» Sun Aug 16, 2009 7:03 pm
Container City is actually pretty easy to maneuver... I've had a guy camp near the flanking position for nearly the entire match (I was killing him off) But all he did was camp... he didn't even bother to open up the flanking route... I don't know, I haven't really experimented that much, it does feel a bit too easy on that particular map (While playing are Resistance) considering the top flanking route is guarded most of the time, so it's pretty easy to have a small killing spree there meaning that that particular route is out of the question... But then again there is the advantage from the other flanking route... the problem is, that the main objective is wide open (as stated earlier) making it a brutal crossing... therefore, 3/4ths of the team is trying to plant a charge and defend it, while the remaining quarter does miscellaneous stuff, meaning that that particular flanking route would be taken by the Resistance and used as an easy crossing to obliterate the team from every side.
So yes, after all of my thoughts going down in print, I think that Container City is practically the D-Day landing for the Security. Not impossible though, if you have a good balanced team, one that really pays attention to all of their sides, you can easily get passed that portion of the map.
Now that I think of it, most of the map is literally close quarters, so maybe it was intended for the Security to have a tough time? If that was the case then it would be very interesting to play through it, being pushed from every direction trying to complete the mission... But I haven't gotten any farther then anyone else with Security, (Well on multi...) So I don't know about the rest of the map... It might be a complete hell-hole at the very last portion if the Resistance contains players even with average skill.