Pros and Cons of staying level 1

Post » Sat Jun 30, 2012 10:09 am

I've kept my character level at level 1 so far and have had 237 skill increases. This would put me at level 20 (leveled and then reloaded save to check). While it doesn't completely turn the game on its ear, I do notice some intersting things:

Pros:

- Game is actually very well balanced at Level 1. You don't feel underpowered, but if you're stupid and charge headfirst into a Bandit in Steel Plate Armor, you're screwed.
- Destruction magic is actually very effective and viable. My enchanting is in the 40s and I get +20 magicka per piece and with Firebolt being 41 magicka base cost, one could easily start off combat firing off a few firebolts and finishing with flames. As a matter of fact, if I was to make a pure destruction mage again, I'd probably stop leveling the second I got 60 in Destruction and got Fireball and 2/2 augment and the Adept Perk, as its pretty much all downhill from there.
- Other then being able to throw some weaker enchantments (+20 health, +13 melee dmg) on a few items, you spend most of the time just playing, and not worrying about managing your character, which is something I have a tendency to do too much.
- All of those crappy "Potion of Minor Restore Health/Magicka/Stamina" potions laying around everywhere are actually quite useful, since unless you put some enchants on, your health is stuck at 100.
- Gear like the Daedric Artifacs and Dark Brotherhood gear and all gear with set enchantments can be very useful, as you can't enchant many of the things these items provided at level 1.


Cons:

- If you're looking for something thats going to completely change the way you play skyrim (like being a vampire or a pacifist build) this isn't it, because you basically play the same way, its just nothing really scales up so you can't enchant 4 pieces of armor for +40% melee damage, or cast spells for free, or double enchant weapons.
- I imagine there are some enemies like Dragon Priests with set levels that would be *very* hard to defeat, stuck at level 1.
- For rogue/thief types, not being able to take that first perk that boosts your pickpocket/sneak was a but painful at first.
- Since your enemies only scale by level, and you're still improving your skills, the game will steadily get easier, because you're doing more damage, taking less damage, and your spells are costing less, but your enemies don't improve.
- You will never get to cut anyones head off stuck at level 1. :(


Observations:

- One could easily get the "level 1" experience without doing it simply by leveling normally, but not putting any perks into any crafting skills. You could still use the skills, but perks in crafting can really throw the game out of whack, and enemies don't really scale in a way to combat the perks and combinations that a player can put together.
- I'm wondering if anyonne has done anything like gotten to level 10-11 or 20-21 and have stopped leveling from that point on? Like where you could possibly fight everything/most things, and have access to some perks, but not hit the armor cap, or get free spellcasting, or any of the other "gamebreaking" type stuff?


Staying at level 1 shows you really how balanced the game is, its actually very well done when you play it stuck at level 1. Since the difficulty level only changes the output of your and your enemies damage, I think they should have had you pick your difficulty level at character creation (and not be able to change it mid-game), and then scaled the enchantments to the difficulty level (Adept characters do NOT need +40% per enchant to melee), it would have led to a more balanced game, not one where you have to "gimp yourself" in order to keep it interesting at higher levels.

Anyway, I recommend trying it. I'll probably stop when I've hit 500 skill ups, or if I hit 100 in any skill, whichever comes first. Comments/questions are certainly welcome.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Sat Jun 30, 2012 1:02 pm

Wow, not one response? That makes me a sad panda :(

http://www.youtube.com/watch?v=i2fEzj0ZCJ0
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat Jun 30, 2012 2:21 am

I played one character at level 1 for a while, but with my mods I really needed the extra health haha.

Good read through your observations though. Tempted to try it again.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Sat Jun 30, 2012 12:01 pm

I played one character at level 1 for a while, but with my mods I really needed the extra health haha.

Good read through your observations though. Tempted to try it again.

Ah, see I'm doing this on the 360. If you're doing things like more dangerous dragons and monsters, yeah the balance gets thrown out of whack because those mods balance things later in the game that often disappears as a player progresses.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sat Jun 30, 2012 5:54 am

Wouldn't one of the cons be not all quests will open? I'm under the impression one must be level 10 to start the main quest. Is this true?

I'm thinking, for my next game, to do something similar, but cap at level 10 only so I can do all the quests.

By the way: how's dragon fighting at level 1? Are they spitting out your bones considering how easy a target you are? ;)
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat Jun 30, 2012 7:40 am

I remember doing this for Oblivion, but it wasn't for added challenge.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat Jun 30, 2012 3:34 am

I too am on Xbox and tempted to try this. Do you just never go into your skills section and just play? Sounds kind of hard. You need more magic!
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat Jun 30, 2012 2:08 pm

Wouldn't one of the cons be not all quests will open? I'm under the impression one must be level 10 to start the main quest. Is this true?

I'm thinking, for my next game, to do something similar, but cap at level 10 only so I can do all the quests.

By the way: how's dragon fighting at level 1? Are they spitting out your bones considering how easy a target you are? :wink:

Haven't got to that yet, I'm about to do Bleak Falls tonight. I've been doing a lot of Thieves Guild stuff actually.

I imagine I'll be burning through a lot of those easy to obtain minor healing potions when I fight a dragon though.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sat Jun 30, 2012 1:34 am

I too am on Xbox and tempted to try this. Do you just never go into your skills section and just play? Sounds kind of hard. You need more magic!

What do you mean "need more magic"? In a school like illusion, they are pretty much all the same spells that just scale up, which you don't need. If its destruction, you only need Flames/Firebolt or the other elemental equivalents. Trust me, magic is more balanced if you stay at level 1, then if you go up to level 51.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Jun 30, 2012 2:40 pm

Wow, not one response? That makes me a sad panda :(

What would you have us say? You found yourself a new way to enjoy the game. That's great and all but you aren't the first to think of the staying level 1 idea and we've all heard this hashed out before.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Sat Jun 30, 2012 9:15 am

You loose a sense of progression which is huge deal. And with SkyRe mod there are so many awesome perks to choose from
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Sat Jun 30, 2012 11:37 am

You loose a sense of progression which is huge deal. And with SkyRe mod there are so many awesome perks to choose from

Yeah you have to sort of self-motivate, like my last character I used to collect all of the daedric artifacts. I guess like I said my goal is to get 500 skill ups before leveling, and to then get the character to 81. But then again by the time you hit the 40s there's not a lot of perks you need at that point.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sat Jun 30, 2012 2:39 am

Sounds interesting, I might give it a try :P
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Fri Jun 29, 2012 11:20 pm

thanks for the interesting read, i might try this, have you done somehing similar in Oblivion?
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat Jun 30, 2012 8:30 am

thanks for the interesting read, i might try this, have you done somehing similar in Oblivion?

No, but thats an interesting idea. I hated oblivion's leveling system so much that might be the only way I'd consider playing it again.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sat Jun 30, 2012 1:53 pm

No, but thats an interesting idea. I hated oblivion's leveling system so much that might be the only way I'd consider playing it again.
You need to sleep in order to level, that can make it easier to control
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm


Return to V - Skyrim