From what I've read, brink only has one game mode. The objective based game mode that varies on each map. So some maps would have an escort type mechanic then a capture point mechanic followed by a bomb plant mechanic or something like that (correct me if I'm wrong). I'm not sold 100% on only having this game mode.
Pros - Forces everyone to play one game mode (doesn't spread out the player base with 10 game modes like CoD), attempts to have players work together, doesn't get boring since each map has unique objectives, blends the single and multiplayer together, focus's more on the team aspect rather than individuals performance.
Cons - Limits people to one game type (which some may not like, which in turn can hurt sales for people who like Deathmatch for instance), rarely do players work together as the dev's intended (think of TF2 or BFBC2, where many people ignore the objectives and just try to make frags), tends to split up teams between those who are just fraging and those attempting the objectives (usually causing arguments over the mic), people may get tired of being forced to play one game type.
IMO - I think it's a BAD idea to only have one game type, but I also think it's a bad idea to have a ton of game types. In a game like this, I think there should be TDM, CTF, some kind of single objective game like the counter-strike style bomb planting or search and destroy as CoD refers to it, and than the big multi-objective game mode that the game is currently running. So that's a total of 4 game types, which give a good variety of what almost every FPS player would want.
Thoughts?
It's not really a "Game Type". It's more comparative to an actual campaign where each mission you play determines the outcome of the story you're in. You can be stuck on mission (but can always skip it; but let's say you're role-playing) due to the fact that you're objective was not accomplished. So you attempt it again and again, and little factors determine these outcomes. Yes, there is no TDM, CTF, and Bomb Planter modes. This was to break the monotony in generic FPS shooters, that eventually burned down to Death Matches with "Stay here for 5 seconds." However there are clear influences of these game types in different objectives, so it's almost if having all the game types in a smooth flowing harmony, without the main idea being shoot, shoot, shoot, KDR, KDR, KDR. The team-based objective gives people many more things to do than one game mode would anyways, without having to change menu screens too. You also make the point of people not wholly working as a team. They devs tried to deter from this situation by making the game revolve around team-based gameplay. Leaderboards were determined by the amount of EXP gained within the match, accounting everything you did. Since completing class specific objectives (which by the way, can be switched in the middle of a battle, opening up more options) gave the most EXP in a single task, it would drive people to do these. TDM, CTF and such don't do this. This is why you don't see people really working as a team in CoD and BFBC2 and such. They didn't make it with the intention of that. They[SplashDamage] made Brink with the intention of having people play multiple maps, with a vast array of mission-objectives to choose from, while player decisions could have infinitesimal results in the outcome, making for intense team-based, action packed gameplay. So in the end, it's Brink that you're playing. No TDM, no CTF. It's a war, in a world no one wants to live in, and you're outcome determines your destiny. Welcome to the Ark.
/dramaticexplanation