't be happier together. So when she was [censored] and killed by a drunk Redguard while visiting her family, he couldn't be more hurt than if someone had killed him. Luckily for him, his brother was by his side and saved him from further grief.
With the help of his brother and with his relentless nature they managed to track the killer and even though they could kill him easily, Abel decided to turn him into the guards. His brother was incredulous at his behavior but Abel was steadfast in his beliefs and code of honor. Afterward he graduated at the top of his class and was released as a full fledged mage ready to travel the world and better learn himself in the ways of the world.
With his brothers agreement and backing they decided to leave for Cyrodiil in hopes of adventure and new opportunities. His father gave him the nicest set of robes he had ever lain eyes on, elegant and white, they looked formal but were sturdy enough to handle even the hardest rains. With his fathers blessing they moved out across the great deserts of Hammerfell. For the sake of your interest will cut out most of their travelers, but know this, Cain lost his right eye and left ear on the journey.
When they reached Cyrodiil they were surprised with it's lushness and the amount of people it housed and the massive cities, but they quickly learned and started to float with the current fairly quickly. About six months after drifting into Cyrodiil they find posters asking for the most powerful men available. They think that due to the fact that they could read was enough to qualify them to show up at the meeting.
Misc: Locket from Asta
Yttrium (Char 2)
Race: Imperial
Gender: Male
Age: 21
Height: 6'2
Weight: 150
Physical Description: If the Gods looked upon Abel with favor, they looked away from Cain. Cain shares none of Abel's good looks and charm. His hair is the same shade of chocolate and is thin and hangs down to his shoulders and covers his face though he usually has it combed back. His eyes are hazel and sunken into his face with dark bags underneath them, his smile is crooked, his teeth huge and sharp and often leave people shivering. His cheeks are concave, the cheek bones high, his nose is large, he has a rough beard that is jet black. His skin is a light brown and seems to have a sickly paleness to it, as if he was just recovering from a plague. His body is seems compact and he doesn't appear bulky but closer inspection will reveal that his body is all muscles, not a single place for fat. His body has been horrible maimed, the victim of a dark spell that causes skin to rot, exposing both the flesh and bone, rendering him something like a zombie. The only placed that seems to be his hands which are small, soft and unblemished.
Class: Necromancer
Skills: The intimate knowledge of the anatomy of bother Man and Mer, Necromancy/Dark magic, martial arts, sneaking.
Magic: Resurrect, Bind Soul, Fear, Flesh Rot, Invisibility, Blind, Silence, Summon Zombie.
Clothes: His body is wrapped in gray bandages that leave only a gap where his eyes are, a slab of iron rests on top of his chest and beneath the bandages when going into battle.
Personality: The Outcast. A man who's generosity is only matched by his kindness, he is creative in his work and is always willing to give help to those who are need. He is a person who understands the torment of others yet is tormented himself. He is secretive and morbid, he will never complain of any burden and will usually carry others without being asked. Yet at the end of the day he still finds people whispering behind his back and shrinking away from him when he gets near.
Bio: Born of James and Veronica Breen, his father being a one night stand and his mother being a heartless monster that left him to run a brothel. Cain grew up his whole life not knowing that David wasn't his actually father, in fact David didn't even know that with the boys being twins. Being stuck on a small ranch with his brother, Abel, for years, Cain quickly realized that his father liked Abel better. In fact almost everyone liked Abel more, but Cain was not resentful. He realized that Abel wasn't doing it on purpose, that it was just his personality.
Still, Cain fought hard against jealousy and wasn't too successful until the night David enrolled Abel into the magic academy. Cain himself had magical abilities, but they weren't as marvelous as Abel's and David could only afford one person to go to school. He even bought Abel gifts and completely ignored Cain at the dinner table.
So Cain decided to ambush Abel as he walking in the moonlight, he jumped on him, beating him out of pure anger, hoping to make him cry. When Abel didn't even shout, Cain became even more furious and punch and kicked with renewed energy, not even aware that Abel was close to dying until he was blasted up into the sky by a bolt of lighting.
Abel was able to limp himself, but Cain was unable to move for the better part of six hours. When he realized what he had just tried to do, he cried to himself and promised to never get angry or jealous at Abel again. When he finally managed to crawl back to the house he was greeted by a furious father that threw him into a room without dinner.
Yet Cain was able to heal and when the punishment finally ended and he was taken out to be whipped, his skin had just begun to stitch itself together. The wounds were reopened due to the whipping and the healing process was interrupted, leaving him with ugly scar tissue all over his back. When he finally saw his brother again for the first time in two weeks, he embraced him. Tears ran down his cheeks and he kissed his forehead, promising him to never hurt him again.
Then they moved inwards to the city and Cain's life changed for the worst. While Abel was sent to schooling, Cain had to find some other way to earn money for his father and him....Being a person that like to wander in the night and living in the poorest part of the city, it wasn't unpredictable that he got himself involved with the shadier side of town.
Cain was not dumb, he did not get involve with Skooma or any other of those dangerous substances, he stayed away from petty crime. But he was a kid and he was easily influenced and though he was smart there was other smarter than him, particularly a Necromancer named Hadi Singh that won him in with charm and elegance.
While Abel was schooled in the finer arts of Restoration and Alteration, Cain was taught the powerful spells of resurrecting the dead, of binding souls and stealing the sight of others. He also taught him martial arts as learning the body was vital to destroying it and martial arts combined both of those things. What Handi could have have done with Cain is unknown for the first mission he wanted him to take on was to kill a member of the mage guild.
This jogged Cain's memory, he remembered his brother and realized he had been tricked with magic, a clever illusion spell. On the night that the mission was to take place he sneaked into his masters house and tried to kill him....It wasn't entirely effective. He broke his arm but wasn't able to kill him instantly which lead to a large fight involving a mixture of martial arts and magic.
Cain was a teenager at the time and surely would've lost if it weren't for Handi's wound, cockiness, and just plain luck on Cain's part. Handi had managed to cast a powerful flesh rot spell on Cain, leaving him writing in pain as the skin literally melted off him. And as Handi stepped in for the killing blow, he slipped on the newly made puddle of liquied skin.
Cain seized this opportunity to rip out Handi's soul and bind it to a black soul gem Handi had gave to him. Handi was a powerful man and their might have been some contracts for Cain's head if Handi's guard had not retold the tale:
“He arose from the dead, his flesh had rotten, he was a zombie. And he ripped the soul out of the old man....I mean he literally ripped the soul out, we could see it, hear it....I just want to forget it.”
After this Cain found that his was left alone. When he came home, his father said not a word he knew better than to question. He cleaned Cain up and gave him fresh bandages to wrap his body in, it wasn't all that different from what the nomads of the deserts wore. The bond between son and father was repaired a little in that instance. Cain was done with dark magic and decided to go after a more honorable profession, a simple merchant assistance.
He tried to push the thoughts of dark magic out of his mind, but it was a hard thing to forget when he saw I every time he looked in a mirror. The letters from his brother were the few things that kept him from falling to pieces, his brother became his best friend. And the letters they shared kept him sane.
Dear Brother,
Sure. That must have been the smallest Orc in existence if you were able to beat it, the runt of the litter. In fact I'm beginning to think that this Orc of yours was just a lie to impress Asta, you said she likes strong men, makes me wonder why she likes you. Haha. I jest. So how is she doing? Tell her I send my regards and that my future sister in-law should make sure that my little brother doesn't kill himself fighting “Orcs”. Dads doing fine, he would be a doing a lot better if you just sent him a damn letter. You should see his face every time I get a letter and he doesn't.
-Love, Cain
When Asta was killed, Cain knew the damage it would do to his brother. He made sure to keep a close eye on him lest he tried for suicide and when his brother said he wanted to go after the murderer, Cain agreed fervently. Cain was able to track him easily enough, the man was a fool after all. A lone man skilled only as a sailor stood no chance against a Necromancer and a Mage, and though they could have easily killed him and gotten away with it, his brother was against it. Cain pondered why but did not question his brother's judgment and instead they turned him in.
When his brother finished schooling he declared that he wanted to see the world. Cain could agree more, he wanted his past put behind him and so he left with Abel in hopes of a new life. His father gave Abel a lovely gift but when it came to Cain he realized that he knew nothing about the son that had been with him the longest, the had an awkward embrace, but the distance between them was far to great by then.
Cain and Abel traveled across the deserts of Hammerfell, where Cain lost his right eye and left ear defending Abel, and crossed over into Cyrodiil. Cyrodiil was a land that was drastically different from their own and to them it was a land of opportunity and adventure. When they saw the poster they immediately knew that they would be at the meeting.
Misc: Black Soul Gem with spirit of Handi
Erandur-Vangaril
Race: Imperial
Gender: Male
Age: 24
Physical Description: Muscular, 6'1", green eyes and brown hair
Class/Profession: Warrior
Skills: Blade, Block, Blunt, Hand-to-Hand, Heavy Armor, Light Armor
Weapons/Magic: Ebony Longsword (family heirloom), Steel Shield
Armor/Clothes: Steel armor, except for the helmet.
Personality: Loves fooling around, jokes all the time, and he's usually nice.
Biography/History: Raised in Chorrol, Maric lived a pretty normal life. For a while, he helped his father in their Smithy, but he soon joined the Fighter's Guild. Ever since he was 15, he has been training every day to become the best he can be. When he turned 18, his father made him his own steel armor, and it's been with him ever since. At 22, his father died, and left him his Smithy in the deed. For two years, he's been training less and focusing more on keeping money coming in. But then he saw a poster...
Misc. Info: I also keep a healing potion in my necklace.
Sybbyl
Race: Woodelf
Gender: Male
Age: 50 (appears 20)
Physical Description: Slightly gaunt face with a predominant nose. Bright Blue Eyes and Light Grey hair.
Class/Profession: Bard of Hircine
Skills: skilled in the school of Illusion, he is also a very highly proficient Archer, he knows how to play the lute and is rather charming and charismatic.
Weapons/Magic: Bardsong (enchanted Elven bow), and Command humanoid + Command creature. Iron Arrow x20, Various Poisons
Armor/Clothes: Green Woodsmans clothes with scruffy fur boots
Personality: A loud, likeable fellow when with his friends in the tavern, but a silent, murderous predator when he is with an enemy.
Biography/History: A Valenwood citizen living with a small group of Hircine worshippers, he grew up to be a murderous and skilful hunter, and with the rest of the group, he couldn’t help being social, and they didn’t seem to mind. The Hunters eventually split ways for various reasons, and Medril went his own way north, to Hammerfell. There he was shunned and alienated for his background of Daedra worship. He moved East, towards Cyrodiil, where the enlightened population cared nothing of his background, he settled in Skingrad and enjoyed a quiet life of practising his people-skills
But his quiet life could go on forever, if not for when an old friend of his from the Hunter group arrived, breathless at the Grateful Pass stables, who told him of a sighting of Hircine in solstheim, they took off at once, gathering more Hunters, however when they finally arrived at Morrowind, the Oblivion Crisis had begun, and they had to fight for their lives inside one of the daedric portals. Afterwards, only Medril in his prime managed to escape alive, when he read a poster of the meeting in the Lucky Lockup.
Misc. Info: He carries a small necklace granted to Hircine’s followers which the leader of the Hunters gifted upon Medril in his dying breath, inside the Oblivion gate. Medril carries it always and it reminds him of the Hunt and grants him a shroud of Invisibility when squeezed, but the Talisman can only be activated once a day, and when shrouded, he may become lost in the Hunt...
He does not carry anything but the bow, for he cherishes the extra thrill, if a hunt goes to close quarters, he has only his bow. He also owns a Lute, which he plays around the campfire to raise his comrades morale.
Bazz22
Name:Rufus Catanius
Race:Imperial
Gender:Male
Age:27
Physical Description:Tall and wiry, with jet-black hair cut short. Tan skin due to all the time he's spent hunting, Rufus is very much so in shape. He has dark blue eyes, a scar above his left eye from when a shopkeep beat him for stealing from him. A angular face, gaunt cheeks, and a small goatee.
Class/Profession:Hunter, Thief
Skills:Marksman-From a young age, when Rufus got his first bow, and old rusty iron one found laying in the gutter, it was love at first sight...Rufus showed natural talent and proficency with the bow.
Sneaking-From hunting so much, Rufus is very experienced at staying out of sight and stalking methods
Alchemy-An unusual skill for a poor street urchin, Rufus know's his potions and poisons very well.
Althetics-Living on the streets, Rufus quickly learned to move quickly or get killed quickly. He keeps himself in shape, needless to say\
Weapons/Magic:A Fine Iron bow from his childhood, refurbished and cleaned up. A quiver of 35 iron arrows, 10 of which are poisoned.
And a small steel dagger, that he rarely uses
Armor/Clothes:
Rufus tends to wear a Huntsmans apparel, but on nice occasions he'll change into his father's burgundy linens. For armor, he has leather bracers, leather boots, and leather greaves
Personality:Rufius, is loud and boisterous at times, but quiet when need be. He finds it hard to trust people, but when he does trust them, he protect them, Rufus isn't a bad person but if an oppurtunity presents itself to make some money he'll take it...doesn't feel guilt when stealing, but has a kind heart. Despite being an avid hunter, Rufis still feels a pang of sadness for an animal he takes down.
Biography/History:Rufius was born on the docks of Anvil...no literally, his mother had him outside of an inn, on the wet dock, in front of a bunch of drunk, hollering sailors, while his father ran to find a healer. He never got to meet his mother, and his father raised him til he was six, at which time his father was drowned mysteriously. Rufius was raised by the sailors, who taught him the ways of the sea, and raised him rough. Growing up next to the sea, Rufius has a natural born love for the water. When he was around 12 he found an old iron bow that became his closest companion. He was a natural born archer, and earned money by betting with sailors if he could make a shot or not. When he was around 15, he met a boy of the same age named Murbery, a young hunter who introduced Rufius to the world of hunting. The two hit it off, and made a decent haul of selling hides.
Rufius wanted more though, more money, so he began to steal from merchants around town and soon earned enough to buy a house. When he was 21, he was living the good life, and had become quite the theif extrodanaire, and all was going good until Murbery was murdered by a shopkeeper who thought Murbery was the one stealing. Rufius was devestated, and spiarled into depression. The next 6 years were rough, as without Murbery the hunting buisness staggered and Rufius lost his home, and most of his money
Now 27, Rufius has seen the posters put up in the towns and has used the last of his gold, to travel to Balmora and meet this man.
He is also, still activley looking for info of the murderer of Murbery
Misc. Info:His favorite meal is cooked crab meat, with a beer, and some fish
He carries Murbery's old Steel Dagger.
Hi!
Age: 32
Race: High Elf
Birthsign: The Lady
Class: Monk of Ebonarm
Skills: Yaken, being a disicple of Ebonarm, is trained heavily in almost all forms of combat. Although he is very particular in his method of fighting. He prefers to use small concealed blades and his own bare fists...
General Appearance: He's around 6'6, his head is entirely shaven and he has an essortment of many tattoos across his body. His skin is an unnatural white color versus other Altmer who have a golden tone. He has typical sharp features one would see in a High Elf.
Clothing/Armour: Yaken very rarely wears armor due to the fact that all of his fights are started by him and he almost always gets the first and final strike but when he does he wears leather armor thats been dyed black. Other than that he wears a common monk robe along with regular sandals...
Weapons: Although he is trained heavily in all forms of weaponry he only carries around a concealed glass dagger given to him by his master at the Citadel of Ebonarm. Also he carries around fifteen to twenty throwing knives which he keeps hidden in a special sheath that he constructed to wear around his arm underneath his robe
Character Traits: Yaken is a very odd Altmer due to his humblness versus his kinfolk who are usually snooty and almight. He also has a lack of respect for authority outside of the Citadel, not to be mistooken for rudness just he doesnt follow orders well. Yaken also has a strong hatred for all non elves. Although hes not a snooty bastard the enviroment he grew up in influnced his racism...
Biography/History: Born in Daggerfall he was abandonded as a child and left at a fighter guilds doorstep in the Alik'r Desert. He was taken in and showed true potential. He became the guild masters favorite very quickly and also became hated by the other students. One thing he had that everyother Altmer lacked was humility. His modesty always came off as disrespect to others and usually caused him trouble. He learned how to take a beating and pain became no stranger to him. After eighteen years at the guild he was given the choice to become the new guild master but instead gave it up and traveled to The Citadel of Ebonarm where he was taken in as a monk. There he was treated with utmost respect and honor. He still remained a very modest man and rarely ever left the Citadel. Although at a first glance he seems like a man who looked very quiet and keeped to himself and this was true for the most part, once he opened up to someone it was hard to keep him from gushing. He stayed there untill his twenty-eighth birthday where he said his farewells and moved to Skyrim. Because Ebonarm is enemys with almost all Daedra princes Yaken made it his job to hunt down and kill all creations of deadra gods... He spotted a poster requesting powerful warriors and mages. And because of his lack of finding deadra creations he decided that it couldnt hurt to give it a try...