Proposed community project

Post » Mon Sep 13, 2010 11:42 pm

There are a lot of great modders here, and I think it would be really cool if we all got together to work on something big! Possibly as a community we might be able to build a whole new city! Here's what I think:

A few people on landscaping, town layout, and building exteriors
A bunch of people each doing one or more interiors, including NPCs
Somebody doing exterior NPCs
Possibly a few people working on quests for the city
A project leader to combine all submitted resources into something functional

One idea is to combine the different architectures and cultures in the game into "neighborhoods" (live Vivec but with cultural architecture instead of cantons). We could have Telvanni, Hlaalu, and Redoran districts, an Imperial district, a Nord district, a sunken Daedric ruin, an old Dwemer facility converted into a factory or some other industrial base, the options are endless! What do you all think about this idea?
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Kelly Tomlinson
 
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Post » Tue Sep 14, 2010 3:03 am

Well there's a lot of these mods out there (well not really like this). Something of this size would be a huge task. I'd help If i could, but I'm guessing that most of the active members in this community have thier hands full with own creations. Learn the basics if you don't already now how to handle the cs. Then perhaps, you could realise your dream :icecream:
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Lily
 
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Post » Tue Sep 14, 2010 4:49 am

You know, this topic reminds me, whatever happened to yearly ModTown?
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Charlotte X
 
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Post » Mon Sep 13, 2010 2:05 pm

Check my signature for three projects that take your idea and do way more than simply create a city.
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Kelly Upshall
 
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Post » Tue Sep 14, 2010 2:01 am

Yeah, it's about time to start on ModTown 2011 :)
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Robert Garcia
 
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Post » Mon Sep 13, 2010 4:10 pm

I'm in if someone wants to lay the groundwork. :D Though I have other projects going as well. :)
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Chantel Hopkin
 
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Post » Tue Sep 14, 2010 3:45 am

When the city is done I might make a COM patch for it since I'm having fun with my current COM-related project. But for now, I guess I can come on board for interiors of houses, and while I svck at landscaping, I may be able to draw a concept map later tonight.
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Wayne W
 
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Post » Tue Sep 14, 2010 5:02 am

A very rough sketch of the proposal is here:

http://i639.photobucket.com/albums/uu119/Mordigant/Morrowind%20City/morrowindcityconceptmap.jpg

Now the city, lake, and river need names, and we need to figure out where on the game map to put it so it doesn't conflict with other projects. No rush as I have two other mods I'm working on. I envision each quarter as a walled affair, with different walls depending on the "age" of the zone. Will figure out details later.
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carly mcdonough
 
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Post » Tue Sep 14, 2010 5:53 am

Sounds like a fun project, you can count me in for whatever you need! I specialize in interior design but I've also worked with exterior design, city building, and quest design/implementation (assuming you want quests ^_^ ). As for a project location, probably best to build up past the TR maps to the northeast. I know there's another project going on to the southeast of the TR maps, and more to the west, southwest, and northwest of Vvardenfell (and I have a small side project going up in cells (50,1) through (51, 17) and (57,1) through (57, 15) so I'd prefer that area be avoided as well for obvious reasons :P ).

Edit: On a side note, whatever did happen to the ModTown projects? Wasn't there a 2008 and 2009 one in development?
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Isabell Hoffmann
 
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Post » Mon Sep 13, 2010 3:12 pm

So I gather you wouldn't want to make this city into ModTown 2011? :P
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Guinevere Wood
 
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Post » Tue Sep 14, 2010 4:13 am

Now if someone could just inject some http://www.youtube.com/watch?v=TZtiJN6yiik in here and pass around a bowl of Skittles...
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Baby K(:
 
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Post » Mon Sep 13, 2010 8:28 pm

A community project? About time. The state of roads in Vvardenfell are just awful, and don't even get me started on the Imperial Education system.
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Robert
 
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Post » Mon Sep 13, 2010 6:33 pm

I figured each town sector could have its own guards (Dwemer armor guards for the industrial Dwemer-themed zone and orc guards for the slums, see note on map) and while Imperial sector will use regular Imperial guards the palace area could use Templars and the governor's personal guards could use my Duke's Guard/Dragonscale combination (http://s639.photobucket.com/albums/uu119/Mordigant/Morrowind%20Museum/?action=view¤t=ArmoryDukesGuard.jpg&newest=1). The Dwemer facility (largest building in the dwemer zone), slums with corrupt guards, and hidden flooded Daedric temple in the lake are starting ideas for quests, and given the size of the city we could probably also include branches of the Mage and Fighter guilds in the Imperial section. The boat to other towns will go up the river from the Nord sector, and since we're making this an island ignore the strider port notation on the concept map. We'll probably need a "taxi" service running between quarters like Vivec's ferry. I'm done with details for now, as we should have an island landmass sculpted before we start worrying about big details.
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Campbell
 
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Post » Tue Sep 14, 2010 12:01 am

this sounds good, modtown2011? YES! and this time can it be crammed with fanmade models? ^_^ i wasn't around when the last one's were being made, but it'd be cool to see another.
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:)Colleenn
 
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Post » Tue Sep 14, 2010 6:11 am

I figure if we're going to make a city it would probably be better to make it a bit more focussed than just a wierd mix of acrhitecture in a rather generic formation around a lake. Plus if we did, what about Indoril and Dres (okay Dres don't have architecture but Indoril do). I think the funnest thing to make would either be a Telvanni city perched on a rock in the sea, or a Nordic island with some slightly more grand Nordic architecture.
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courtnay
 
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Post » Mon Sep 13, 2010 9:47 pm

I personally like the Nord idea. A smallish island, northeast of Solstheim.


KF
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Ladymorphine
 
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Post » Tue Sep 14, 2010 1:30 am

I personally like the Nord idea. A smallish island, northeast of Solstheim.


KF


Straight North IMO, so as to avoid potential Solsthiem Castle issues, I would say northwest, but future TR maps prohibit me from doing so. :P
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ashleigh bryden
 
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Post » Tue Sep 14, 2010 2:13 am

Straight North IMO, so as to avoid potential Solsthiem Castle issues, I would say northwest, but future TR maps prohibit me from doing so. :P

http://www.uesp.net/wiki/File:TamrielMap.jpg
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BaNK.RoLL
 
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Post » Mon Sep 13, 2010 5:06 pm

Give me a few days and I'll work up a landmass. I think north and slightly west of Solstheim should work rather nicely. :) Just a simple island. :D



KF
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Jack Walker
 
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Post » Mon Sep 13, 2010 4:29 pm

You know, this topic reminds me, whatever happened to yearly ModTown?

That's exactly what I thought when I read this... though I wasn't around for the others. I thought that they were neat!

Modtown anyone? Someone want to champion?

Aside from that, this could be interesting, though I don't have enough time to help. Curious to see how this grows though, I suppose I could help here and there, possibly...
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Stu Clarke
 
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Post » Mon Sep 13, 2010 5:26 pm

Can we still do the flooded hidden Daedric ruin? I already have a few possible interior prototypes. The Telvanni city on the sea sounds like another good idea. Maybe we can do the Nord city in the proposed space, and the Telvanni city in the eastern area mentioned by Darkelfguy in post #9. Not at the same time of course, but we could release the two cities together as a "Northern Cities Expansion Mod" when both are done. Everybody who works on either city would be listed in the credits. Let's try to make it non-expansion dependent, and non-dependent on other mods.
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CYCO JO-NATE
 
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Post » Mon Sep 13, 2010 9:39 pm

Forgot to mention, the Telvanni tree city doesn't even need a landmass! We could build a giant tree rising out of the water with a bunch of interior cells: slums at the bottom, commerce and regular-class people in the middle, the aristocratic society in the upper area, and a Telvanni administrator's "palace" at the top (think Edanna from Myst 3 Exile but with society added). We would need to place a boat for fast travel to the main part of the map.
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Sharra Llenos
 
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Post » Mon Sep 13, 2010 10:23 pm

Speaking of everyone collaborating, is there an IRC network I don't know about where you guys all idle in some channel? If not, something like that should really be established. Seriously.

Anyway, Mordigant, I really like your idea. It would be neat to have a city someplace that has a mix of all kinds of architecture. You should check http://archibald-tk.deviantart.com/art/Vivec-Open-Air-Plazas-Beta-0-6-128876995?q=sort%3Atime+gallery%3Aarchibald-tk&qo=2 out at least, which does quite a bit of what you are talking about.

Oh wow, I just got a fantastic idea actually while typing this... but I'll share that later. :3
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Taylrea Teodor
 
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Post » Mon Sep 13, 2010 9:07 pm

Speaking of everyone collaborating, is there an IRC network I don't know about where you guys all idle in some channel? If not, something like that should really be established. Seriously.


i think TR has one and P:C and there's a few people on msn and skype.
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Bones47
 
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Post » Tue Sep 14, 2010 3:40 am

i think TR has one and P:C and there's a few people on msn and skype.
Yeah, TR has one that I idle in but it's not like many people actually chill there. Just TR people and me it seems. I think if the gamesas morrowind mods forum community had it's own IRC channel that was not associated with a project, where we could all share ideas instantly it would be beneficial to the community as a whole.
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Saul C
 
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